Player Matchup

Achilles
Achilles
King_PantherXIII
Achilles
Level 87
God Stats
16W - 23L
1,499 SR
Queue Stats
140W - 154L
1,413 Elo+
Party 1
Sylvanus
Sylvanus
Mr Grinch2737
Sylvanus
Level 78
God Stats
10W - 20L
1,221 SR
Queue Stats
248W - 416L
1,212 Elo+
Solo
Sol
Sol
iAmYungZeus
Sol
Level 102
God Stats
3W - 5L
1,438 SR
Queue Stats
197W - 203L
1,343 Elo+
Party 1
Team Averages
Level 89
1,386 SR
1,323 Elo+

VS

Team Averages
Level 56
1,408 SR
1,157 Elo+
Loki
Loki
Backpackasaur
Loki
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,140 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ErebosRising
Morgan Le Fay
Level 21
God Stats
0W - 2L
1,224 SR
Queue Stats
0W - 2L
1,140 Elo+
Party 2
Terra
Terra
MochaNoir
Terra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 5
10,757
717
10,223
15,969
17,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Mr Grinch2737
Sylvanus
16
1 / 3 / 6
10,252
683
6,871
15,705
8,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

17
3 / 0 / 7
11,424
762
12,102
9,115
4,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
9,180
612
8,192
13,435
7,041
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
ErebosRising
Morgan Le Fay
14
1 / 4 / 1
8,865
591
9,145
9,881
4,702
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
MochaNoir
Terra
13
0 / 3 / 2
8,467
564
5,660
16,331
18,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
9
Kills
2
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Morgan Le Fay
ErebosRising
Morgan Le Fay
1
4
1
0.38
W
5
0
5
7.5
L
Terra
MochaNoir
Terra
0
3
2
0.33
W
Sylvanus
Mr Grinch2737
Sylvanus
1
3
6
1.33
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,196
Damage
22,997
40,789
Taken
39,647
29,840
Mitigated
30,521
19,426
Healing
5,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,192
1,964
0
0
13,435
7,041
0
5,302
8,133
0
36,542
L
Morgan Le Fay
ErebosRising
Morgan Le Fay
9,145
901
27
963
9,881
4,702
0
6,228
3,653
29,043
0
W
10,223
3,775
647
3,340
15,969
17,591
808
6,674
9,295
0
23,812
L
Terra
MochaNoir
Terra
5,660
997
2,439
2,540
16,331
18,778
0
7,033
9,298
21,368
0
W
Sylvanus
Mr Grinch2737
Sylvanus
6,871
2,802
5,534
5,723
15,705
8,192
812
5,339
10,366
27,929
0
W
12,102
4,551
0
4,182
9,115
4,057
1,631
3,136
5,979
86,881
6,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,433
Gold Earned
26,512
184
Minions Killed
121
0
Camps Cleared
0
793,539
Distance Traveled
812,499
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,180
612
37
2
0
293,016
0
L
Morgan Le Fay
8,865
591
38
3
0
268,907
2
W
Achilles
10,757
717
29
2
0
290,193
2
L
Terra
8,467
564
46
3
0
250,576
5
W
Sylvanus
10,252
683
37
2
0
225,653
0
W
Sol
11,424
762
118
8
0
277,693
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role