Player Matchup

Hera
Hera
DARKShadow1254
Hera
Level 64
God Stats
0W - 2L
1,262 SR
Queue Stats
9W - 13L
1,342 Elo+
Party 1
Chiron
Chiron
FallenXaphan
Chiron
Level 23
God Stats
1W - 1L
1,646 SR
Queue Stats
34W - 49L
1,300 Elo+
Solo
Fenrir
Fenrir
FrstyThSnwSknk
Fenrir
Level 66
God Stats
0W - 3L
1,238 SR
Queue Stats
27W - 37L
1,362 Elo+
Solo
Chernobog
Chernobog
Ibuckrook
Chernobog
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,395 Elo+
Solo
Cupid
Cupid
RuthlessFreak
Cupid
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,312 Elo+
Party 1
Team Averages
Level 45
1,429 SR
1,342 Elo+

VS

Team Averages
Level 105
1,595 SR
1,413 Elo+
Ymir
Ymir
Irish IZZY
Ymir
Level 84
God Stats
5W - 0L
1,944 SR
Queue Stats
106W - 103L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
Kagenochinoame
Sun Wukong
Level 69
God Stats
1W - 0L
1,402 SR
Queue Stats
16W - 22L
1,328 Elo+
Solo
Charybdis
Charybdis
NikoG1C23
Charybdis
Level 126
God Stats
7W - 3L
1,591 SR
Queue Stats
203W - 199L
1,526 Elo+
Solo
Olorun
Olorun
NvDeezyy
Olorun
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 70L
1,422 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
haught_sarah
Morgan Le Fay
Level 139
God Stats
4W - 3L
1,537 SR
Queue Stats
373W - 396L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
7,671
767
15,313
9,366
4,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
14
3 / 3 / 5
7,692
769
7,597
15,381
7,162
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 5
6,588
659
1,827
8,553
3,861
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
Ibuckrook
Chernobog
12
0 / 2 / 8
6,799
680
5,466
8,503
3,701
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 2 / 3
8,478
848
7,251
7,797
3,781
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 10
8,944
894
5,762
16,013
20,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Kagenochinoame
Sun Wukong
17
4 / 2 / 8
9,111
911
9,662
11,574
10,612
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
NikoG1C23
Charybdis
14
4 / 3 / 7
8,637
864
7,885
9,557
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
NvDeezyy
Olorun
17
4 / 2 / 5
9,382
938
10,453
9,456
4,650
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
haught_sarah
Morgan Le Fay
13
2 / 2 / 7
8,287
829
10,592
8,890
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
11
Kills
14
14
Deaths
11
26
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
L
Chiron
3
3
5
1.83
L
0
4
5
0.63
L
Chernobog
Ibuckrook
Chernobog
0
2
8
2
W
0
2
10
2.5
W
Sun Wukong
Kagenochinoame
Sun Wukong
4
2
8
4
W
Charybdis
NikoG1C23
Charybdis
4
3
7
2.5
W
Olorun
NvDeezyy
Olorun
4
2
5
3.25
L
6
2
3
3.75
W
Morgan Le Fay
haught_sarah
Morgan Le Fay
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,454
Damage
44,354
49,600
Taken
55,490
22,848
Mitigated
44,349
20,779
Healing
17,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,313
2,798
636
1,324
9,366
4,343
0
5,315
4,051
26,221
0
L
Chiron
7,597
2,242
2,577
5,062
15,381
7,162
0
9,321
6,060
0
15,465
L
1,827
325
373
1,023
8,553
3,861
0
3,210
5,343
0
4,331
L
Chernobog
Ibuckrook
Chernobog
5,466
2,804
854
2,066
8,503
3,701
0
6,263
2,240
0
13,059
W
5,762
378
2,457
4,669
16,013
20,523
636
2,502
13,511
19,337
0
W
Sun Wukong
Kagenochinoame
Sun Wukong
9,662
1,506
39
1,580
11,574
10,612
667
1,572
10,002
37
21,245
W
Charybdis
NikoG1C23
Charybdis
7,885
3,685
838
2,174
9,557
4,108
1,703
3,850
5,707
0
21,044
W
Olorun
NvDeezyy
Olorun
10,453
5,170
1,852
2,721
9,456
4,650
2,443
4,982
4,474
22,164
0
L
7,251
3,441
4,199
2,665
7,797
3,781
0
2,735
5,062
0
21,099
W
Morgan Le Fay
haught_sarah
Morgan Le Fay
10,592
733
167
752
8,890
4,456
646
2,407
6,483
16,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,228
Gold Earned
44,361
100
Minions Killed
124
0
Camps Cleared
0
853,282
Distance Traveled
956,305
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,671
767
28
3
0
202,496
0
L
Chiron
7,692
769
16
2
0
169,160
0
L
Fenrir
6,588
659
3
0
0
116,088
0
L
Chernobog
6,799
680
10
1
0
171,426
0
W
Ymir
8,944
894
24
2
0
195,346
4
W
Sun Wukong
9,111
911
21
2
0
214,530
1
W
Charybdis
8,637
864
26
3
0
171,990
0
W
Olorun
9,382
938
34
3
0
184,228
2
L
Cupid
8,478
848
43
4
0
194,112
0
W
Morgan Le Fay
8,287
829
19
2
0
190,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role