Player Matchup

Sobek
Sobek
BioNerd247
Sobek
Level 98
God Stats
1W - 1L
1,744 SR
Queue Stats
87W - 100L
1,389 Elo+
Solo
Loki
Loki
Blaze92345
Loki
Level 155
God Stats
1W - 1L
1,766 SR
Queue Stats
69W - 73L
1,448 Elo+
Solo
Sylvanus
Sylvanus
Mamafierce17
Sylvanus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 97L
1,411 Elo+
Solo
He Bo
He Bo
PeytonAllen
He Bo
Level 128
God Stats
0W - 4L
1,114 SR
Queue Stats
351W - 394L
1,379 Elo+
Solo
Nox
Nox
guncel-fisek
Nox
Level 128
God Stats
11W - 28L
1,299 SR
Queue Stats
2,163W - 2,555L
1,383 Elo+
Solo
Team Averages
Level 122
1,485 SR
1,402 Elo+

VS

Team Averages
Level 134
1,323 SR
1,431 Elo+
Bacchus
Bacchus
GeoChachi91
Bacchus
Level 108
God Stats
12W - 13L
1,457 SR
Queue Stats
400W - 463L
1,444 Elo+
Solo
Ra
Ra
Kaze204
Ra
Level 142
God Stats
2W - 4L
1,377 SR
Queue Stats
293W - 308L
1,367 Elo+
Solo
Nemesis
Nemesis
Marthanuts
Nemesis
Level 129
God Stats
1W - 0L
1,098 SR
Queue Stats
3W - 2L
1,425 Elo+
Solo
Hera
Hera
SillyFawn434434
Hera
Level 160
God Stats
4W - 6L
1,361 SR
Queue Stats
519W - 576L
1,461 Elo+
Party 1
Chaac
Chaac
THE_BIG_Z_3472
Chaac
Level 132
God Stats
3W - 7L
1,323 SR
Queue Stats
253W - 280L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
0 / 6 / 3
9,571
563
8,592
26,979
39,137
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
4 / 5 / 4
11,321
666
20,034
18,239
9,682
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Mamafierce17
Sylvanus
19
1 / 5 / 8
11,393
670
9,933
30,767
40,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
4 / 3 / 7
10,963
645
12,862
13,431
7,452
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
4 / 3 / 7
11,272
663
11,852
14,259
8,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GeoChachi91
Bacchus
17
1 / 3 / 13
11,101
653
9,637
17,608
17,150
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
8 / 4 / 7
12,577
740
22,856
15,982
8,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Marthanuts
Nemesis
16
1 / 4 / 8
11,120
654
7,175
16,223
13,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
7 / 1 / 13
13,100
771
25,240
13,858
6,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
5 / 1 / 15
12,618
742
25,238
26,781
41,050
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
78
13
Kills
22
22
Deaths
13
29
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
6
3
0.25
L
4
5
4
1.2
W
Bacchus
GeoChachi91
Bacchus
1
3
13
2.5
W
8
4
7
2.88
L
Sylvanus
Mamafierce17
Sylvanus
1
5
8
1
W
Nemesis
Marthanuts
Nemesis
1
4
8
1.25
L
4
3
7
2.5
W
7
1
13
13.5
W
5
1
15
12.5
L
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,273
Damage
90,146
103,675
Taken
90,452
105,574
Mitigated
86,935
40,667
Healing
49,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
8,592
865
1,139
3,275
26,979
39,137
261
18,486
7,853
18,838
0
L
20,034
3,352
2,528
3,419
18,239
9,682
511
8,956
8,670
0
41,448
W
Bacchus
GeoChachi91
Bacchus
9,637
2,045
3,297
5,759
17,608
17,150
1,212
6,952
10,656
15,243
0
W
22,856
1,346
6,267
4,390
15,982
8,289
0
7,836
8,146
52,746
0
L
Sylvanus
Mamafierce17
Sylvanus
9,933
2,894
8,277
12,356
30,767
40,623
94
16,644
13,653
16,543
0
W
Nemesis
Marthanuts
Nemesis
7,175
1,923
2,649
3,956
16,223
13,559
808
6,146
10,077
0
14,539
L
12,862
202
2,234
1,379
13,431
7,452
515
6,392
6,353
32,552
0
W
25,240
8,069
2,994
4,559
13,858
6,887
3,292
8,613
5,245
50,461
0
W
25,238
3,549
2,377
13,318
26,781
41,050
39
13,692
13,089
0
39,753
L
11,852
431
2,310
3,750
14,259
8,680
539
7,255
6,777
36,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,520
Gold Earned
60,516
149
Minions Killed
203
0
Camps Cleared
0
1,560,931
Distance Traveled
1,613,551
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,571
563
18
1
0
294,367
4
L
Loki
11,321
666
23
1
0
343,395
3
W
Bacchus
11,101
653
12
1
0
362,940
0
W
Ra
12,577
740
60
4
0
324,771
0
L
Sylvanus
11,393
670
10
1
0
257,797
0
W
Nemesis
11,120
654
23
1
0
296,115
3
L
He Bo
10,963
645
40
2
0
344,342
1
W
Hera
13,100
771
84
5
0
292,390
0
W
Chaac
12,618
742
24
1
0
337,335
0
L
Nox
11,272
663
58
3
0
321,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role