Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
EarthsCrisis
Nu Wa
Level 3
God Stats
2W - 0L
1,689 SR
Queue Stats
2W - 0L
1,650 Elo+
Party 1
Ao Kuang
Ao Kuang
FloydMcGeee
Ao Kuang
Level 28
God Stats
12W - 9L
1,539 SR
Queue Stats
55W - 62L
1,517 Elo+
Party 2
Ne Zha
Ne Zha
Rekfull
Ne Zha
Level 102
God Stats
3W - 0L
1,817 SR
Queue Stats
92W - 87L
1,487 Elo+
Party 2
Eset
Eset
kennethjbar1
Eset
Level 87
God Stats
1W - 0L
1,373 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 70
1,584 SR
1,531 Elo+

VS

Team Averages
Level 75
1,432 SR
1,446 Elo+
Hades
Hades
E man1092
Hades
Level 144
God Stats
1W - 2L
1,602 SR
Queue Stats
136W - 145L
1,467 Elo+
Party 3
Shiva
Shiva
ExpertPrince512
Shiva
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,525 Elo+
Party 3
Neith
Neith
Kenevich
Neith
Level 87
God Stats
17W - 17L
1,482 SR
Queue Stats
426W - 466L
1,359 Elo+
Solo
Lancelot
Lancelot
jcamizz20
Lancelot
Level 81
God Stats
4W - 3L
1,282 SR
Queue Stats
180W - 162L
1,400 Elo+
Solo
Olorun
Olorun
viralorbital
Olorun
Level 34
God Stats
0W - 1L
1,296 SR
Queue Stats
3W - 9L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 0 / 1
5,715
520
4,667
6,884
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 4
6,249
568
5,340
3,865
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
FloydMcGeee
Ao Kuang
10
4 / 0 / 3
6,449
586
7,704
9,394
3,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
Rekfull
Ne Zha
11
0 / 1 / 6
6,179
562
2,626
9,202
3,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,073
461
4,349
5,130
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
E man1092
Hades
8
0 / 2 / 0
5,488
499
3,958
9,026
5,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 0 / 0
7,070
643
3,215
8,127
3,725
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Kenevich
Neith
8
0 / 3 / 0
5,020
456
3,953
7,535
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Lancelot
jcamizz20
Lancelot
9
0 / 1 / 1
5,310
483
4,108
7,841
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
10
0 / 2 / 0
5,865
533
2,289
6,287
2,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
8
Kills
3
4
Deaths
8
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
1
3.5
L
Hades
E man1092
Hades
0
2
0
0
W
1
0
4
3
L
3
0
0
3
W
Ao Kuang
FloydMcGeee
Ao Kuang
4
0
3
5.5
L
Neith
Kenevich
Neith
0
3
0
0
W
Ne Zha
Rekfull
Ne Zha
0
1
6
3
L
Lancelot
jcamizz20
Lancelot
0
1
1
0.5
W
0
3
0
0
L
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,686
Damage
17,523
34,475
Taken
38,816
11,253
Mitigated
18,196
15,982
Healing
13,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,667
2,287
0
3,336
6,884
2,186
603
2,198
4,686
0
31,322
L
Hades
E man1092
Hades
3,958
473
604
3,188
9,026
5,757
105
3,245
5,781
26,690
0
W
5,340
1,582
0
1,081
3,865
1,312
54
1,241
2,624
40,884
0
L
3,215
576
0
2,926
8,127
3,725
0
4,542
3,585
0
48,279
W
Ao Kuang
FloydMcGeee
Ao Kuang
7,704
1,506
1,395
6,087
9,394
3,055
0
2,242
7,152
27,997
0
L
Neith
Kenevich
Neith
3,953
1,112
0
2,074
7,535
2,945
150
2,606
4,929
0
31,198
W
Ne Zha
Rekfull
Ne Zha
2,626
1,201
0
2,735
9,202
3,222
0
673
8,529
0
45,811
L
Lancelot
jcamizz20
Lancelot
4,108
1,369
0
3,076
7,841
2,984
0
3,307
4,534
0
32,862
W
4,349
557
21
1,327
5,130
1,478
280
0
5,130
30,281
0
L
Olorun
2,289
586
266
1,662
6,287
2,785
0
3,693
2,594
39,151
3,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,665
Gold Earned
28,753
318
Minions Killed
329
0
Camps Cleared
0
1,098,116
Distance Traveled
1,062,154
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,715
520
70
6
0
213,291
3
L
Hades
5,488
499
52
5
0
200,612
0
W
Nu Wa
6,249
568
83
8
0
210,819
3
L
Shiva
7,070
643
89
8
0
195,953
1
W
Ao Kuang
6,449
586
32
3
0
231,743
3
L
Neith
5,020
456
50
5
0
197,405
2
W
Ne Zha
6,179
562
81
7
0
253,516
3
L
Lancelot
5,310
483
53
5
0
256,638
1
W
Eset
5,073
461
52
5
0
188,747
0
L
Olorun
5,865
533
85
8
0
211,546
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role