Player Matchup

Hun Batz
Hun Batz
Djynso
Hun Batz
Level 68
God Stats
0W - 2L
1,289 SR
Queue Stats
148W - 159L
1,375 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Hardymint
Morgan Le Fay
Level 66
God Stats
19W - 21L
1,428 SR
Queue Stats
148W - 187L
1,365 Elo+
Party 1
Guan Yu
Guan Yu
Mollyman97
Guan Yu
Level 119
God Stats
4W - 2L
1,579 SR
Queue Stats
61W - 65L
1,447 Elo+
Solo
Aphrodite
Aphrodite
ShwiftyV2
Aphrodite
Level 144
God Stats
1W - 5L
1,267 SR
Queue Stats
901W - 962L
1,351 Elo+
Solo
Hachiman
Hachiman
TRAPKAGE96
Hachiman
Level 84
God Stats
0W - 5L
1,116 SR
Queue Stats
333W - 390L
1,363 Elo+
Solo
Team Averages
Level 96
1,336 SR
1,380 Elo+

VS

Team Averages
Level 88
1,454 SR
1,340 Elo+
Sol
Sol
Astrol-Von
Sol
Level 64
God Stats
22W - 26L
1,438 SR
Queue Stats
115W - 126L
1,356 Elo+
Party 2
Skadi
Skadi
PlagueisTW12
Skadi
Level 103
God Stats
5W - 4L
1,457 SR
Queue Stats
120W - 124L
1,297 Elo+
Solo
Pele
Pele
Sunny5555
Pele
Level 80
God Stats
5W - 5L
1,460 SR
Queue Stats
47W - 46L
1,347 Elo+
Solo
Neith
Neith
Toxicology-V1
Neith
Level 107
God Stats
4W - 6L
1,420 SR
Queue Stats
394W - 441L
1,348 Elo+
Party 2
Bellona
Bellona
nekaplay
Bellona
Level 88
God Stats
10W - 13L
1,492 SR
Queue Stats
458W - 492L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Djynso
Hun Batz
16
2 / 10 / 4
10,531
421
13,146
27,096
9,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Hardymint
Morgan Le Fay
15
1 / 6 / 2
10,489
420
15,755
18,659
7,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Mollyman97
Guan Yu
17
6 / 8 / 2
11,915
477
17,082
27,830
37,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Aphrodite
ShwiftyV2
Aphrodite
15
1 / 8 / 4
9,626
385
6,238
23,235
17,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
TRAPKAGE96
Hachiman
17
4 / 8 / 1
10,830
433
13,218
29,450
7,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 10
11,803
472
20,383
15,970
5,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
14 / 2 / 3
14,773
591
23,760
17,891
8,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
19
11 / 2 / 9
13,428
537
22,179
23,931
10,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 4 / 7
12,796
512
20,812
20,847
10,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
nekaplay
Bellona
19
3 / 5 / 16
12,485
499
11,156
27,027
24,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
85
14
Kills
40
40
Deaths
15
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
Hun Batz
Djynso
Hun Batz
2
10
4
0.4
L
Morgan Le Fay
Hardymint
Morgan Le Fay
1
6
2
0.33
L
Guan Yu
Mollyman97
Guan Yu
6
8
2
0.88
W
14
2
3
7.75
L
Aphrodite
ShwiftyV2
Aphrodite
1
8
4
0.38
W
Pele
11
2
9
7.75
L
Hachiman
TRAPKAGE96
Hachiman
4
8
1
0.56
W
9
4
7
3.13
W
Bellona
nekaplay
Bellona
3
5
16
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,439
Damage
98,290
126,270
Taken
105,666
81,073
Mitigated
58,846
39,544
Healing
26,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,383
6,371
324
6,831
15,970
5,402
3,477
1,410
14,404
76,209
4,898
L
Hun Batz
Djynso
Hun Batz
13,146
4,922
0
5,475
27,096
9,917
365
2,214
24,882
0
70,133
L
Morgan Le Fay
Hardymint
Morgan Le Fay
15,755
2,527
0
2,098
18,659
7,772
744
1,035
17,624
78,747
0
L
Guan Yu
Mollyman97
Guan Yu
17,082
1,260
1,492
8,355
27,830
37,867
714
6,185
21,645
0
70,870
W
23,760
11,324
0
1,941
17,891
8,237
84
8,253
9,495
0
167,101
L
Aphrodite
ShwiftyV2
Aphrodite
6,238
1,253
2,975
9,897
23,235
17,777
1,237
5,365
17,870
52,156
2,307
W
Pele
22,179
5,387
0
5,922
23,931
10,554
1,010
2,418
21,333
0
113,167
L
Hachiman
TRAPKAGE96
Hachiman
13,218
9,079
0
9,252
29,450
7,740
951
5,350
24,100
0
76,694
W
20,812
7,366
0
6,006
20,847
10,618
1,534
5,065
15,587
0
91,613
W
Bellona
nekaplay
Bellona
11,156
2,086
275
5,578
27,027
24,035
54
5,207
20,917
0
67,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,391
Gold Earned
65,285
501
Minions Killed
631
0
Camps Cleared
0
2,181,814
Distance Traveled
2,374,162
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,803
472
100
4
0
468,507
1
L
Hun Batz
10,531
421
107
4
0
487,173
2
L
Morgan Le Fay
10,489
420
119
5
0
426,303
10
L
Guan Yu
11,915
477
87
3
0
456,375
1
W
Skadi
14,773
591
201
8
0
473,320
0
L
Aphrodite
9,626
385
77
3
0
394,412
0
W
Pele
13,428
537
143
6
0
545,494
11
L
Hachiman
10,830
433
111
4
0
417,551
3
W
Neith
12,796
512
110
4
0
414,841
3
W
Bellona
12,485
499
77
3
0
472,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role