Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Delilah03411
Hera
Level 122
God Stats
7W - 7L
1,520 SR
Queue Stats
300W - 333L
1,496 Elo+
Party 1
Artemis
Artemis
KillyRabbit
Artemis
Level 139
God Stats
3W - 6L
1,282 SR
Queue Stats
399W - 455L
1,446 Elo+
Solo
Thor
Thor
protoman757
Thor
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 82L
1,462 Elo+
Solo
Team Averages
Level 134
1,460 SR
1,481 Elo+

VS

Team Averages
Level 125
1,551 SR
1,440 Elo+
Ares
Ares
CaptainRawlo
Ares
Level 104
God Stats
1W - 0L
1,397 SR
Queue Stats
94W - 92L
1,428 Elo+
Party 2
Scylla
Scylla
Mavos Kazarian
Scylla
Level 126
God Stats
3W - 3L
1,468 SR
Queue Stats
152W - 141L
1,491 Elo+
Party 2
Hel
Hel
XWondermanX-__-
Hel
Level 105
God Stats
7W - 1L
1,737 SR
Queue Stats
178W - 172L
1,432 Elo+
Party 3
Kukulkan
Kukulkan
somegooddude
Kukulkan
Level 146
God Stats
11W - 3L
1,741 SR
Queue Stats
390W - 403L
1,466 Elo+
Solo
Set
Set
x_xDirtyJerzx_x
Set
Level 146
God Stats
1W - 0L
1,410 SR
Queue Stats
7W - 6L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
19
1 / 2 / 6
10,160
598
9,699
14,282
11,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
 
Sun Wukong
17
0 / 3 / 6
9,404
553
15,244
22,314
29,638
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
4 / 5 / 5
11,558
680
23,201
13,429
6,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
KillyRabbit
Artemis
16
2 / 7 / 3
9,689
570
24,971
15,017
6,821
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 7 / 3
9,514
560
19,109
19,273
14,026
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 17
11,532
678
6,565
25,408
34,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
14 / 1 / 9
13,460
792
26,248
18,969
10,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 2 / 17
11,413
671
14,526
27,021
22,422
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
somegooddude
Kukulkan
19
4 / 1 / 16
11,407
671
19,339
10,977
6,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 3 / 17
10,383
611
10,426
18,791
13,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
100
9
Kills
24
24
Deaths
9
23
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
2
6
2
L
Sun Wukong
 
Sun Wukong
0
3
6
1
W
2
2
17
5.25
L
4
5
5
1.3
L
Artemis
KillyRabbit
Artemis
2
7
3
0.5
W
14
1
9
18.5
W
4
2
17
6.25
L
2
7
3
0.5
W
Kukulkan
somegooddude
Kukulkan
4
1
16
12
W
0
3
17
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,224
Damage
77,104
84,315
Taken
101,166
69,002
Mitigated
87,345
32,750
Healing
55,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
9,699
1,971
9,696
8,453
14,282
11,872
0
13,127
1,155
19,455
0
L
Sun Wukong
 
Sun Wukong
15,244
1,823
1,115
3,673
22,314
29,638
0
15,419
6,895
0
31,401
W
6,565
485
981
2,545
25,408
34,104
499
11,485
13,923
13,837
0
L
23,201
4,842
1,358
1,679
13,429
6,645
126
11,882
1,547
49,157
0
L
Artemis
KillyRabbit
Artemis
24,971
7,339
1,161
2,244
15,017
6,821
0
12,207
2,810
0
47,568
W
26,248
1,847
4,689
5,742
18,969
10,802
1,296
4,964
14,005
57,556
0
W
14,526
426
17,578
14,580
27,021
22,422
0
7,698
19,323
28,021
0
L
19,109
849
1,683
1,688
19,273
14,026
0
14,043
5,230
0
24,797
W
Kukulkan
somegooddude
Kukulkan
19,339
1,700
1,629
658
10,977
6,787
330
3,306
7,671
50,993
0
W
10,426
3,915
3,832
3,546
18,791
13,230
900
5,447
13,344
0
23,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,325
Gold Earned
58,195
173
Minions Killed
199
0
Camps Cleared
0
1,518,281
Distance Traveled
1,679,042
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,160
598
24
1
0
317,700
4
L
Sun Wukong
9,404
553
21
1
0
355,058
4
W
Ares
11,532
678
14
1
0
319,032
0
L
Hera
11,558
680
64
4
0
303,893
0
L
Artemis
9,689
570
54
3
0
265,351
0
W
Scylla
13,460
792
86
5
0
356,474
3
W
Hel
11,413
671
29
2
0
345,366
1
L
Thor
9,514
560
10
1
0
276,279
1
W
Kukulkan
11,407
671
58
3
0
350,350
1
W
Set
10,383
611
12
1
0
307,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role