Player Matchup

Ne Zha
Ne Zha
ArchaicCataclysm
Ne Zha
Level 154
God Stats
10W - 8L
1,516 SR
Queue Stats
113W - 94L
1,555 Elo+
Party 2
Neith
Neith
RotundHobbit
Neith
Level 41
God Stats
2W - 0L
1,905 SR
Queue Stats
19W - 4L
1,847 Elo+
Party 2
Ares
Ares
asneakyninja3
Ares
Level 153
God Stats
2W - 0L
1,700 SR
Queue Stats
59W - 42L
1,607 Elo+
Party 2
Hercules
Hercules
nlycan
Hercules
Level 129
God Stats
5W - 6L
1,690 SR
Queue Stats
91W - 73L
1,588 Elo+
Party 2
Nox
Nox
yeoldkevo
Nox
Level 36
God Stats
3W - 1L
1,604 SR
Queue Stats
12W - 3L
1,785 Elo+
Party 2
Team Averages
Level 103
1,683 SR
1,676 Elo+

VS

Team Averages
Level 89
1,509 SR
1,472 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Skiddywags
Ne Zha
Level 101
God Stats
1W - 1L
1,512 SR
Queue Stats
3W - 6L
1,399 Elo+
Party 1
Merlin
Merlin
senpai death259
Merlin
Level 147
God Stats
3W - 8L
1,533 SR
Queue Stats
84W - 116L
1,461 Elo+
Solo
Atlas
Atlas
vxUnsound
Atlas
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 10
9,098
910
12,128
10,357
5,715
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 0 / 18
8,206
821
11,104
7,623
4,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 17
8,894
889
4,341
9,050
10,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
nlycan
Hercules
15
7 / 0 / 15
8,385
839
8,606
5,493
5,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 0 / 21
8,334
833
11,865
5,230
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 5 / 0
7,064
706
6,158
9,815
3,929
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
 
Ishtar
12
0 / 7 / 1
6,333
633
4,082
11,900
4,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
Skiddywags
Ne Zha
11
0 / 9 / 1
6,231
623
5,256
15,696
8,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
0 / 3 / 0
7,246
725
5,083
7,237
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
vxUnsound
Atlas
11
0 / 5 / 1
6,431
643
2,550
13,136
7,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
4
29
Kills
1
1
Deaths
29
81
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
5
0
0.2
L
Ishtar
 
Ishtar
0
7
1
0.07
W
10
1
10
15
W
3
0
18
12
L
Ne Zha
Skiddywags
Ne Zha
0
9
1
0.06
W
4
0
17
12.5
W
Hercules
nlycan
Hercules
7
0
15
14.5
L
0
3
0
0
L
Atlas
vxUnsound
Atlas
0
5
1
0.1
W
5
0
21
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,044
Damage
23,129
37,753
Taken
57,784
27,841
Mitigated
26,589
9,720
Healing
4,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,158
1,203
0
290
9,815
3,929
0
1,444
8,371
0
22,495
L
Ishtar
 
Ishtar
4,082
2,631
0
1,094
11,900
4,305
0
3,231
8,451
0
15,431
W
12,128
2,116
0
2,581
10,357
5,715
79
1,705
8,325
0
35,444
W
11,104
4,414
0
2,052
7,623
4,589
1,314
1,872
5,483
0
32,325
L
Ne Zha
Skiddywags
Ne Zha
5,256
1,268
0
1,172
15,696
8,423
0
4,961
10,485
0
11,275
W
4,341
328
0
2,656
9,050
10,010
229
1,856
6,816
13,595
0
W
Hercules
nlycan
Hercules
8,606
2,006
0
1,931
5,493
5,012
353
1,020
4,225
0
16,851
L
5,083
0
0
865
7,237
2,826
0
1,936
5,216
25,391
0
L
Atlas
vxUnsound
Atlas
2,550
668
0
923
13,136
7,106
0
4,634
8,343
5,533
0
W
11,865
1,186
0
500
5,230
2,515
1,970
504
4,626
27,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,917
Gold Earned
33,305
195
Minions Killed
157
0
Camps Cleared
0
1,115,431
Distance Traveled
889,281
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,064
706
49
5
0
208,566
2
L
Ishtar
6,333
633
25
3
0
174,193
2
W
Ne Zha
9,098
910
65
7
0
241,119
3
W
Neith
8,206
821
54
5
0
191,411
0
L
Ne Zha
6,231
623
16
2
0
180,438
3
W
Ares
8,894
889
15
2
0
225,468
4
W
Hercules
8,385
839
26
3
0
242,053
0
L
Merlin
7,246
725
59
6
0
175,975
0
L
Atlas
6,431
643
8
1
0
150,109
0
W
Nox
8,334
833
35
4
0
215,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role