Player Matchup

Agni
Agni
Infinite__Plays
Agni
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 142L
1,416 Elo+
Party 1
Bellona
Bellona
Keiter25
Bellona
Level 106
God Stats
10W - 10L
1,628 SR
Queue Stats
112W - 107L
1,398 Elo+
Party 2
Neith
Neith
Shark0beast1
Neith
Level 27
God Stats
9W - 10L
1,460 SR
Queue Stats
61W - 76L
1,243 Elo+
Party 1
Fenrir
Fenrir
ZevSK2001
Fenrir
Level 57
God Stats
4W - 3L
1,631 SR
Queue Stats
162W - 192L
1,413 Elo+
Party 1
Ymir
Ymir
xXBlueB3AST97Xx
Ymir
Level 27
God Stats
7W - 3L
1,730 SR
Queue Stats
21W - 27L
1,257 Elo+
Party 2
Team Averages
Level 53
1,590 SR
1,345 Elo+

VS

Team Averages
Level 91
1,515 SR
1,339 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dla
Ah Muzen Cab
Level 133
God Stats
75W - 41L
1,587 SR
Queue Stats
941W - 1,043L
1,384 Elo+
Solo
Arachne
Arachne
Drebz_87
Arachne
Level 121
God Stats
5W - 2L
1,551 SR
Queue Stats
152W - 175L
1,343 Elo+
Solo
Agni
Agni
That_Dooda
Agni
Level 70
God Stats
1W - 0L
1,250 SR
Queue Stats
13W - 18L
1,226 Elo+
Solo
Danzaburou
Danzaburou
jj pro 12353
Danzaburou
Level 42
God Stats
35W - 29L
1,468 SR
Queue Stats
55W - 64L
1,306 Elo+
Solo
Chaac
Chaac
zilla-monsta
Chaac
Level 87
God Stats
6W - 1L
1,718 SR
Queue Stats
102W - 93L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,159
513
1,612
7,112
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Keiter25
Bellona
11
1 / 2 / 0
6,197
516
5,563
10,398
9,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 4 / 0
4,753
396
1,422
5,641
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
ZevSK2001
Fenrir
10
2 / 3 / 0
6,346
529
3,704
9,818
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 2 / 0
5,184
432
2,132
10,978
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dla
Ah Muzen Cab
11
4 / 0 / 3
6,786
566
7,684
6,652
3,431
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Drebz_87
Arachne
10
0 / 1 / 2
5,767
481
2,185
8,347
2,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 1 / 2
7,590
633
4,132
3,657
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
jj pro 12353
Danzaburou
12
3 / 0 / 2
7,239
603
8,683
6,053
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

12
2 / 1 / 0
6,914
576
6,654
10,020
5,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
14
14
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Dla
Ah Muzen Cab
4
0
3
5.5
W
Arachne
Drebz_87
Arachne
0
1
2
1
L
0
3
1
0.17
L
Bellona
Keiter25
Bellona
1
2
0
0.5
L
0
4
0
0
W
5
1
2
6
L
Fenrir
ZevSK2001
Fenrir
2
3
0
0.67
W
Danzaburou
jj pro 12353
Danzaburou
3
0
2
4
L
0
2
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,433
Damage
29,338
43,947
Taken
34,729
23,187
Mitigated
15,955
13,836
Healing
11,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Dla
Ah Muzen Cab
7,684
4,092
0
1,894
6,652
3,431
1,133
463
6,189
0
49,172
W
Arachne
Drebz_87
Arachne
2,185
1,706
0
1,322
8,347
2,995
0
533
7,814
0
34,207
L
1,612
46
0
1,570
7,112
2,487
0
2,086
5,026
41,488
0
L
Bellona
Keiter25
Bellona
5,563
3,383
0
3,952
10,398
9,410
0
0
10,398
0
39,930
L
1,422
551
0
1,003
5,641
1,987
0
0
5,641
0
25,407
W
4,132
771
0
210
3,657
1,517
0
791
2,866
46,401
0
L
Fenrir
ZevSK2001
Fenrir
3,704
995
0
4,404
9,818
3,596
0
1,492
8,326
0
33,473
W
Danzaburou
jj pro 12353
Danzaburou
8,683
4,015
0
3,346
6,053
2,310
0
1,957
4,096
0
51,424
L
2,132
406
217
2,690
10,978
5,707
0
554
10,424
19,258
0
W
6,654
1,356
0
4,555
10,020
5,702
403
0
10,020
0
46,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,639
Gold Earned
34,296
297
Minions Killed
397
0
Camps Cleared
0
1,092,112
Distance Traveled
1,119,882
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,786
566
73
6
0
230,368
1
W
Arachne
5,767
481
61
5
0
245,590
1
L
Agni
6,159
513
82
7
0
213,108
8
L
Bellona
6,197
516
71
6
0
220,573
0
L
Neith
4,753
396
48
4
0
205,342
0
W
Agni
7,590
633
96
8
0
215,994
3
L
Fenrir
6,346
529
68
6
0
247,286
2
W
Danzaburou
7,239
603
82
7
0
180,337
0
L
Ymir
5,184
432
28
2
0
205,803
0
W
Chaac
6,914
576
85
7
0
247,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role