Player Matchup

Hades
Hades
Fyregrynder
Hades
Level 87
God Stats
17W - 6L
1,657 SR
Queue Stats
139W - 148L
1,415 Elo+
Solo
Cliodhna
Cliodhna
MasterGS32
Cliodhna
Level 87
God Stats
3W - 1L
1,513 SR
Queue Stats
382W - 417L
1,419 Elo+
Solo
Ymir
Ymir
MemsiPemsi
Ymir
Level 126
God Stats
18W - 21L
1,386 SR
Queue Stats
101W - 121L
1,347 Elo+
Party 1
Cupid
Cupid
jollemanneps
Cupid
Level 63
God Stats
9W - 14L
1,124 SR
Queue Stats
164W - 182L
1,346 Elo+
Party 1
Chang'e
Chang'e
mccmio
Chang'e
Level 57
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 18L
1,281 Elo+
Solo
Team Averages
Level 84
1,436 SR
1,362 Elo+

VS

Team Averages
Level 36
1,330 SR
1,356 Elo+
Hun Batz
Hun Batz
CobaltEclipse117
Hun Batz
Level 25
God Stats
3W - 3L
1,293 SR
Queue Stats
17W - 30L
1,157 Elo+
Party 2
Odin
Odin
Pr0phet1
Odin
Level 28
God Stats
6W - 8L
1,335 SR
Queue Stats
20W - 47L
1,191 Elo+
Party 2
Neith
Neith
WWEBIENE
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
derojin666
Ymir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sol
Sol
supernovasup
Sol
Level 59
God Stats
10W - 13L
1,025 SR
Queue Stats
100W - 110L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,958
662
3,870
5,331
3,016
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cliodhna
MasterGS32
Cliodhna
9
4 / 1 / 1
5,675
631
2,912
8,205
2,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 6
5,610
623
2,379
6,230
3,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 1 / 3
6,088
676
5,779
5,765
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
mccmio
Chang'e
9
0 / 1 / 3
4,939
549
1,720
4,912
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,690
521
2,752
6,723
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
8
1 / 2 / 0
4,668
519
2,599
6,172
2,792
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
WWEBIENE
Neith
5
0 / 5 / 1
3,827
425
2,483
4,435
1,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 1 / 0
3,815
424
925
3,695
2,582
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 2 / 1
5,027
559
2,734
5,506
2,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
12
Kills
1
3
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
0
2
W
Cliodhna
MasterGS32
Cliodhna
4
1
1
4.5
W
1
0
6
4
L
Odin
1
2
0
0.5
L
Neith
WWEBIENE
Neith
0
5
1
0.1
L
0
1
0
0
W
5
1
3
6.5
W
Chang'e
mccmio
Chang'e
0
1
3
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,660
Damage
11,493
30,443
Taken
26,531
12,826
Mitigated
11,194
14,492
Healing
4,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,752
1,044
0
2,512
6,723
2,295
0
1,382
5,341
0
25,891
W
3,870
859
0
3,160
5,331
3,016
516
0
5,331
39,379
0
W
Cliodhna
MasterGS32
Cliodhna
2,912
896
0
4,230
8,205
2,816
0
1,245
6,960
0
33,515
W
2,379
211
0
1,185
6,230
3,756
0
862
5,368
15,465
5,518
L
Odin
2,599
713
0
484
6,172
2,792
0
3,298
2,874
0
20,947
L
Neith
WWEBIENE
Neith
2,483
1,074
0
125
4,435
1,391
0
812
3,623
0
11,227
L
925
282
0
250
3,695
2,582
0
477
3,218
9,074
0
W
5,779
2,605
360
3,254
5,765
1,656
384
313
5,452
0
32,136
W
Chang'e
mccmio
Chang'e
1,720
368
368
1,935
4,912
1,582
41
1,021
3,891
21,029
0
L
2,734
1,392
0
1,381
5,506
2,134
0
1,519
3,987
24,153
3,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,270
Gold Earned
22,027
272
Minions Killed
168
0
Camps Cleared
0
862,389
Distance Traveled
792,908
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,690
521
52
6
0
178,335
1
W
Hades
5,958
662
69
8
0
174,980
0
W
Cliodhna
5,675
631
66
7
0
201,412
4
W
Ymir
5,610
623
40
4
0
159,959
3
L
Odin
4,668
519
28
3
0
169,369
2
L
Neith
3,827
425
19
2
0
142,872
2
L
Ymir
3,815
424
12
1
0
130,473
1
W
Cupid
6,088
676
55
6
0
155,705
3
W
Chang'e
4,939
549
42
5
0
170,333
0
L
Sol
5,027
559
57
6
0
171,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role