Player Matchup

Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BLiND2FEAR
Nox
Level 160
God Stats
2W - 2L
1,498 SR
Queue Stats
142W - 120L
1,480 Elo+
Party 1
Neith
Neith
BatGirl333
Neith
Level 86
God Stats
3W - 5L
1,405 SR
Queue Stats
139W - 133L
1,436 Elo+
Party 1
Freya
Freya
ByAngel0918
Freya
Level 18
God Stats
1W - 0L
1,736 SR
Queue Stats
15W - 9L
1,255 Elo+
Solo
Ah Puch
Ah Puch
CC F0X
Ah Puch
Level 129
God Stats
1W - 0L
1,555 SR
Queue Stats
35W - 23L
1,414 Elo+
Party 1
Team Averages
Level 111
1,539 SR
1,417 Elo+

VS

Team Averages
Level 110
1,564 SR
1,464 Elo+
Yemoja
Yemoja
 
Yemoja
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Pureephat_Thong
Charybdis
Level 84
God Stats
3W - 6L
1,422 SR
Queue Stats
360W - 356L
1,458 Elo+
Solo
Xbalanque
Xbalanque
T0ken N J0kin
Xbalanque
Level 120
God Stats
2W - 2L
1,715 SR
Queue Stats
36W - 48L
1,396 Elo+
Solo
Fenrir
Fenrir
ZailKnight
Fenrir
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 196L
1,498 Elo+
Solo
Fafnir
Fafnir
warchiefthunder
Fafnir
Level 97
God Stats
1W - 1L
1,680 SR
Queue Stats
137W - 117L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 1 / 16
8,087
735
4,812
10,533
9,204
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 3 / 14
8,992
817
11,559
10,425
5,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
16
2 / 0 / 15
8,416
765
8,261
7,971
4,387
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
12 / 4 / 10
10,174
925
13,413
15,052
7,652
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
CC F0X
Ah Puch
15
3 / 2 / 16
8,826
802
18,189
11,761
6,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
3 / 3 / 6
8,680
789
7,408
12,922
14,250
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charybdis
Pureephat_Thong
Charybdis
14
5 / 6 / 0
8,227
748
10,951
12,145
5,966
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xbalanque
T0ken N J0kin
Xbalanque
13
0 / 5 / 3
6,990
635
5,661
10,950
5,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
ZailKnight
Fenrir
13
2 / 7 / 4
7,697
700
7,777
13,415
8,126
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 1
6,832
621
5,293
12,843
17,089
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
24
24
Kills
10
10
Deaths
24
71
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
16
10
L
Yemoja
 
Yemoja
3
3
6
2
W
5
3
14
4
W
Neith
2
0
15
9.5
W
12
4
10
4.25
W
Ah Puch
CC F0X
Ah Puch
3
2
16
5.5
L
Charybdis
Pureephat_Thong
Charybdis
5
6
0
0.83
L
Xbalanque
T0ken N J0kin
Xbalanque
0
5
3
0.3
L
Fenrir
ZailKnight
Fenrir
2
7
4
0.57
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,234
Damage
37,090
55,742
Taken
62,275
33,272
Mitigated
51,034
34,161
Healing
17,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,812
0
13,404
7,257
10,533
9,204
138
3,228
7,305
11,421
0
L
Yemoja
 
Yemoja
7,408
996
3,640
3,959
12,922
14,250
0
10,067
2,855
22,303
0
W
11,559
924
1,185
1,252
10,425
5,465
461
2,472
7,953
17,108
0
W
Neith
8,261
3,345
303
1,679
7,971
4,387
1,368
2,002
5,969
0
22,775
W
13,413
4,467
1,494
4,610
15,052
7,652
1,138
2,442
12,610
22,043
0
W
Ah Puch
CC F0X
Ah Puch
18,189
605
1,231
1,746
11,761
6,564
649
2,557
9,204
28,210
0
L
Charybdis
Pureephat_Thong
Charybdis
10,951
3,360
1,473
1,221
12,145
5,966
0
9,745
2,400
0
20,402
L
Xbalanque
T0ken N J0kin
Xbalanque
5,661
2,049
426
1,542
10,950
5,603
0
9,735
1,215
0
15,995
L
Fenrir
ZailKnight
Fenrir
7,777
1,912
644
1,232
13,415
8,126
0
9,619
3,796
0
11,097
L
5,293
1,402
1,027
2,474
12,843
17,089
0
8,807
4,036
9,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,495
Gold Earned
38,426
98
Minions Killed
125
0
Camps Cleared
0
1,004,014
Distance Traveled
882,984
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,087
735
2
0
0
223,019
0
L
Yemoja
8,680
789
40
4
0
161,652
0
W
Nox
8,992
817
13
1
0
169,208
0
W
Neith
8,416
765
35
3
0
211,567
0
W
Freya
10,174
925
18
2
0
195,753
0
W
Ah Puch
8,826
802
30
3
0
204,467
0
L
Charybdis
8,227
748
34
3
0
166,945
0
L
Xbalanque
6,990
635
31
3
0
174,576
0
L
Fenrir
7,697
700
13
1
0
174,277
1
L
Fafnir
6,832
621
7
1
0
205,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role