Player Matchup

Cabrakan
Cabrakan
DcF_mOnKeY
Cabrakan
Level 104
God Stats
0W - 4L
1,532 SR
Queue Stats
35W - 41L
1,406 Elo+
Party 1
Yemoja
Yemoja
MattyBalls
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
TheyCallMeMurica
Sylvanus
Level 106
God Stats
8W - 11L
1,460 SR
Queue Stats
38W - 43L
1,413 Elo+
Party 1
Baba Yaga
Baba Yaga
Vendellacade
Baba Yaga
Level 49
God Stats
0W - 1L
1,656 SR
Queue Stats
27W - 37L
1,379 Elo+
Party 1
Danzaburou
Danzaburou
xBerzerk
Danzaburou
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,128 Elo+
Party 3
Team Averages
Level 62
1,529 SR
1,365 Elo+

VS

Team Averages
Level 100
1,539 SR
1,393 Elo+
Cthulhu
Cthulhu
Adrianex7000
Cthulhu
Level 128
God Stats
21W - 3L
1,658 SR
Queue Stats
215W - 212L
1,390 Elo+
Party 4
Hel
Hel
AmiLy110
Hel
Level 135
God Stats
1W - 0L
1,550 SR
Queue Stats
120W - 107L
1,429 Elo+
Party 4
Neith
Neith
Q_Alan_King_Q
Neith
Level 47
God Stats
1W - 0L
1,608 SR
Queue Stats
38W - 35L
1,431 Elo+
Party 4
Baron Samedi
Baron Samedi
claudiareboucas2
Baron Samedi
Level 68
God Stats
20W - 15L
1,637 SR
Queue Stats
136W - 140L
1,367 Elo+
Party 2
Arachne
Arachne
juniorcabcrv
Arachne
Level 124
God Stats
2W - 5L
1,243 SR
Queue Stats
202W - 204L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DcF_mOnKeY
Cabrakan
12
2 / 2 / 1
7,392
435
4,860
14,664
9,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
MattyBalls
Yemoja
1
0 / 0 / 0
3,218
189
0
0
0
15
4 / 3 / 3
9,081
534
10,689
17,216
16,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baba Yaga
Vendellacade
Baba Yaga
15
3 / 1 / 1
8,546
503
11,891
8,952
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
xBerzerk
Danzaburou
12
0 / 1 / 0
7,243
426
2,951
6,804
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adrianex7000
Cthulhu
12
1 / 1 / 1
8,198
482
2,328
10,080
8,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
2 / 2 / 0
10,231
602
6,173
11,585
5,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 1 / 3
8,175
481
6,074
7,179
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
claudiareboucas2
Baron Samedi
13
0 / 2 / 5
8,254
486
10,407
14,960
6,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
juniorcabcrv
Arachne
14
3 / 3 / 2
8,558
503
5,316
17,076
6,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
9
Kills
7
7
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Adrianex7000
Cthulhu
1
1
1
1.5
W
2
2
0
1
L
Cabrakan
DcF_mOnKeY
Cabrakan
2
2
1
1.25
L
Yemoja
MattyBalls
Yemoja
0
0
0
0
W
1
1
3
2.5
L
4
3
3
1.83
L
Baba Yaga
Vendellacade
Baba Yaga
3
1
1
3.5
W
Baron Samedi
claudiareboucas2
Baron Samedi
0
2
5
1.25
W
Arachne
juniorcabcrv
Arachne
3
3
2
1.33
L
Danzaburou
xBerzerk
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,391
Damage
30,298
47,636
Taken
60,880
33,305
Mitigated
30,259
16,752
Healing
22,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Adrianex7000
Cthulhu
2,328
183
384
2,433
10,080
8,837
0
1,852
8,150
31,873
1,362
W
6,173
231
152
6,254
11,585
5,250
0
6,772
4,413
90,853
0
L
Cabrakan
DcF_mOnKeY
Cabrakan
4,860
1,268
28
4,869
14,664
9,844
0
4,746
9,918
42,070
0
L
Yemoja
MattyBalls
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
6,074
2,213
0
1,513
7,179
3,158
2,072
2,350
4,725
0
51,652
L
10,689
4,418
530
7,419
17,216
16,861
0
8,826
8,390
53,882
12,516
L
Baba Yaga
Vendellacade
Baba Yaga
11,891
560
0
1,479
8,952
4,132
0
3,546
5,406
60,326
0
W
Baron Samedi
claudiareboucas2
Baron Samedi
10,407
832
746
8,151
14,960
6,658
720
8,952
5,968
60,099
0
W
Arachne
juniorcabcrv
Arachne
5,316
3,856
0
2,370
17,076
6,356
809
5,940
11,078
0
60,735
L
Danzaburou
xBerzerk
Danzaburou
2,951
893
0
2,427
6,804
2,468
1,320
1,768
5,036
0
43,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,480
Gold Earned
43,416
355
Minions Killed
508
0
Camps Cleared
0
1,055,211
Distance Traveled
1,583,564
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,198
482
50
3
0
325,547
6
W
Hel
10,231
602
182
11
0
337,933
2
L
Cabrakan
7,392
435
74
4
0
326,656
2
L
Yemoja
3,218
189
0
0
0
0
0
W
Neith
8,175
481
93
5
0
295,120
2
L
Sylvanus
9,081
534
111
7
0
202,736
0
L
Baba Yaga
8,546
503
95
6
0
328,030
0
W
Baron Samedi
8,254
486
94
6
0
300,154
1
W
Arachne
8,558
503
89
5
0
324,810
4
L
Danzaburou
7,243
426
75
4
0
197,789
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role