Player Matchup

Poseidon
Poseidon
JayAspen32
Poseidon
Level 128
God Stats
7W - 10L
1,366 SR
Queue Stats
259W - 295L
1,325 Elo+
Solo
Bacchus
Bacchus
N a r d D o g 0
Bacchus
Level 48
God Stats
8W - 7L
1,455 SR
Queue Stats
88W - 115L
1,297 Elo+
Solo
Da Ji
Da Ji
Nxautxnate
Da Ji
Level 38
God Stats
3W - 1L
1,590 SR
Queue Stats
63W - 77L
1,402 Elo+
Solo
Hades
Hades
UnHandyplotYT
Hades
Level 159
God Stats
2W - 0L
1,537 SR
Queue Stats
82W - 77L
1,368 Elo+
Solo
Amaterasu
Amaterasu
xX 1Tz HP Xx
Amaterasu
Level 95
God Stats
4W - 2L
1,813 SR
Queue Stats
34W - 45L
1,388 Elo+
Solo
Team Averages
Level 94
1,552 SR
1,356 Elo+

VS

Team Averages
Level 66
1,522 SR
1,333 Elo+
Danzaburou
Danzaburou
CrashingTea9100
Danzaburou
Level 44
God Stats
3W - 6L
1,423 SR
Queue Stats
30W - 59L
1,221 Elo+
Solo
Bacchus
Bacchus
TUpApI0000
Bacchus
Level 121
God Stats
17W - 19L
1,435 SR
Queue Stats
191W - 188L
1,347 Elo+
Solo
Gilgamesh
Gilgamesh
Toe clapper
Gilgamesh
Level 49
God Stats
1W - 1L
1,782 SR
Queue Stats
45W - 70L
1,314 Elo+
Solo
Sol
Sol
XGN ToxicTeddy
Sol
Level 70
God Stats
1W - 1L
1,474 SR
Queue Stats
3W - 3L
1,496 Elo+
Solo
Tsukuyomi
Tsukuyomi
cool sonic 217
Tsukuyomi
Level 46
God Stats
3W - 5L
1,494 SR
Queue Stats
28W - 47L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
JayAspen32
Poseidon
19
11 / 4 / 7
13,201
550
20,717
22,031
8,769
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
3 / 1 / 6
12,826
534
7,261
11,489
13,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
18
7 / 0 / 6
12,816
534
7,966
18,004
8,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
9 / 7 / 8
13,084
545
21,203
26,676
14,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
xX 1Tz HP Xx
Amaterasu
18
4 / 0 / 4
12,584
524
12,448
26,347
24,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrashingTea9100
Danzaburou
17
3 / 10 / 5
11,158
465
12,105
25,178
10,594
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
TUpApI0000
Bacchus
17
2 / 5 / 2
10,998
458
8,222
19,564
20,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
Toe clapper
Gilgamesh
16
1 / 5 / 0
10,076
420
8,573
19,029
15,879
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
4 / 6 / 1
11,391
475
18,466
20,230
7,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
cool sonic 217
Tsukuyomi
16
2 / 9 / 3
10,485
437
10,114
23,762
9,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
34
Kills
12
12
Deaths
35
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CrashingTea9100
Danzaburou
3
10
5
0.55
W
Poseidon
JayAspen32
Poseidon
11
4
7
3.63
W
3
1
6
6
W
Da Ji
7
0
6
10
L
Bacchus
TUpApI0000
Bacchus
2
5
2
0.6
L
Gilgamesh
Toe clapper
Gilgamesh
1
5
0
0.2
W
9
7
8
1.86
L
4
6
1
0.75
L
Tsukuyomi
cool sonic 217
Tsukuyomi
2
9
3
0.39
W
Amaterasu
xX 1Tz HP Xx
Amaterasu
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,595
Damage
57,480
104,547
Taken
107,763
70,212
Mitigated
63,637
50,437
Healing
28,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CrashingTea9100
Danzaburou
12,105
7,940
118
6,223
25,178
10,594
0
13,820
11,358
0
67,293
W
Poseidon
JayAspen32
Poseidon
20,717
4,529
699
9,698
22,031
8,769
3,776
8,968
13,063
89,078
0
W
7,261
1,452
178
3,673
11,489
13,774
828
4,224
7,265
54,521
0
W
Da Ji
7,966
1,930
0
5,550
18,004
8,607
1,477
5,094
12,910
0
78,500
L
Bacchus
TUpApI0000
Bacchus
8,222
1,916
65
3,858
19,564
20,332
1,895
7,853
11,711
60,465
13,228
L
Gilgamesh
Toe clapper
Gilgamesh
8,573
2,517
0
2,972
19,029
15,879
686
6,356
12,673
0
61,140
W
21,203
4,160
999
13,576
26,676
14,651
1,809
5,863
20,813
87,758
5,082
L
18,466
6,790
0
9,324
20,230
7,628
678
11,696
8,534
83,059
0
L
Tsukuyomi
cool sonic 217
Tsukuyomi
10,114
2,756
0
5,925
23,762
9,204
1,024
8,913
14,849
0
75,622
W
Amaterasu
xX 1Tz HP Xx
Amaterasu
12,448
6,623
0
16,064
26,347
24,411
1,476
5,927
20,420
0
110,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,511
Gold Earned
54,108
581
Minions Killed
506
0
Camps Cleared
0
2,150,374
Distance Traveled
1,887,271
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,158
465
80
3
0
350,340
0
W
Poseidon
13,201
550
83
3
0
406,853
1
W
Bacchus
12,826
534
81
3
0
431,401
3
W
Da Ji
12,816
534
105
4
0
423,174
8
L
Bacchus
10,998
458
110
5
0
379,395
6
L
Gilgamesh
10,076
420
95
4
0
350,841
0
W
Hades
13,084
545
162
7
0
408,297
7
L
Sol
11,391
475
95
4
0
397,761
6
L
Tsukuyomi
10,485
437
126
5
0
408,934
5
W
Amaterasu
12,584
524
150
6
0
480,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role