Player Matchup

Yu Huang
Yu Huang
Astafar
Yu Huang
Level 89
God Stats
2W - 6L
1,277 SR
Queue Stats
91W - 101L
1,443 Elo+
Solo
Maui
Maui
Flyawayjoker
Maui
Level 102
God Stats
2W - 0L
1,742 SR
Queue Stats
34W - 24L
1,625 Elo+
Solo
Charybdis
Charybdis
SilvverSerpent
Charybdis
Level 142
God Stats
6W - 3L
1,568 SR
Queue Stats
85W - 77L
1,585 Elo+
Party 2
Anubis
Anubis
SilvverStrix
Anubis
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 40L
1,598 Elo+
Party 2
Sun Wukong
Sun Wukong
diabetecllies
Sun Wukong
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 104
1,517 SR
1,550 Elo+

VS

Team Averages
Level 79
1,524 SR
1,465 Elo+
Horus
Horus
ArgLys
Horus
Level 80
God Stats
20W - 16L
1,561 SR
Queue Stats
66W - 64L
1,464 Elo+
Party 1
Bastet
Bastet
BoyNamedCrow
Bastet
Level 93
God Stats
4W - 9L
1,408 SR
Queue Stats
90W - 88L
1,452 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Highestbidder23
Morgan Le Fay
Level 65
God Stats
8W - 5L
1,611 SR
Queue Stats
62W - 63L
1,448 Elo+
Party 1
Chronos
Chronos
Skl0unst
Chronos
Level 104
God Stats
1W - 2L
1,470 SR
Queue Stats
35W - 43L
1,473 Elo+
Solo
Anhur
Anhur
TheSwindler60
Anhur
Level 51
God Stats
11W - 8L
1,572 SR
Queue Stats
38W - 35L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Astafar
Yu Huang
16
4 / 3 / 5
10,646
532
13,679
12,120
5,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 5 / 8
9,507
475
7,617
17,336
18,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
SilvverSerpent
Charybdis
20
7 / 0 / 3
12,711
636
21,487
16,328
6,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
17
8 / 2 / 5
11,079
554
17,753
17,945
9,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
diabetecllies
Sun Wukong
15
1 / 3 / 11
10,253
513
11,058
20,188
15,018
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ArgLys
Horus
12
2 / 4 / 5
8,705
435
7,474
22,120
21,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
15
5 / 3 / 3
10,005
500
13,792
18,609
6,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Highestbidder23
Morgan Le Fay
15
3 / 6 / 2
9,199
460
9,393
11,892
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Skl0unst
Chronos
13
2 / 7 / 5
9,194
460
13,419
23,717
8,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 1 / 3
8,401
420
6,428
17,451
6,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
21
Kills
12
13
Deaths
21
32
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
ArgLys
Horus
2
4
5
1.13
W
Yu Huang
Astafar
Yu Huang
4
3
5
2.17
L
Bastet
5
3
3
2.17
W
1
5
8
1
L
Morgan Le Fay
Highestbidder23
Morgan Le Fay
3
6
2
0.67
W
Charybdis
SilvverSerpent
Charybdis
7
0
3
8.5
W
Anubis
8
2
5
5.25
L
Chronos
Skl0unst
Chronos
2
7
5
0.64
L
0
1
3
1.5
W
Sun Wukong
diabetecllies
Sun Wukong
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,594
Damage
50,506
83,917
Taken
93,789
54,966
Mitigated
46,567
40,490
Healing
29,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ArgLys
Horus
7,474
2,885
4,568
8,026
22,120
21,500
0
9,611
12,282
0
21,828
W
Yu Huang
Astafar
Yu Huang
13,679
1,060
1,021
4,186
12,120
5,116
291
6,271
5,849
84,116
0
L
Bastet
13,792
4,531
0
7,228
18,609
6,338
482
7,141
11,264
0
58,610
W
7,617
1,240
568
3,120
17,336
18,302
58
5,773
11,563
29,316
3,303
L
Morgan Le Fay
Highestbidder23
Morgan Le Fay
9,393
1,097
0
580
11,892
4,427
378
7,053
4,723
65,672
0
W
Charybdis
SilvverSerpent
Charybdis
21,487
14,315
0
13,326
16,328
6,733
580
2,928
13,400
0
151,076
W
Anubis
17,753
1,809
0
10,234
17,945
9,797
0
3,785
14,160
90,159
0
L
Chronos
Skl0unst
Chronos
13,419
5,364
1,029
2,717
23,717
8,270
984
10,293
13,392
60,673
0
L
6,428
2,858
0
5,182
17,451
6,032
548
3,488
13,929
0
63,837
W
Sun Wukong
diabetecllies
Sun Wukong
11,058
2,465
391
7,644
20,188
15,018
1,730
6,863
13,325
0
63,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,196
Gold Earned
45,504
625
Minions Killed
429
0
Camps Cleared
0
1,823,694
Distance Traveled
1,831,530
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,705
435
24
1
0
381,282
5
W
Yu Huang
10,646
532
145
7
0
353,308
7
L
Bastet
10,005
500
99
5
0
422,525
2
W
Maui
9,507
475
34
2
0
376,757
4
L
Morgan Le Fay
9,199
460
119
6
0
342,723
10
W
Charybdis
12,711
636
223
11
0
353,077
3
W
Anubis
11,079
554
120
6
0
345,254
4
L
Chronos
9,194
460
83
4
0
325,631
6
L
Anhur
8,401
420
104
5
0
359,369
2
W
Sun Wukong
10,253
513
103
5
0
395,298
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role