Player Matchup

Fenrir
Fenrir
AbruptRagnarok
Fenrir
Level 121
God Stats
6W - 1L
1,691 SR
Queue Stats
26W - 13L
1,607 Elo+
Party 1
Ratatoskr
Ratatoskr
DaMilKnCookieZ
Ratatoskr
Level 153
God Stats
12W - 4L
1,603 SR
Queue Stats
35W - 23L
1,624 Elo+
Party 1
Merlin
Merlin
NevetsJr
Merlin
Level 138
God Stats
3W - 0L
1,413 SR
Queue Stats
41W - 27L
1,596 Elo+
Party 1
Maui
Maui
UwUjesseUwU
Maui
Level 129
God Stats
5W - 0L
1,794 SR
Queue Stats
145W - 110L
1,655 Elo+
Party 1
Medusa
Medusa
captainflash13
Medusa
Level 20
God Stats
6W - 0L
1,872 SR
Queue Stats
6W - 0L
1,782 Elo+
Party 1
Team Averages
Level 112
1,674 SR
1,653 Elo+

VS

Team Averages
Level 74
1,392 SR
1,316 Elo+
Tyr
Tyr
MrsCoffeeStains
Tyr
Level 49
God Stats
20W - 24L
1,406 SR
Queue Stats
73W - 94L
1,275 Elo+
Party 2
Ra
Ra
frostymauled
Ra
Level 23
God Stats
8W - 13L
1,390 SR
Queue Stats
25W - 41L
1,259 Elo+
Party 2
Sylvanus
Sylvanus
ghetto stomp44
Sylvanus
Level 85
God Stats
13W - 15L
1,334 SR
Queue Stats
238W - 254L
1,312 Elo+
Party 2
Cliodhna
Cliodhna
rapid_pastime3
Cliodhna
Level 84
God Stats
3W - 12L
1,403 SR
Queue Stats
128W - 150L
1,356 Elo+
Solo
Raijin
Raijin
x509dan420
Raijin
Level 129
God Stats
4W - 5L
1,427 SR
Queue Stats
70W - 87L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 4
12,747
554
13,633
19,672
11,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ratatoskr
DaMilKnCookieZ
Ratatoskr
20
2 / 0 / 2
14,713
640
9,034
11,080
11,577
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
NevetsJr
Merlin
19
12 / 2 / 5
12,977
564
17,548
11,933
6,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
3 / 3 / 12
11,469
499
10,742
21,529
22,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
1 / 2 / 3
10,327
449
12,655
18,729
9,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
9,210
400
3,750
13,434
13,744
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 7 / 2
9,015
392
14,436
21,112
8,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
14
2 / 2 / 2
9,470
412
9,890
24,296
19,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cliodhna
14
2 / 11 / 1
9,422
410
7,926
21,512
8,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
x509dan420
Raijin
10
1 / 4 / 0
7,685
334
3,907
7,193
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
27
Kills
7
7
Deaths
27
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
0
4
11
W
Ratatoskr
DaMilKnCookieZ
Ratatoskr
2
0
2
3
L
1
3
0
0.33
W
Merlin
NevetsJr
Merlin
12
2
5
7.25
W
3
3
12
3
W
1
2
3
1.25
L
1
7
2
0.29
L
Sylvanus
2
2
2
1.5
L
Cliodhna
2
11
1
0.23
L
Raijin
x509dan420
Raijin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,612
Damage
39,909
82,943
Taken
87,547
61,983
Mitigated
52,608
32,105
Healing
28,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,633
3,820
0
11,518
19,672
11,997
1,625
3,096
16,318
0
110,084
W
Ratatoskr
DaMilKnCookieZ
Ratatoskr
9,034
2,898
0
4,586
11,080
11,577
6,485
0
11,080
0
142,913
L
3,750
237
0
1,668
13,434
13,744
0
1,501
11,897
0
60,734
W
Merlin
NevetsJr
Merlin
17,548
329
239
3,723
11,933
6,245
2,158
3,617
8,257
80,995
0
W
10,742
2,381
0
2,678
21,529
22,642
19
9,928
11,149
51,850
1,236
W
12,655
7,105
0
9,361
18,729
9,522
1,177
10,477
7,670
0
75,862
L
14,436
1,841
1,668
6,261
21,112
8,487
330
5,095
15,905
74,590
0
L
Sylvanus
9,890
3,162
4,147
10,716
24,296
19,599
319
8,878
15,252
43,989
0
L
Cliodhna
7,926
1,203
0
2,648
21,512
8,077
0
7,534
13,786
236
52,048
L
Raijin
x509dan420
Raijin
3,907
0
0
1,200
7,193
2,701
132
4,079
2,758
35,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,233
Gold Earned
44,802
732
Minions Killed
460
0
Camps Cleared
0
2,163,863
Distance Traveled
1,701,720
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,747
554
148
6
0
489,644
6
W
Ratatoskr
14,713
640
257
11
0
447,501
6
L
Tyr
9,210
400
113
5
0
336,588
4
W
Merlin
12,977
564
141
6
0
389,350
8
W
Maui
11,469
499
73
3
0
421,833
4
W
Medusa
10,327
449
113
5
0
415,535
0
L
Ra
9,015
392
129
6
0
402,420
2
L
Sylvanus
9,470
412
65
3
0
373,465
4
L
Cliodhna
9,422
410
94
4
0
392,284
2
L
Raijin
7,685
334
59
3
0
196,963
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role