Player Matchup

Fenrir
Fenrir
Gold III
DARKKONCR
Fenrir
Gold III
Level 152
God Stats
8W - 8L
1,554 SR
Queue Stats
747W - 765L
1,546 MMR
Solo
Heimdallr
Heimdallr
Gold III
WLACRAZY
Heimdallr
Gold III
Level 141
God Stats
14W - 18L
1,529 SR
Queue Stats
648W - 664L
1,571 MMR
Solo
Chaac
Chaac
Bronze III
cartman04
Chaac
Bronze III
Level 67
God Stats
0W - 1L
1,511 SR
Queue Stats
2W - 1L
1,566 MMR
Solo
Ra
Ra
Gold III
lil_savage_247
Ra
Gold III
Level 143
God Stats
0W - 4L
1,123 SR
Queue Stats
567W - 574L
1,588 MMR
Solo
Maui
Maui
Gold IV
sonfreak
Maui
Gold IV
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
323W - 334L
1,544 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,443 SR
1,563 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,666 SR
1,563 MMR
Loki
Loki
Silver I
CereziiTa
Loki
Silver I
Level 160
God Stats
5W - 3L
1,633 SR
Queue Stats
7W - 4L
1,581 MMR
Solo
Sol
Sol
Gold III
LS-_Simba
Sol
Gold III
Level 133
God Stats
25W - 39L
1,528 SR
Queue Stats
164W - 178L
1,557 MMR
Solo
Cernunnos
Cernunnos
Silver III
PACxxMAN-
Cernunnos
Silver III
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,454 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze IV
hoofed-burger7
Ao Kuang
Bronze IV
Level 46
God Stats
2W - 0L
1,988 SR
Queue Stats
6W - 0L
1,691 MMR
Party 1
Sylvanus
Sylvanus
Silver I
punchAduck97
Sylvanus
Silver I
Level 129
God Stats
15W - 12L
1,679 SR
Queue Stats
23W - 26L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DARKKONCR
Fenrir
12
3 / 10 / 0
8,132
452
11,408
22,546
9,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
WLACRAZY
Heimdallr
12
2 / 5 / 1
7,670
426
11,561
19,577
8,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
cartman04
Chaac
13
1 / 6 / 0
7,771
432
7,118
21,189
12,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 7 / 2
7,785
433
3,333
14,195
5,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
10
0 / 2 / 1
6,803
378
3,942
17,693
14,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Ne ZhaAtlasThor

VS

Bans
HadesAthenaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
7 / 2 / 4
11,395
633
7,296
13,565
5,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 1 / 7
11,700
650
15,631
12,889
5,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
PACxxMAN-
Cernunnos
18
10 / 1 / 1
11,942
663
22,591
19,097
9,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
18
7 / 0 / 6
12,109
673
23,822
25,139
11,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
punchAduck97
Sylvanus
13
2 / 2 / 8
9,862
548
6,077
18,985
12,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
6
Kills
30
30
Deaths
6
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Loki
7
2
4
4.5
L
Fenrir
DARKKONCR
Fenrir
3
10
0
0.3
W
4
1
7
7.5
W
Cernunnos
PACxxMAN-
Cernunnos
10
1
1
10.5
L
Heimdallr
WLACRAZY
Heimdallr
2
5
1
0.5
L
Chaac
cartman04
Chaac
1
6
0
0.17
W
Ao Kuang
7
0
6
10
L
0
7
2
0.14
W
Sylvanus
punchAduck97
Sylvanus
2
2
8
3
L
Maui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,362
Damage
75,417
95,200
Taken
89,675
50,800
Mitigated
44,084
17,492
Healing
59,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
7,296
3,025
0
7,562
13,565
5,258
4,966
1,733
11,772
0
83,412
L
Fenrir
DARKKONCR
Fenrir
11,408
2,410
0
4,584
22,546
9,733
0
6,766
15,780
0
56,421
W
15,631
5,694
0
8,534
12,889
5,061
6,336
2,248
10,481
104,666
0
W
Cernunnos
PACxxMAN-
Cernunnos
22,591
12,204
0
13,353
19,097
9,363
5,930
927
18,154
0
107,164
L
Heimdallr
WLACRAZY
Heimdallr
11,561
6,270
0
3,721
19,577
8,314
0
5,424
14,153
0
53,646
L
Chaac
cartman04
Chaac
7,118
874
0
4,858
21,189
12,918
0
15,948
5,241
0
50,959
W
Ao Kuang
23,822
4,628
0
19,326
25,139
11,833
543
2,157
22,964
100,377
0
L
3,333
182
215
1,802
14,195
5,630
0
8,096
6,099
55,625
0
W
Sylvanus
punchAduck97
Sylvanus
6,077
2,095
2,206
8,348
18,985
12,569
65
3,848
14,990
28,223
0
L
Maui
3,942
564
0
2,312
17,693
14,205
0
9,296
8,397
27,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,161
Gold Earned
57,008
395
Minions Killed
592
0
Camps Cleared
0
1,528,237
Distance Traveled
1,782,524
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,395
633
122
7
0
398,155
6
L
Fenrir
8,132
452
88
5
0
329,226
1
W
Sol
11,700
650
138
8
0
294,436
0
W
Cernunnos
11,942
663
148
8
0
372,664
3
L
Heimdallr
7,670
426
86
5
0
301,933
3
L
Chaac
7,771
432
83
5
0
295,309
1
W
Ao Kuang
12,109
673
146
8
0
363,809
2
L
Ra
7,785
433
97
5
0
302,366
0
W
Sylvanus
9,862
548
38
2
0
353,460
3
L
Maui
6,803
378
41
2
0
299,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role