Player Matchup

Fafnir
Fafnir
CherekDauvan
Fafnir
Level 47
God Stats
5W - 3L
1,537 SR
Queue Stats
143W - 111L
1,497 Elo+
Party 1
Fenrir
Fenrir
Gloorp
Fenrir
Level 85
God Stats
4W - 4L
1,476 SR
Queue Stats
178W - 169L
1,514 Elo+
Party 1
Bakasura
Bakasura
INeedNapkins
Bakasura
Level 126
God Stats
5W - 4L
1,326 SR
Queue Stats
150W - 151L
1,476 Elo+
Party 1
Skadi
Skadi
PRINCExDADDY
Skadi
Level 99
God Stats
4W - 3L
1,447 SR
Queue Stats
181W - 157L
1,495 Elo+
Party 1
Zhong Kui
Zhong Kui
SAUCY E MAN5498
Zhong Kui
Level 58
God Stats
5W - 8L
1,359 SR
Queue Stats
187W - 209L
1,402 Elo+
Party 1
Team Averages
Level 83
1,429 SR
1,477 Elo+

VS

Team Averages
Level 74
1,597 SR
1,483 Elo+
Chaac
Chaac
BorealTrain5165
Chaac
Level 58
God Stats
0W - 1L
1,474 SR
Queue Stats
80W - 58L
1,531 Elo+
Party 2
Hercules
Hercules
DarkheartShawty
Hercules
Level 33
God Stats
1W - 1L
1,756 SR
Queue Stats
7W - 9L
1,429 Elo+
Solo
Thanatos
Thanatos
ELM Backlash
Thanatos
Level 132
God Stats
0W - 1L
1,535 SR
Queue Stats
66W - 47L
1,562 Elo+
Party 2
Maui
Maui
ELM Taco
Maui
Level 120
God Stats
1W - 1L
1,719 SR
Queue Stats
85W - 70L
1,505 Elo+
Party 2
Skadi
Skadi
SpaceGem36
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
19
5 / 3 / 16
14,305
572
15,305
29,135
36,144
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Gloorp
Fenrir
19
5 / 4 / 10
13,432
537
14,457
18,699
18,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
INeedNapkins
Bakasura
20
6 / 5 / 5
14,125
565
16,494
26,148
13,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

20
7 / 3 / 8
14,716
589
15,181
16,106
8,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
SAUCY E MAN5498
Zhong Kui
20
7 / 1 / 11
15,333
613
26,602
16,442
13,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 2
13,210
528
18,698
27,130
17,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
19
4 / 5 / 3
12,838
514
13,494
27,000
24,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
ELM Backlash
Thanatos
18
4 / 6 / 3
11,647
466
7,056
20,650
8,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Maui
15
1 / 7 / 4
10,444
418
8,465
28,049
34,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
14
0 / 7 / 2
9,295
372
6,571
15,188
6,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
30
Kills
16
16
Deaths
30
50
Assists
14
Player
Kills
Deaths
Assists
KDA
L
7
5
2
1.6
W
Fafnir
5
3
16
4.33
L
Hercules
4
5
3
1.1
L
Thanatos
ELM Backlash
Thanatos
4
6
3
0.92
L
Maui
1
7
4
0.43
W
Fenrir
Gloorp
Fenrir
5
4
10
2.5
W
Bakasura
INeedNapkins
Bakasura
6
5
5
1.7
W
7
3
8
3.67
W
Zhong Kui
SAUCY E MAN5498
Zhong Kui
7
1
11
12.5
L
Skadi
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,039
Damage
54,284
106,530
Taken
118,017
89,869
Mitigated
91,591
42,302
Healing
34,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,698
4,671
0
7,419
27,130
17,855
0
12,452
13,985
0
120,627
W
Fafnir
15,305
3,783
0
15,591
29,135
36,144
1,942
4,437
24,640
63,805
5,878
L
Hercules
13,494
4,168
0
7,959
27,000
24,887
180
6,112
18,967
0
84,382
L
Thanatos
ELM Backlash
Thanatos
7,056
933
0
15,897
20,650
8,354
0
7,284
13,143
0
76,681
L
Maui
8,465
1,679
0
2,329
28,049
34,433
0
10,076
17,399
47,997
0
W
Fenrir
Gloorp
Fenrir
14,457
3,076
0
4,383
18,699
18,018
2,099
1,103
16,808
125
70,200
W
Bakasura
INeedNapkins
Bakasura
16,494
10,314
0
8,478
26,148
13,893
1,416
1,211
24,675
84
119,858
W
15,181
7,155
0
2,085
16,106
8,452
5,506
2,699
13,407
0
147,535
W
Zhong Kui
SAUCY E MAN5498
Zhong Kui
26,602
4,164
0
11,765
16,442
13,362
3,188
1,741
14,552
134,233
0
L
Skadi
6,571
1,937
0
500
15,188
6,062
0
5,543
9,365
0
58,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,911
Gold Earned
57,434
716
Minions Killed
630
0
Camps Cleared
0
2,284,688
Distance Traveled
2,190,097
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,210
528
188
8
0
450,004
9
W
Fafnir
14,305
572
67
3
0
447,117
1
L
Hercules
12,838
514
166
7
0
422,658
1
L
Thanatos
11,647
466
109
4
0
497,324
4
L
Maui
10,444
418
71
3
0
406,165
5
W
Fenrir
13,432
537
84
3
0
449,155
0
W
Bakasura
14,125
565
179
7
0
499,294
0
W
Skadi
14,716
589
198
8
0
434,348
3
W
Zhong Kui
15,333
613
188
8
0
454,774
5
L
Skadi
9,295
372
96
4
0
413,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role