Player Matchup

Hercules
Hercules
Platinum V
AcidTripNewMe
Hercules
Platinum V
Level 88
God Stats
8W - 18L
1,406 SR
Queue Stats
289W - 378L
1,425 MMR
Party 1
Fenrir
Fenrir
Diamond III
MessiahOfSalt
Fenrir
Diamond III
Level 126
God Stats
1W - 1L
1,758 SR
Queue Stats
48W - 33L
2,490 MMR
Party 1
Vulcan
Vulcan
Platinum II
Théw6rst
Vulcan
Platinum II
Level 110
God Stats
2W - 3L
1,695 SR
Queue Stats
76W - 73L
1,953 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 108
1,620 SR
1,956 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,500 SR
1,500 MMR
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hades
Hades
Silver IV
 
Hades
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AcidTripNewMe
Hercules
15
2 / 4 / 6
10,529
752
7,330
19,568
21,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 6 / 7
9,963
712
7,840
19,403
21,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
Théw6rst
Vulcan
17
5 / 4 / 1
11,190
799
16,934
9,385
4,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Ah Muzen CabThothNe ZhaAgniAchilles

VS

Bans
BacchusGuan YuGebGaneshaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
6 / 1 / 6
11,236
803
21,543
10,515
4,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
 
Cerberus
17
4 / 1 / 7
11,193
800
9,282
23,781
25,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
 
Hades
15
4 / 6 / 7
10,547
753
7,281
14,104
10,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
7
Kills
14
14
Deaths
8
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
6
9
W
Cerberus
 
Cerberus
4
1
7
7.5
W
Hades
 
Hades
4
6
7
1.25
L
Hercules
AcidTripNewMe
Hercules
2
4
6
1.25
L
0
6
7
0.58
L
Vulcan
Théw6rst
Vulcan
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,104
Damage
38,106
48,356
Taken
48,400
47,333
Mitigated
40,807
11,139
Healing
14,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
21,543
10,939
0
2,554
10,515
4,795
2,662
4,055
6,460
0
72,259
W
Cerberus
 
Cerberus
9,282
1,082
0
7,196
23,781
25,813
472
7,911
15,434
37,616
0
W
Hades
 
Hades
7,281
905
851
3,512
14,104
10,199
391
4,995
8,961
32,152
0
L
Hercules
AcidTripNewMe
Hercules
7,330
1,118
0
5,825
19,568
21,562
1,108
5,957
13,045
0
18,376
L
7,840
1,848
0
3,399
19,403
21,165
296
6,310
12,741
0
23,426
L
Vulcan
Théw6rst
Vulcan
16,934
5,523
0
1,915
9,385
4,606
1,775
3,286
5,948
73,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,682
Gold Earned
32,976
158
Minions Killed
208
0
Camps Cleared
0
830,381
Distance Traveled
806,651
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,236
803
95
7
0
272,888
4
W
Cerberus
11,193
800
69
5
0
293,882
3
W
Hades
10,547
753
44
3
0
239,881
2
L
Hercules
10,529
752
15
1
0
280,388
2
L
Fenrir
9,963
712
20
1
0
267,729
3
L
Vulcan
11,190
799
123
9
0
282,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role