Player Matchup

Da Ji
Da Ji
ElNinoush
Da Ji
Level 36
God Stats
12W - 19L
1,415 SR
Queue Stats
61W - 77L
1,333 Elo+
Solo
Skadi
Skadi
Féanturi
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
XxzawesonxXFR
Chaac
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,690 Elo+
Party 1
Yemoja
Yemoja
linkotin
Yemoja
Level 28
God Stats
0W - 1L
1,121 SR
Queue Stats
1W - 1L
1,690 Elo+
Party 1
Nu Wa
Nu Wa
mccmio
Nu Wa
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 18L
1,254 Elo+
Solo
Team Averages
Level 34
1,407 SR
1,493 Elo+

VS

Team Averages
Level 79
1,453 SR
1,447 Elo+
Achilles
Achilles
DjGopnik
Achilles
Level 42
God Stats
1W - 2L
1,173 SR
Queue Stats
17W - 39L
1,354 Elo+
Solo
Danzaburou
Danzaburou
WhiteEagle98
Danzaburou
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Ymir
Ymir
Yonkou
Ymir
Level 44
God Stats
1W - 2L
1,159 SR
Queue Stats
5W - 4L
1,429 Elo+
Party 2
He Bo
He Bo
xTommy14
He Bo
Level 87
God Stats
11W - 1L
1,765 SR
Queue Stats
35W - 18L
1,529 Elo+
Party 2
Set
Set
Скамарох
Set
Level 157
God Stats
13W - 10L
1,669 SR
Queue Stats
452W - 481L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ElNinoush
Da Ji
17
16 / 7 / 1
11,600
580
21,228
20,373
10,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
Féanturi
Skadi
12
0 / 9 / 2
7,268
363
5,710
16,478
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
2 / 4 / 1
9,299
465
10,970
19,040
12,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Yemoja
linkotin
Yemoja
12
0 / 4 / 4
8,035
402
3,184
13,926
7,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
mccmio
Nu Wa
14
0 / 10 / 6
8,448
422
5,206
16,988
7,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DjGopnik
Achilles
19
7 / 3 / 5
12,670
634
21,619
19,754
20,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
WhiteEagle98
Danzaburou
17
3 / 1 / 6
10,850
543
9,947
9,993
4,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
Yonkou
Ymir
17
4 / 3 / 14
11,598
580
8,920
17,758
19,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
xTommy14
He Bo
19
13 / 4 / 1
12,795
640
15,684
12,402
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
7 / 7 / 3
11,127
556
10,717
19,613
9,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
18
Kills
34
34
Deaths
18
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Achilles
DjGopnik
Achilles
7
3
5
3.17
L
Da Ji
ElNinoush
Da Ji
16
7
1
2.36
L
Skadi
Féanturi
Skadi
0
9
2
0.11
W
Danzaburou
WhiteEagle98
Danzaburou
3
1
6
6
L
2
4
1
0.63
W
Ymir
Yonkou
Ymir
4
3
14
3.67
L
Yemoja
linkotin
Yemoja
0
4
4
0.5
L
Nu Wa
mccmio
Nu Wa
0
10
6
0.3
W
He Bo
xTommy14
He Bo
13
4
1
3.38
W
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,298
Damage
66,887
86,805
Taken
79,520
42,295
Mitigated
57,490
20,936
Healing
30,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DjGopnik
Achilles
21,619
5,258
0
10,759
19,754
20,058
350
1,588
18,166
0
89,396
L
Da Ji
ElNinoush
Da Ji
21,228
5,961
0
4,475
20,373
10,183
0
5,829
14,244
0
69,040
L
Skadi
Féanturi
Skadi
5,710
2,446
0
1,761
16,478
5,315
1,098
4,338
12,140
0
45,338
W
Danzaburou
WhiteEagle98
Danzaburou
9,947
3,376
0
5,978
9,993
4,283
2,990
933
9,060
0
70,361
L
10,970
2,856
0
5,709
19,040
12,293
309
2,052
15,810
0
67,035
W
Ymir
Yonkou
Ymir
8,920
1,483
45
2,976
17,758
19,956
275
2,096
15,662
49,438
1,388
L
Yemoja
linkotin
Yemoja
3,184
1,056
2,625
3,959
13,926
7,474
0
5,158
8,663
16,470
0
L
Nu Wa
mccmio
Nu Wa
5,206
1,781
0
2,407
16,988
7,030
0
7,072
9,804
50,182
0
W
He Bo
xTommy14
He Bo
15,684
861
0
2,457
12,402
3,904
3,456
2,238
10,164
97,083
0
W
10,717
4,025
0
8,125
19,613
9,289
1,722
1,972
17,641
0
89,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,650
Gold Earned
59,040
369
Minions Killed
610
0
Camps Cleared
0
1,730,640
Distance Traveled
1,751,525
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,670
634
165
8
0
350,054
7
L
Da Ji
11,600
580
84
4
0
366,672
4
L
Skadi
7,268
363
71
4
0
314,968
0
W
Danzaburou
10,850
543
111
6
0
353,076
1
L
Chaac
9,299
465
113
6
0
394,184
0
W
Ymir
11,598
580
67
3
0
340,706
7
L
Yemoja
8,035
402
32
2
0
358,956
4
L
Nu Wa
8,448
422
69
3
0
295,860
6
W
He Bo
12,795
640
131
7
0
353,936
4
W
Set
11,127
556
136
7
0
353,753
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role