Player Matchup

Guan Yu
Guan Yu
Diamond IV
BeErRuUsS
Guan Yu
Diamond IV
Level 159
God Stats
18W - 10L
1,560 SR
Queue Stats
127W - 120L
2,285 MMR
Solo
Sol
Sol
Diamond V
ERZWxlf
Sol
Diamond V
Level 119
God Stats
1W - 1L
1,826 SR
Queue Stats
127W - 162L
2,273 MMR
Party 2
Thor
Thor
Platinum V
Serqeŧ
Thor
Platinum V
Level 125
God Stats
3W - 9L
1,419 SR
Queue Stats
165W - 211L
1,891 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,602 SR
2,150 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,632 SR
1,838 MMR
Cerberus
Cerberus
Platinum III
Am0m
Cerberus
Platinum III
Level 160
God Stats
3W - 3L
1,551 SR
Queue Stats
51W - 49L
1,872 MMR
Party 1
Vamana
Vamana
Platinum IV
Ares3332
Vamana
Platinum IV
Level 121
God Stats
1W - 0L
1,615 SR
Queue Stats
35W - 31L
1,936 MMR
Party 1
Medusa
Medusa
Gold I
ZukaMoka
Medusa
Gold I
Level 160
God Stats
2W - 2L
1,730 SR
Queue Stats
43W - 39L
1,707 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BeErRuUsS
Guan Yu
15
1 / 4 / 5
11,289
664
11,219
27,267
28,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
18
3 / 3 / 3
11,524
678
21,681
15,108
6,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Serqeŧ
Thor
16
3 / 3 / 4
11,136
655
13,973
12,792
5,513
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AtlasThothAo KuangAresAh Muzen Cab

VS

Bans
HeraBaron SamediGebPersephoneSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Am0m
Cerberus
18
2 / 2 / 8
11,445
673
13,898
20,744
20,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vamana
Ares3332
Vamana
18
4 / 4 / 6
12,043
708
13,171
22,626
20,122
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
ZukaMoka
Medusa
19
4 / 1 / 6
12,718
748
19,289
14,006
6,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
7
Kills
10
10
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Am0m
Cerberus
2
2
8
3
W
Vamana
Ares3332
Vamana
4
4
6
1.75
L
Guan Yu
BeErRuUsS
Guan Yu
1
4
5
0.88
L
Sol
3
3
3
1.5
L
Thor
Serqeŧ
Thor
3
3
4
1.67
W
Medusa
ZukaMoka
Medusa
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,873
Damage
46,358
55,167
Taken
57,376
40,768
Mitigated
47,223
18,998
Healing
19,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Am0m
Cerberus
13,898
436
0
7,269
20,744
20,647
33
9,578
11,166
24,947
0
W
Vamana
Ares3332
Vamana
13,171
6,368
419
7,768
22,626
20,122
1,187
7,540
15,086
0
55,650
L
Guan Yu
BeErRuUsS
Guan Yu
11,219
992
3,282
9,272
27,267
28,792
79
6,357
20,231
0
46,865
L
Sol
21,681
7,767
0
5,692
15,108
6,463
1,281
5,223
9,660
68,816
5,954
L
Thor
Serqeŧ
Thor
13,973
950
19
733
12,792
5,513
88
3,039
9,485
0
38,910
W
Medusa
ZukaMoka
Medusa
19,289
7,499
0
4,217
14,006
6,454
2,483
3,658
10,348
0
91,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,949
Gold Earned
36,206
202
Minions Killed
222
0
Camps Cleared
0
975,256
Distance Traveled
992,358
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,445
673
31
2
0
315,230
0
W
Vamana
12,043
708
63
4
0
356,329
4
L
Guan Yu
11,289
664
50
3
0
341,845
4
L
Sol
11,524
678
95
6
0
298,090
4
L
Thor
11,136
655
57
3
0
335,321
2
W
Medusa
12,718
748
128
8
0
320,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role