Player Matchup

Olorun
Olorun
 
Olorun
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Chaos_1235
Shiva
Level 160
God Stats
7W - 0L
1,657 SR
Queue Stats
94W - 82L
1,511 Elo+
Party 2
Medusa
Medusa
Samurai Yari
Medusa
Level 107
God Stats
3W - 3L
1,378 SR
Queue Stats
352W - 341L
1,514 Elo+
Solo
Horus
Horus
SuperSibbers
Horus
Level 127
God Stats
2W - 4L
1,487 SR
Queue Stats
194W - 199L
1,468 Elo+
Solo
Ymir
Ymir
sirme4
Ymir
Level 160
God Stats
48W - 54L
1,498 SR
Queue Stats
915W - 923L
1,441 Elo+
Solo
Team Averages
Level 142
1,504 SR
1,487 Elo+

VS

Team Averages
Level 135
1,441 SR
1,534 Elo+
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Andy13226
Cupid
Level 158
God Stats
0W - 2L
1,296 SR
Queue Stats
123W - 115L
1,602 Elo+
Party 1
Anubis
Anubis
XV GURU VX
Anubis
Level 108
God Stats
5W - 4L
1,600 SR
Queue Stats
142W - 139L
1,433 Elo+
Solo
Thanatos
Thanatos
Yt-IGFabiFallout
Thanatos
Level 122
God Stats
1W - 3L
1,418 SR
Queue Stats
15W - 10L
1,599 Elo+
Party 1
Hercules
Hercules
nicojuju2
Hercules
Level 137
God Stats
3W - 3L
1,388 SR
Queue Stats
349W - 334L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
19
3 / 3 / 0
12,298
559
17,031
19,129
11,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shiva
17
6 / 0 / 7
11,084
504
18,029
17,287
18,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
18
6 / 2 / 4
11,953
543
16,429
14,401
6,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 2 / 6
11,920
542
15,940
19,068
11,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
sirme4
Ymir
17
2 / 2 / 6
11,464
521
14,015
16,042
14,676
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 1 / 5
8,341
379
5,513
18,628
23,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
Andy13226
Cupid
16
1 / 4 / 4
9,810
446
9,119
21,541
7,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
XV GURU VX
Anubis
15
0 / 10 / 3
9,451
430
9,261
19,341
9,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 4 / 2
11,069
503
9,548
22,621
10,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
nicojuju2
Hercules
15
2 / 4 / 3
9,085
413
15,554
23,486
23,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
23
Kills
9
9
Deaths
23
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
3
0
1
L
Ymir
 
Ymir
1
1
5
3.5
L
Cupid
Andy13226
Cupid
1
4
4
0.75
W
Shiva
6
0
7
9.5
W
Medusa
6
2
4
4
W
6
2
6
4.5
L
Anubis
XV GURU VX
Anubis
0
10
3
0.15
L
5
4
2
1.5
L
Hercules
nicojuju2
Hercules
2
4
3
0.88
W
Ymir
sirme4
Ymir
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,444
Damage
48,995
85,927
Taken
105,617
63,800
Mitigated
75,174
31,293
Healing
39,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
17,031
8,144
440
9,780
19,129
11,611
2,940
604
18,372
101,104
26,068
L
Ymir
 
Ymir
5,513
660
0
1,854
18,628
23,273
0
3,543
15,085
18,104
0
L
Cupid
Andy13226
Cupid
9,119
5,697
291
10,249
21,541
7,771
0
10,391
11,150
0
77,083
W
Shiva
18,029
2,032
2,546
4,558
17,287
18,997
0
5,550
11,688
0
48,142
W
Medusa
16,429
6,369
0
845
14,401
6,754
1,618
5,042
9,359
0
125,298
W
15,940
8,292
1,915
6,057
19,068
11,762
320
1,954
16,799
0
110,868
L
Anubis
XV GURU VX
Anubis
9,261
39
0
4,579
19,341
9,963
0
1,210
18,131
84,957
0
L
9,548
2,574
0
15,543
22,621
10,896
0
3,325
19,296
0
88,277
L
Hercules
nicojuju2
Hercules
15,554
4,249
0
7,321
23,486
23,271
0
10,791
12,695
0
59,213
W
Ymir
sirme4
Ymir
14,015
2,610
0
5,152
16,042
14,676
0
1,967
13,027
77,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,719
Gold Earned
47,756
697
Minions Killed
518
0
Camps Cleared
0
2,171,833
Distance Traveled
1,976,732
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,298
559
186
8
0
381,069
7
L
Ymir
8,341
379
25
1
0
415,228
3
L
Cupid
9,810
446
134
6
0
394,562
4
W
Shiva
11,084
504
47
2
0
466,012
6
W
Medusa
11,953
543
181
8
0
422,545
4
W
Horus
11,920
542
145
7
0
493,672
5
L
Anubis
9,451
430
142
6
0
341,300
3
L
Thanatos
11,069
503
128
6
0
431,887
6
L
Hercules
9,085
413
89
4
0
393,755
4
W
Ymir
11,464
521
138
6
0
408,535
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role