Player Matchup

Kukulkan
Kukulkan
Avoten
Kukulkan
Level 128
God Stats
58W - 45L
1,607 SR
Queue Stats
333W - 249L
1,629 Elo+
Party 1
Ravana
Ravana
CallMeSenpai2812
Ravana
Level 153
God Stats
1W - 2L
1,516 SR
Queue Stats
120W - 90L
1,625 Elo+
Party 1
Athena
Athena
Kugâ
Athena
Level 157
God Stats
15W - 7L
1,589 SR
Queue Stats
280W - 205L
1,615 Elo+
Party 1
Thanatos
Thanatos
Proveself
Thanatos
Level 25
God Stats
5W - 2L
1,583 SR
Queue Stats
50W - 26L
1,618 Elo+
Party 1
Danzaburou
Danzaburou
UnkindledOne
Danzaburou
Level 143
God Stats
5W - 3L
1,639 SR
Queue Stats
110W - 78L
1,588 Elo+
Party 1
Team Averages
Level 121
1,587 SR
1,615 Elo+

VS

Team Averages
Level 54
1,601 SR
1,561 Elo+
Mercury
Mercury
CALLmeB0Tandy
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,557 Elo+
Party 3
Hun Batz
Hun Batz
Dregonici90
Hun Batz
Level 73
God Stats
0W - 1L
1,565 SR
Queue Stats
91W - 61L
1,595 Elo+
Party 2
Heimdallr
Heimdallr
Thunder Wolf903
Heimdallr
Level 107
God Stats
31W - 28L
1,570 SR
Queue Stats
180W - 171L
1,515 Elo+
Party 3
Janus
Janus
danielthesheriff
Janus
Level 46
God Stats
3W - 3L
1,515 SR
Queue Stats
109W - 108L
1,527 Elo+
Solo
Hera
Hera
dennisbennis
Hera
Level 17
God Stats
2W - 1L
1,854 SR
Queue Stats
20W - 14L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Avoten
Kukulkan
20
14 / 1 / 3
14,076
704
26,376
9,247
5,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
3 / 0 / 7
12,619
631
11,935
10,954
11,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Athena
Kugâ
Athena
15
2 / 2 / 13
11,021
551
4,038
23,397
29,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Proveself
Thanatos
16
3 / 4 / 7
10,736
537
4,122
18,153
9,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
UnkindledOne
Danzaburou
18
11 / 4 / 9
12,691
635
21,309
16,316
7,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
0 / 5 / 0
9,670
484
6,430
18,581
7,263
Hun Batz
Dregonici90
Hun Batz
16
6 / 6 / 2
10,051
503
9,705
18,530
7,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Thunder Wolf903
Heimdallr
9
1 / 6 / 4
7,313
366
4,811
12,339
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 6 / 1
9,571
479
5,540
14,699
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 10 / 7
9,829
491
8,648
21,295
9,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
33
Kills
10
11
Deaths
33
39
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Avoten
Kukulkan
14
1
3
15.5
L
Mercury
0
5
0
0
W
3
0
7
6.5
L
Hun Batz
Dregonici90
Hun Batz
6
6
2
1.17
W
Athena
Kugâ
Athena
2
2
13
4.25
W
Thanatos
Proveself
Thanatos
3
4
7
1.63
L
Heimdallr
Thunder Wolf903
Heimdallr
1
6
4
0.5
W
Danzaburou
UnkindledOne
Danzaburou
11
4
9
3.88
L
2
6
1
0.42
L
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,780
Damage
35,134
78,067
Taken
85,444
63,460
Mitigated
33,085
37,450
Healing
13,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Avoten
Kukulkan
26,376
3,153
0
3,483
9,247
5,853
81
4,146
5,101
128,299
0
L
Mercury
6,430
4,072
0
4,238
18,581
7,263
0
5,345
13,236
0
71,691
W
11,935
3,842
0
5,392
10,954
11,127
2,682
1,697
9,257
107
99,335
L
Hun Batz
Dregonici90
Hun Batz
9,705
2,109
0
4,266
18,530
7,084
0
6,984
11,546
0
67,271
W
Athena
Kugâ
Athena
4,038
988
0
5,335
23,397
29,415
403
4,885
18,106
17,867
1,872
W
Thanatos
Proveself
Thanatos
4,122
417
0
15,362
18,153
9,306
232
3,397
14,756
0
89,036
L
Heimdallr
Thunder Wolf903
Heimdallr
4,811
2,437
0
1,522
12,339
3,924
641
2,881
9,458
0
30,173
W
Danzaburou
UnkindledOne
Danzaburou
21,309
10,554
0
7,878
16,316
7,759
11,808
4,151
12,165
0
116,338
L
5,540
256
0
1,089
14,699
5,127
0
8,696
6,003
81,286
0
L
8,648
2,309
815
1,647
21,295
9,687
0
6,665
14,630
59,601
41

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,143
Gold Earned
46,434
672
Minions Killed
536
0
Camps Cleared
0
2,123,789
Distance Traveled
1,840,022
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,076
704
184
9
0
395,375
10
L
Mercury
9,670
484
148
7
0
393,672
2
W
Ravana
12,619
631
204
10
0
418,565
7
L
Hun Batz
10,051
503
112
6
0
429,575
7
W
Athena
11,021
551
28
1
0
487,916
9
W
Thanatos
10,736
537
113
6
0
431,032
1
L
Heimdallr
7,313
366
54
3
0
308,348
0
W
Danzaburou
12,691
635
143
7
0
390,901
3
L
Janus
9,571
479
149
7
0
354,389
4
L
Hera
9,829
491
73
4
0
354,038
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role