Player Matchup

Fenrir
Fenrir
BadBacon Bits
Fenrir
Level 113
God Stats
3W - 3L
1,423 SR
Queue Stats
180W - 162L
1,501 Elo+
Party 1
Horus
Horus
CMitchh
Horus
Level 121
God Stats
5W - 3L
1,711 SR
Queue Stats
95W - 109L
1,496 Elo+
Party 1
Kukulkan
Kukulkan
LizzTruss278
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,310 Elo+
Party 1
Cthulhu
Cthulhu
Supra Kynoz9572
Cthulhu
Level 138
God Stats
2W - 0L
1,844 SR
Queue Stats
31W - 47L
1,334 Elo+
Party 2
Medusa
Medusa
maelnlyo
Medusa
Level 20
God Stats
6W - 10L
1,353 SR
Queue Stats
10W - 16L
1,370 Elo+
Party 2
Team Averages
Level 82
1,566 SR
1,402 Elo+

VS

Team Averages
Level 47
1,433 SR
1,445 Elo+
Pele
Pele
D Man12324
Pele
Level 137
God Stats
2W - 2L
1,788 SR
Queue Stats
92W - 93L
1,543 Elo+
Party 3
Khepri
Khepri
Glykini
Khepri
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,431 Elo+
Party 3
Sun Wukong
Sun Wukong
Retrosinic
Sun Wukong
Level 8
God Stats
0W - 2L
1,221 SR
Queue Stats
2W - 6L
1,448 Elo+
Party 3
Ra
Ra
ScantYew9166888
Ra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 59L
1,372 Elo+
Solo
Danzaburou
Danzaburou
SirKrav
Danzaburou
Level 25
God Stats
0W - 1L
1,157 SR
Queue Stats
8W - 8L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
6,472
588
4,391
8,675
3,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
CMitchh
Horus
13
7 / 0 / 2
8,013
728
6,554
7,052
4,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Kukulkan
LizzTruss278
Kukulkan
12
1 / 0 / 2
6,778
616
4,034
4,224
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 3 / 1
6,070
552
4,170
9,344
5,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
maelnlyo
Medusa
9
0 / 1 / 2
5,608
510
3,391
3,893
1,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
5,781
526
7,182
9,812
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
Glykini
Khepri
8
1 / 1 / 2
5,255
478
2,171
5,697
4,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Retrosinic
Sun Wukong
8
0 / 4 / 0
4,780
435
1,385
4,623
2,312
9
0 / 2 / 1
5,605
510
1,397
7,555
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SirKrav
Danzaburou
9
1 / 1 / 3
5,105
464
3,031
5,169
2,162
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
12
Kills
4
5
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Horus
CMitchh
Horus
7
0
2
8
L
2
4
1
0.63
L
Khepri
Glykini
Khepri
1
1
2
2
W
Kukulkan
LizzTruss278
Kukulkan
1
0
2
2
L
Sun Wukong
Retrosinic
Sun Wukong
0
4
0
0
L
0
2
1
0.25
L
Danzaburou
SirKrav
Danzaburou
1
1
3
2.5
W
1
3
1
0.5
W
Medusa
maelnlyo
Medusa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,540
Damage
15,166
33,188
Taken
32,856
15,818
Mitigated
15,266
10,127
Healing
7,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,391
946
0
891
8,675
3,329
0
504
8,171
0
37,818
W
Horus
CMitchh
Horus
6,554
2,293
72
3,423
7,052
4,341
342
247
6,805
0
51,952
L
7,182
1,885
0
3,810
9,812
3,252
0
1,589
8,055
0
41,612
L
Khepri
Glykini
Khepri
2,171
366
0
1,854
5,697
4,856
143
2,247
3,354
13,009
2,946
W
Kukulkan
LizzTruss278
Kukulkan
4,034
249
0
1,400
4,224
1,576
174
646
3,578
56,604
0
L
Sun Wukong
Retrosinic
Sun Wukong
1,385
412
0
0
4,623
2,312
0
0
4,205
0
12,489
L
1,397
40
73
1,897
7,555
2,684
0
2,006
5,454
34,499
0
L
Danzaburou
SirKrav
Danzaburou
3,031
922
0
235
5,169
2,162
350
2,362
2,807
0
25,793
W
4,170
483
11
2,483
9,344
5,321
0
1,547
7,797
19,229
0
W
Medusa
maelnlyo
Medusa
3,391
1,053
325
1,522
3,893
1,251
609
322
3,571
0
35,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,941
Gold Earned
26,526
350
Minions Killed
230
0
Camps Cleared
0
1,132,725
Distance Traveled
1,107,042
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,472
588
60
5
0
252,541
0
W
Horus
8,013
728
89
8
0
231,602
3
L
Pele
5,781
526
79
7
0
245,471
1
L
Khepri
5,255
478
21
2
0
206,725
3
W
Kukulkan
6,778
616
115
10
0
238,926
2
L
Sun Wukong
4,780
435
25
2
0
217,391
0
L
Ra
5,605
510
65
6
0
229,857
6
L
Danzaburou
5,105
464
40
4
0
207,598
1
W
Cthulhu
6,070
552
29
3
0
209,378
3
W
Medusa
5,608
510
57
5
0
200,278
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role