Player Matchup

Freya
Freya
Gliscor97
Freya
Level 125
God Stats
17W - 28L
1,351 SR
Queue Stats
1,026W - 1,074L
1,491 Elo+
Solo
Horus
Horus
ItzMonkei
Horus
Level 67
God Stats
12W - 10L
1,332 SR
Queue Stats
377W - 480L
1,371 Elo+
Solo
Kukulkan
Kukulkan
Lio59317
Kukulkan
Level 97
God Stats
117W - 106L
1,492 SR
Queue Stats
226W - 220L
1,396 Elo+
Solo
Hun Batz
Hun Batz
Proving n
Hun Batz
Level 108
God Stats
4W - 7L
1,435 SR
Queue Stats
364W - 385L
1,427 Elo+
Solo
Maui
Maui
Superbadd x89
Maui
Level 155
God Stats
28W - 35L
1,439 SR
Queue Stats
723W - 758L
1,455 Elo+
Solo
Team Averages
Level 110
1,410 SR
1,428 Elo+

VS

Team Averages
Level 43
1,451 SR
1,379 Elo+
Anubis
Anubis
Alucard Tyrant
Anubis
Level 127
God Stats
380W - 359L
1,548 SR
Queue Stats
518W - 529L
1,479 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ImJust_Biohazard
Ah Muzen Cab
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 61L
1,418 Elo+
Party 1
Merlin
Merlin
JollaPR
Merlin
Level 4
God Stats
2W - 5L
1,400 SR
Queue Stats
22W - 18L
1,324 Elo+
Party 1
Mercury
Mercury
TheJosh_PR
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,251 Elo+
Party 1
Cthulhu
Cthulhu
keVo_-pR-
Cthulhu
Level 37
God Stats
1W - 2L
1,308 SR
Queue Stats
67W - 75L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Gliscor97
Freya
19
10 / 0 / 12
13,511
1,126
12,715
12,487
6,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
ItzMonkei
Horus
19
5 / 0 / 24
12,719
1,060
15,938
19,417
24,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Lio59317
Kukulkan
19
10 / 1 / 14
14,140
1,178
24,721
4,332
2,344
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Proving n
Hun Batz
19
9 / 1 / 16
13,318
1,110
21,842
14,753
8,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
0 / 1 / 29
12,906
1,076
9,670
14,953
19,228
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Team 1 Tickets

300

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 1
11,653
971
7,384
13,095
6,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
ImJust_Biohazard
Ah Muzen Cab
16
1 / 12 / 1
11,481
957
21,160
26,489
10,965
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
JollaPR
Merlin
16
0 / 2 / 2
10,841
903
17,991
11,163
4,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
TheJosh_PR
Mercury
16
0 / 11 / 1
10,322
860
5,866
22,313
8,945
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
keVo_-pR-
Cthulhu
15
0 / 2 / 0
10,382
865
5,526
16,965
14,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
8
34
Kills
3
3
Deaths
34
95
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Freya
Gliscor97
Freya
10
0
12
16
L
Ah Muzen Cab
ImJust_Biohazard
Ah Muzen Cab
1
12
1
0.13
W
Horus
ItzMonkei
Horus
5
0
24
17
L
Merlin
JollaPR
Merlin
0
2
2
0.5
W
Kukulkan
Lio59317
Kukulkan
10
1
14
17
W
Hun Batz
Proving n
Hun Batz
9
1
16
17
W
0
1
29
14.5
L
Mercury
TheJosh_PR
Mercury
0
11
1
0.05
L
Cthulhu
keVo_-pR-
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,886
Damage
57,927
65,942
Taken
90,025
60,055
Mitigated
45,550
22,100
Healing
7,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,384
152
24
2,229
13,095
6,941
0
5,772
7,004
32,928
0
W
Freya
Gliscor97
Freya
12,715
4,453
0
5,390
12,487
6,147
0
5,153
7,334
30,071
0
L
Ah Muzen Cab
ImJust_Biohazard
Ah Muzen Cab
21,160
7,832
0
2,215
26,489
10,965
0
10,901
15,102
0
40,524
W
Horus
ItzMonkei
Horus
15,938
7,820
3,732
6,976
19,417
24,255
0
10,464
8,953
0
18,956
L
Merlin
JollaPR
Merlin
17,991
2,290
0
620
11,163
4,323
0
7,166
3,847
39,877
0
W
Kukulkan
Lio59317
Kukulkan
24,721
1,003
0
0
4,332
2,344
0
2,622
1,710
73,477
0
W
Hun Batz
Proving n
Hun Batz
21,842
5,120
0
890
14,753
8,081
0
6,881
7,872
0
37,577
W
9,670
2,117
1,063
4,049
14,953
19,228
0
5,793
9,160
18,364
0
L
Mercury
TheJosh_PR
Mercury
5,866
3,045
0
359
22,313
8,945
0
12,973
9,069
12
15,077
L
Cthulhu
keVo_-pR-
Cthulhu
5,526
661
136
2,074
16,965
14,376
0
10,294
6,494
10,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,594
Gold Earned
54,679
259
Minions Killed
179
8
Camps Cleared
7
1,175,658
Distance Traveled
855,085
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,653
971
61
5
3
145,974
1
W
Freya
13,511
1,126
43
4
2
253,317
1
L
Ah Muzen Cab
11,481
957
36
3
3
199,590
1
W
Horus
12,719
1,060
18
2
0
253,700
0
L
Merlin
10,841
903
45
4
1
197,811
1
W
Kukulkan
14,140
1,178
146
12
2
208,657
2
W
Hun Batz
13,318
1,110
35
3
4
241,032
0
W
Maui
12,906
1,076
17
1
0
218,952
1
L
Mercury
10,322
860
21
2
0
211,972
0
L
Cthulhu
10,382
865
16
1
0
99,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role