Player Matchup

Scylla
Scylla
FoolishGamer
Scylla
Level 122
God Stats
8W - 6L
1,627 SR
Queue Stats
223W - 144L
1,595 Elo+
Party 1
Medusa
Medusa
Guuppy
Medusa
Level 143
God Stats
5W - 2L
1,810 SR
Queue Stats
292W - 166L
1,555 Elo+
Party 1
Mulan
Mulan
Seacat1
Mulan
Level 139
God Stats
5W - 3L
1,742 SR
Queue Stats
168W - 124L
1,573 Elo+
Party 1
Ares
Ares
Sheep2
Ares
Level 144
God Stats
2W - 2L
1,645 SR
Queue Stats
332W - 180L
1,538 Elo+
Party 1
Nox
Nox
StinkBugg
Nox
Level 87
God Stats
46W - 21L
1,716 SR
Queue Stats
236W - 150L
1,525 Elo+
Party 1
Team Averages
Level 127
1,708 SR
1,557 Elo+

VS

Team Averages
Level 139
1,474 SR
1,611 Elo+
Vulcan
Vulcan
AeriusOfAeons
Vulcan
Level 148
God Stats
3W - 7L
1,273 SR
Queue Stats
383W - 349L
1,588 Elo+
Solo
Mercury
Mercury
Amphol
Mercury
Level 86
God Stats
9W - 9L
1,517 SR
Queue Stats
335W - 278L
1,644 Elo+
Solo
Hachiman
Hachiman
Gremlidin
Hachiman
Level 142
God Stats
3W - 5L
1,500 SR
Queue Stats
286W - 206L
1,620 Elo+
Party 2
Maui
Maui
Knight11E
Maui
Level 160
God Stats
7W - 5L
1,439 SR
Queue Stats
742W - 633L
1,598 Elo+
Party 2
Gilgamesh
Gilgamesh
Safaseekan
Gilgamesh
Level 159
God Stats
7W - 2L
1,642 SR
Queue Stats
198W - 188L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
0 / 2 / 1
9,273
927
8,277
6,075
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Guuppy
Medusa
15
0 / 1 / 1
9,168
917
12,381
7,044
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
Seacat1
Mulan
15
0 / 2 / 1
9,173
917
7,382
18,277
17,474
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
Sheep2
Ares
15
0 / 3 / 1
10,135
1,014
12,552
20,022
31,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 1 / 0
9,216
922
4,892
7,371
4,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

243

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 5
10,664
1,066
20,199
3,711
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Amphol
Mercury
16
2 / 0 / 6
10,052
1,005
14,360
9,100
5,191
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
Gremlidin
Hachiman
16
1 / 0 / 7
9,675
968
10,169
5,629
3,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
16
0 / 0 / 9
10,610
1,061
4,590
13,886
18,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
Safaseekan
Gilgamesh
15
2 / 1 / 3
10,507
1,051
6,852
16,378
17,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
1
Kills
9
9
Deaths
1
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Mercury
Amphol
Mercury
2
0
6
5
L
Scylla
0
2
1
0.25
W
Hachiman
Gremlidin
Hachiman
1
0
7
4.5
L
Medusa
Guuppy
Medusa
0
1
1
0.5
W
Maui
0
0
9
4.5
W
Gilgamesh
Safaseekan
Gilgamesh
2
1
3
3.5
L
Mulan
Seacat1
Mulan
0
2
1
0.25
L
Ares
Sheep2
Ares
0
3
1
0.17
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,484
Damage
56,170
58,789
Taken
48,704
59,878
Mitigated
47,790
9,684
Healing
7,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,199
5,843
0
131
3,711
2,398
0
2,130
1,507
47,355
0
W
Mercury
Amphol
Mercury
14,360
6,213
0
707
9,100
5,191
0
3,122
5,878
0
26,601
L
Scylla
8,277
203
0
0
6,075
2,791
0
4,111
1,964
35,276
0
W
Hachiman
Gremlidin
Hachiman
10,169
6,152
0
1,002
5,629
3,495
0
3,742
1,707
0
37,230
L
Medusa
Guuppy
Medusa
12,381
6,527
0
1,883
7,044
3,981
0
1,791
5,253
0
41,038
W
Maui
4,590
985
0
1,630
13,886
18,877
0
7,342
6,102
8,502
0
W
Gilgamesh
Safaseekan
Gilgamesh
6,852
927
1,936
1,989
16,378
17,829
0
8,191
7,789
0
17,565
L
Mulan
Seacat1
Mulan
7,382
1,069
0
2,057
18,277
17,474
0
6,815
11,462
0
19,034
L
Ares
Sheep2
Ares
12,552
556
2,914
2,760
20,022
31,460
0
8,182
11,840
18,576
0
L
4,892
345
0
70
7,371
4,172
0
3,890
3,481
14,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,965
Gold Earned
51,508
214
Minions Killed
204
8
Camps Cleared
7
1,036,535
Distance Traveled
1,153,947
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,664
1,066
69
7
1
246,094
0
W
Mercury
10,052
1,005
27
3
3
264,164
2
L
Scylla
9,273
927
70
7
3
199,177
1
W
Hachiman
9,675
968
80
8
2
199,973
1
L
Medusa
9,168
917
59
6
0
208,254
4
W
Maui
10,610
1,061
11
1
1
217,219
1
W
Gilgamesh
10,507
1,051
17
2
0
226,497
1
L
Mulan
9,173
917
30
3
3
226,871
2
L
Ares
10,135
1,014
7
1
1
220,800
4
L
Nox
9,216
922
48
5
1
181,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role