Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Nierale
Ishtar
Level 130
God Stats
2W - 2L
1,473 SR
Queue Stats
87W - 67L
1,601 Elo+
Solo
Team Averages
Level 128
1,495 SR
1,520 Elo+

VS

Team Averages
Level 119
1,583 SR
1,500 Elo+
Scylla
Scylla
 
Scylla
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
AnhurJungle
Ullr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,444 Elo+
Party 2
Geb
Geb
xToso
Geb
Level 160
God Stats
1W - 0L
1,552 SR
Queue Stats
49W - 57L
1,445 Elo+
Party 2
Nox
Nox
Ðøugº
Nox
Level 160
God Stats
3W - 0L
1,864 SR
Queue Stats
47W - 29L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
4 / 3 / 6
9,842
757
13,765
20,604
15,226
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
 
Neith
17
4 / 4 / 6
9,496
730
16,090
12,705
8,243
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
 
Zhong Kui
13
2 / 7 / 5
8,548
658
11,268
16,638
14,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
 
Shiva
15
0 / 5 / 6
8,296
638
7,119
23,014
18,093
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
Nierale
Ishtar
13
1 / 6 / 3
8,133
626
6,217
10,055
4,279
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
5 / 3 / 13
10,868
836
13,377
10,651
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
 
Baron Samedi
17
6 / 2 / 9
10,722
825
13,585
12,137
8,990
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 2 / 11
12,354
950
26,094
14,354
8,303
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
xToso
Geb
15
3 / 5 / 12
9,710
747
10,501
16,714
21,751
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
1 / 2 / 18
9,844
757
10,648
9,333
5,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
88
11
Kills
25
25
Deaths
14
26
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
3
6
2.33
L
Neith
 
Neith
4
4
6
1.75
L
Zhong Kui
 
Zhong Kui
2
7
5
0.64
L
Shiva
 
Shiva
0
5
6
0.6
W
Scylla
 
Scylla
5
3
13
3.83
W
Baron Samedi
 
Baron Samedi
6
2
9
5.25
W
10
2
11
7.75
L
Ishtar
Nierale
Ishtar
1
6
3
0.42
W
Geb
xToso
Geb
3
5
12
1.8
W
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,459
Damage
74,205
83,016
Taken
63,189
59,841
Mitigated
49,201
26,074
Healing
24,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
13,765
1,475
811
7,413
20,604
15,226
0
11,496
9,108
0
27,211
L
Neith
 
Neith
16,090
4,558
80
2,992
12,705
8,243
0
6,731
5,974
0
33,846
L
Zhong Kui
 
Zhong Kui
11,268
164
664
3,180
16,638
14,000
0
10,438
6,200
17,322
0
L
Shiva
 
Shiva
7,119
654
1,965
8,430
23,014
18,093
0
13,114
9,900
0
14,749
W
Scylla
 
Scylla
13,377
1,585
1,800
1,591
10,651
5,094
2,275
1,700
8,951
34,964
0
W
Baron Samedi
 
Baron Samedi
13,585
989
5,497
3,919
12,137
8,990
937
2,180
9,957
24,804
0
W
26,094
11,156
3,722
3,485
14,354
8,303
2,948
1,912
12,442
0
43,464
L
Ishtar
Nierale
Ishtar
6,217
2,208
305
234
10,055
4,279
0
6,332
3,723
0
19,134
W
Geb
xToso
Geb
10,501
798
769
2,114
16,714
21,751
474
4,765
11,949
18,928
0
W
10,648
941
1,267
611
9,333
5,063
1,387
711
8,622
18,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,315
Gold Earned
53,498
131
Minions Killed
157
0
Camps Cleared
0
1,116,093
Distance Traveled
1,188,257
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,842
757
29
2
0
267,544
1
L
Neith
9,496
730
37
3
0
213,643
2
L
Zhong Kui
8,548
658
23
2
0
209,318
1
L
Shiva
8,296
638
13
1
0
261,405
1
W
Scylla
10,868
836
64
5
0
226,077
0
W
Baron Samedi
10,722
825
27
2
0
243,672
0
W
Ullr
12,354
950
40
3
0
252,202
0
L
Ishtar
8,133
626
29
2
0
164,183
3
W
Geb
9,710
747
11
1
0
233,772
7
W
Nox
9,844
757
15
1
0
232,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role