Player Matchup

Ymir
Ymir
Animeprincessian
Ymir
Level 106
God Stats
29W - 37L
1,455 SR
Queue Stats
221W - 196L
1,498 Elo+
Party 2
Heimdallr
Heimdallr
DamarHamlin
Heimdallr
Level 1
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 2
Horus
Horus
PowerlessSnow
Horus
Level 116
God Stats
2W - 2L
1,490 SR
Queue Stats
129W - 122L
1,413 Elo+
Party 1
Baron Samedi
Baron Samedi
Qu00t
Baron Samedi
Level 124
God Stats
6W - 6L
1,536 SR
Queue Stats
340W - 289L
1,496 Elo+
Party 2
Lancelot
Lancelot
battlingbones
Lancelot
Level 54
God Stats
4W - 3L
1,322 SR
Queue Stats
65W - 66L
1,457 Elo+
Party 1
Team Averages
Level 80
1,461 SR
1,473 Elo+

VS

Team Averages
Level 105
1,460 SR
1,358 Elo+
Janus
Janus
Amped Vibes
Janus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 103L
1,253 Elo+
Party 3
Sun Wukong
Sun Wukong
BarsonCrown2
Sun Wukong
Level 124
God Stats
0W - 1L
1,315 SR
Queue Stats
200W - 216L
1,366 Elo+
Party 3
Mercury
Mercury
Lam3Mike
Mercury
Level 105
God Stats
2W - 2L
1,443 SR
Queue Stats
284W - 290L
1,425 Elo+
Solo
Skadi
Skadi
RiSe Reverse 69
Skadi
Level 118
God Stats
1W - 1L
1,745 SR
Queue Stats
264W - 310L
1,307 Elo+
Party 3
Hel
Hel
TheFastSpark
Hel
Level 153
God Stats
0W - 3L
1,297 SR
Queue Stats
318W - 319L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
7,332
489
5,511
11,572
7,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
DamarHamlin
Heimdallr
14
3 / 0 / 3
8,126
542
9,010
11,978
5,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 0 / 0
7,710
514
7,216
12,919
11,615
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Qu00t
Baron Samedi
14
5 / 1 / 1
8,629
575
9,604
7,587
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
battlingbones
Lancelot
12
0 / 1 / 3
7,497
500
2,352
8,837
3,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,656
444
2,052
7,296
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
BarsonCrown2
Sun Wukong
14
0 / 1 / 0
8,364
558
6,806
10,684
6,279
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Lam3Mike
Mercury
14
1 / 1 / 1
7,917
528
4,653
13,197
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 4 / 0
7,205
480
8,612
11,796
3,878
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 1 / 1
6,972
465
3,351
8,909
4,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
4
4
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
2
2
3
1.75
L
Sun Wukong
BarsonCrown2
Sun Wukong
0
1
0
0
W
Heimdallr
DamarHamlin
Heimdallr
3
0
3
4.5
L
Mercury
Lam3Mike
Mercury
1
1
1
1.5
W
1
0
0
1
W
Baron Samedi
Qu00t
Baron Samedi
5
1
1
5.5
L
3
4
0
0.75
L
0
1
1
0.5
W
Lancelot
battlingbones
Lancelot
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,693
Damage
25,474
52,893
Taken
51,882
31,949
Mitigated
22,918
26,381
Healing
13,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,052
470
0
600
7,296
2,900
0
4,790
2,506
39,815
0
W
5,511
1,252
2,243
3,298
11,572
7,666
0
1,537
10,035
17,689
0
L
Sun Wukong
BarsonCrown2
Sun Wukong
6,806
1,671
0
4,801
10,684
6,279
0
0
10,684
0
70,809
W
Heimdallr
DamarHamlin
Heimdallr
9,010
4,941
0
7,572
11,978
5,106
0
2,459
9,519
0
75,259
L
Mercury
Lam3Mike
Mercury
4,653
1,478
0
915
13,197
5,564
0
3,398
9,799
0
71,213
W
7,216
3,614
350
4,986
12,919
11,615
0
159
12,760
0
57,226
W
Baron Samedi
Qu00t
Baron Samedi
9,604
1,217
230
3,207
7,587
3,568
0
2,457
5,130
82,235
0
L
8,612
3,544
0
750
11,796
3,878
0
3,046
8,750
0
49,367
L
3,351
589
1,866
4,902
8,909
4,297
0
3,881
5,028
22,319
0
W
Lancelot
battlingbones
Lancelot
2,352
81
0
4,495
8,837
3,994
0
277
8,560
0
48,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,294
Gold Earned
37,114
456
Minions Killed
436
0
Camps Cleared
0
1,541,735
Distance Traveled
1,508,443
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,656
444
63
4
0
283,927
4
W
Ymir
7,332
489
33
2
0
300,750
3
L
Sun Wukong
8,364
558
135
9
0
312,516
2
W
Heimdallr
8,126
542
96
6
0
283,843
1
L
Mercury
7,917
528
128
9
0
324,035
0
W
Horus
7,710
514
97
6
0
304,209
4
W
Baron Samedi
8,629
575
129
9
0
294,807
7
L
Skadi
7,205
480
67
4
0
278,543
5
L
Hel
6,972
465
43
3
0
309,422
4
W
Lancelot
7,497
500
101
7
0
358,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role