Player Matchup

Sun Wukong
Sun Wukong
Michael Br00ks
Sun Wukong
Level 155
God Stats
1W - 3L
1,663 SR
Queue Stats
196W - 139L
1,781 Elo+
Party 1
Anhur
Anhur
Purе
Anhur
Level 149
God Stats
0W - 1L
1,310 SR
Queue Stats
56W - 38L
1,733 Elo+
Solo
Fafnir
Fafnir
Xverzi
Fafnir
Level 129
God Stats
1W - 1L
1,863 SR
Queue Stats
101W - 81L
1,779 Elo+
Party 1
Team Averages
Level 144
1,612 SR
1,764 Elo+

VS

Team Averages
Level 147
1,582 SR
1,751 Elo+
Ishtar
Ishtar
Amyewe
Ishtar
Level 160
God Stats
1W - 0L
1,424 SR
Queue Stats
41W - 10L
1,978 Elo+
Party 2
Atlas
Atlas
Angekelml
Atlas
Level 146
God Stats
15W - 2L
1,805 SR
Queue Stats
91W - 54L
1,725 Elo+
Party 2
Nu Wa
Nu Wa
wolflesswolf
Nu Wa
Level 134
God Stats
18W - 19L
1,517 SR
Queue Stats
226W - 251L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Michael Br00ks
Sun Wukong
14
1 / 4 / 3
9,326
777
9,449
17,658
16,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
Purе
Anhur
12
0 / 5 / 1
7,805
650
7,713
12,815
4,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Xverzi
Fafnir
13
3 / 6 / 1
8,744
729
9,858
17,995
12,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Amyewe
Ishtar
16
5 / 1 / 9
9,939
828
16,971
14,288
6,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Angekelml
Atlas
16
6 / 0 / 8
10,923
910
11,445
13,249
16,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 3 / 10
9,564
797
11,598
9,733
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
15
15
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Amyewe
Ishtar
5
1
9
9.5
W
Atlas
Angekelml
Atlas
6
0
8
10
L
Sun Wukong
Michael Br00ks
Sun Wukong
1
4
3
0.63
L
Anhur
Purе
Anhur
0
5
1
0.1
L
Fafnir
Xverzi
Fafnir
3
6
1
0.58
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,020
Damage
40,014
48,468
Taken
37,270
33,767
Mitigated
26,879
8,169
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Amyewe
Ishtar
16,971
10,672
0
6,120
14,288
6,319
1,492
4,262
10,026
37
58,482
W
Atlas
Angekelml
Atlas
11,445
4,393
0
5,243
13,249
16,763
335
2,564
10,685
27,731
0
L
Sun Wukong
Michael Br00ks
Sun Wukong
9,449
1,137
0
2,973
17,658
16,822
0
9,530
7,574
0
32,869
L
Anhur
Purе
Anhur
7,713
3,213
0
1,743
12,815
4,866
0
5,168
7,549
0
40,850
L
Fafnir
Xverzi
Fafnir
9,858
1,905
0
3,453
17,995
12,079
0
7,583
10,204
28,141
0
W
11,598
4,177
880
1,126
9,733
3,797
712
3,086
6,647
36,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,875
Gold Earned
30,426
149
Minions Killed
154
0
Camps Cleared
0
623,067
Distance Traveled
691,279
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,939
828
83
7
0
222,918
2
W
Atlas
10,923
910
19
2
0
253,528
3
L
Sun Wukong
9,326
777
27
2
0
227,575
1
L
Anhur
7,805
650
76
6
0
191,805
1
L
Fafnir
8,744
729
46
4
0
203,687
0
W
Nu Wa
9,564
797
52
4
0
214,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role