Player Matchup

Thor
Thor
Gold IV
 
Thor
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Bronze III
 
Ra
Bronze III
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Zeus
Zeus
Gold III
Grubulu
Zeus
Gold III
Level 156
God Stats
18W - 21L
1,532 SR
Queue Stats
196W - 193L
1,474 MMR
Solo
Horus
Horus
Silver III
ItsJulii23
Horus
Silver III
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,453 MMR
Party 3
Mulan
Mulan
Silver I
tryhar1218
Mulan
Silver I
Level 144
God Stats
0W - 4L
1,561 SR
Queue Stats
209W - 224L
1,261 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,519 SR
1,438 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,555 SR
1,488 MMR
Hades
Hades
Gold III
Alma_Bros
Hades
Gold III
Level 138
God Stats
2W - 4L
1,298 SR
Queue Stats
96W - 93L
1,502 MMR
Solo
Rama
Rama
Gold V
Juli_Desstroyer9
Rama
Gold V
Level 104
God Stats
6W - 3L
1,715 SR
Queue Stats
75W - 77L
1,448 MMR
Solo
Bakasura
Bakasura
Silver I
Sonnex7
Bakasura
Silver I
Level 52
God Stats
4W - 0L
1,751 SR
Queue Stats
21W - 12L
1,537 MMR
Party 1
Nox
Nox
Gold III
The01king95
Nox
Gold III
Level 106
God Stats
4W - 4L
1,510 SR
Queue Stats
254W - 254L
1,524 MMR
Solo
Odin
Odin
Gold V
fanxykid
Odin
Gold V
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 28L
1,432 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 5 / 0
7,339
489
5,967
14,000
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
 
Ra
12
0 / 4 / 0
6,947
463
3,958
7,665
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Grubulu
Zeus
12
1 / 5 / 0
7,068
471
8,987
9,822
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
10
0 / 2 / 1
6,435
429
3,254
8,817
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
12
0 / 4 / 1
7,056
470
6,799
13,297
7,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
IzanamiSusanoPersephoneKali

VS

Bans
LancelotCliodhnaKhepriAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Alma_Bros
Hades
15
6 / 1 / 1
9,760
651
9,708
13,851
6,919
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 2
8,814
588
4,688
9,417
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
Sonnex7
Bakasura
15
6 / 2 / 6
9,104
607
12,308
14,041
5,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 1 / 5
8,655
577
4,383
6,619
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
12
2 / 0 / 8
8,110
541
5,025
11,493
9,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
4
Kills
20
20
Deaths
4
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
5
0
0.6
L
Ra
 
Ra
0
4
0
0
W
Hades
Alma_Bros
Hades
6
1
1
6.5
L
Zeus
Grubulu
Zeus
1
5
0
0.2
L
Horus
0
2
1
0.25
W
3
0
2
4
W
Bakasura
Sonnex7
Bakasura
6
2
6
4.5
W
3
1
5
5.5
W
Odin
2
0
8
6
L
Mulan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,965
Damage
36,112
53,601
Taken
55,421
23,571
Mitigated
29,136
16,460
Healing
23,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,967
984
0
3,094
14,000
5,199
0
2,596
10,139
0
45,343
L
Ra
 
Ra
3,958
312
348
951
7,665
2,836
0
1,905
4,955
57,793
0
W
Hades
Alma_Bros
Hades
9,708
2,419
232
9,027
13,851
6,919
1,814
0
13,851
67,665
0
L
Zeus
Grubulu
Zeus
8,987
2,770
0
2,494
9,822
2,811
734
96
9,241
63,432
0
L
Horus
3,254
1,537
379
2,899
8,817
5,397
0
1,258
6,841
0
14,233
W
4,688
4,031
0
5,769
9,417
3,981
0
4,402
5,015
0
68,959
W
Bakasura
Sonnex7
Bakasura
12,308
8,427
0
2,438
14,041
5,619
0
2,088
11,953
0
74,842
W
4,383
419
0
2,357
6,619
3,158
0
2,202
4,417
56,914
0
W
Odin
5,025
1,274
224
3,901
11,493
9,459
0
4,673
6,820
0
20,115
L
Mulan
6,799
1,802
0
6,295
13,297
7,328
0
7,926
5,361
0
50,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,845
Gold Earned
44,443
413
Minions Killed
522
0
Camps Cleared
0
1,307,154
Distance Traveled
1,491,337
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,339
489
84
6
0
266,589
1
L
Ra
6,947
463
112
7
0
276,362
4
W
Hades
9,760
651
128
9
0
236,796
4
L
Zeus
7,068
471
107
7
0
254,643
0
L
Horus
6,435
429
21
1
0
267,701
4
W
Rama
8,814
588
131
9
0
293,271
6
W
Bakasura
9,104
607
111
7
0
338,196
5
W
Nox
8,655
577
124
8
0
299,865
6
W
Odin
8,110
541
28
2
0
323,209
1
L
Mulan
7,056
470
89
6
0
241,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role