Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Saekyz
Bastet
Level 102
God Stats
26W - 16L
1,543 SR
Queue Stats
28W - 24L
1,462 Elo+
Party 2
Jing Wei
Jing Wei
clpsomech33ks
Jing Wei
Level 27
God Stats
1W - 0L
1,485 SR
Queue Stats
20W - 13L
1,499 Elo+
Party 2
Gilgamesh
Gilgamesh
garffgarmes
Gilgamesh
Level 28
God Stats
5W - 4L
1,491 SR
Queue Stats
27W - 26L
1,388 Elo+
Party 2
Sol
Sol
rokc12
Sol
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,319 Elo+
Solo
Team Averages
Level 58
1,504 SR
1,433 Elo+

VS

Team Averages
Level 87
1,406 SR
1,413 Elo+
Tyr
Tyr
Equal4nick
Tyr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 125L
1,415 Elo+
Party 1
Chiron
Chiron
Espefjert
Chiron
Level 80
God Stats
2W - 3L
1,629 SR
Queue Stats
64W - 85L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
Okami555
Danzaburou
Level 86
God Stats
0W - 3L
1,305 SR
Queue Stats
73W - 92L
1,381 Elo+
Party 3
Tsukuyomi
Tsukuyomi
PrivateHevy
Tsukuyomi
Level 83
God Stats
11W - 14L
1,415 SR
Queue Stats
69W - 77L
1,412 Elo+
Party 3
The Morrigan
The Morrigan
Schteez
The Morrigan
Level 121
God Stats
1W - 6L
1,181 SR
Queue Stats
91W - 104L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
2 / 4 / 14
10,103
505
8,782
21,235
21,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
Saekyz
Bastet
17
11 / 3 / 6
11,488
574
18,187
18,555
8,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
clpsomech33ks
Jing Wei
18
7 / 1 / 6
11,431
572
12,332
13,714
5,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
garffgarmes
Gilgamesh
16
1 / 2 / 4
10,672
534
7,194
17,493
13,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
rokc12
Sol
20
5 / 0 / 6
12,878
644
9,928
17,061
7,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
7,633
382
7,056
15,053
8,646
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
Espefjert
Chiron
16
1 / 4 / 2
9,949
497
4,714
12,887
4,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Okami555
Danzaburou
15
2 / 6 / 3
10,300
515
14,410
16,983
14,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
PrivateHevy
Tsukuyomi
14
4 / 5 / 1
9,665
483
10,781
18,538
7,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
Schteez
The Morrigan
14
2 / 6 / 2
8,956
448
10,578
12,845
4,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
26
Kills
10
10
Deaths
26
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
4
14
2.25
L
1
5
3
0.5
L
Chiron
Espefjert
Chiron
1
4
2
0.5
L
Danzaburou
Okami555
Danzaburou
2
6
3
0.58
L
Tsukuyomi
PrivateHevy
Tsukuyomi
4
5
1
0.9
W
Bastet
Saekyz
Bastet
11
3
6
4.67
L
The Morrigan
Schteez
The Morrigan
2
6
2
0.5
W
Jing Wei
clpsomech33ks
Jing Wei
7
1
6
10
W
Gilgamesh
garffgarmes
Gilgamesh
1
2
4
1.5
W
Sol
rokc12
Sol
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,423
Damage
47,539
88,058
Taken
76,306
56,051
Mitigated
39,376
37,654
Healing
13,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,782
1,830
163
5,776
21,235
21,906
297
1,492
19,743
0
33,809
L
7,056
734
108
1,735
15,053
8,646
0
1,640
13,413
0
24,491
L
Chiron
Espefjert
Chiron
4,714
1,524
446
3,184
12,887
4,855
1,428
1,399
11,474
0
87,096
L
Danzaburou
Okami555
Danzaburou
14,410
6,458
0
2,870
16,983
14,022
0
278
16,705
0
60,655
L
Tsukuyomi
PrivateHevy
Tsukuyomi
10,781
1,963
0
4,713
18,538
7,005
0
2,982
15,556
0
58,088
W
Bastet
Saekyz
Bastet
18,187
4,815
0
7,318
18,555
8,406
156
1,991
16,564
0
82,821
L
The Morrigan
Schteez
The Morrigan
10,578
1,917
0
863
12,845
4,848
0
3,546
9,296
66,498
1,949
W
Jing Wei
clpsomech33ks
Jing Wei
12,332
9,457
0
9,046
13,714
5,071
2,134
1,580
12,134
0
90,856
W
Gilgamesh
garffgarmes
Gilgamesh
7,194
2,149
967
3,916
17,493
13,108
295
804
16,689
0
56,160
W
Sol
rokc12
Sol
9,928
4,003
0
10,468
17,061
7,560
2,759
3,008
14,053
155,646
2,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,572
Gold Earned
46,503
622
Minions Killed
493
0
Camps Cleared
0
1,974,981
Distance Traveled
1,937,371
6
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,103
505
33
2
0
399,824
5
L
Tyr
7,633
382
36
2
0
477,395
8
L
Chiron
9,949
497
148
7
0
378,108
7
L
Danzaburou
10,300
515
99
5
0
327,311
6
L
Tsukuyomi
9,665
483
91
5
0
410,815
4
W
Bastet
11,488
574
108
5
0
463,536
0
L
The Morrigan
8,956
448
119
6
0
343,742
9
W
Jing Wei
11,431
572
144
7
0
392,016
0
W
Gilgamesh
10,672
534
105
5
0
373,749
0
W
Sol
12,878
644
232
12
0
345,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role