Player Matchup

Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold IV
Aschenkueppel
Ganesha
Gold IV
Level 139
God Stats
13W - 9L
1,573 SR
Queue Stats
235W - 237L
1,431 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum V
Oskuh69
Tsukuyomi
Platinum V
Level 121
God Stats
5W - 7L
1,379 SR
Queue Stats
528W - 520L
1,495 MMR
Party 1
Kukulkan
Kukulkan
Silver IV
Swistka
Kukulkan
Silver IV
Level 45
God Stats
4W - 4L
1,356 SR
Queue Stats
29W - 34L
1,283 MMR
Solo
Cernunnos
Cernunnos
Gold II
kacknase287
Cernunnos
Gold II
Level 128
God Stats
3W - 0L
1,747 SR
Queue Stats
106W - 104L
1,408 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,511 SR
1,423 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,579 SR
1,351 MMR
Sun Wukong
Sun Wukong
Gold IV
Inoki9058
Sun Wukong
Gold IV
Level 122
God Stats
50W - 28L
1,691 SR
Queue Stats
356W - 362L
1,432 MMR
Solo
Merlin
Merlin
Gold IV
KeMo___
Merlin
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
365W - 377L
1,469 MMR
Party 3
Ymir
Ymir
Silver II
MohAbbas8599
Ymir
Silver II
Level 52
God Stats
1W - 3L
1,556 SR
Queue Stats
52W - 61L
1,444 MMR
Solo
Medusa
Medusa
Silver IV
harveyelias1
Medusa
Silver IV
Level 104
God Stats
2W - 4L
1,589 SR
Queue Stats
29W - 27L
1,320 MMR
Solo
Mercury
Mercury
Silver II
weedstar72
Mercury
Silver II
Level 124
God Stats
72W - 58L
1,558 SR
Queue Stats
261W - 271L
1,092 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
7 / 1 / 7
11,138
586
11,694
13,688
12,309
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
15
0 / 2 / 17
10,475
551
9,228
17,222
20,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Oskuh69
Tsukuyomi
18
7 / 2 / 6
11,342
597
12,262
13,792
6,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Swistka
Kukulkan
15
4 / 3 / 8
9,721
512
14,844
9,965
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
kacknase287
Cernunnos
19
13 / 1 / 3
12,033
633
22,335
20,032
9,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangKaliAgniThor

VS

Bans
PersephoneThanatosSusanoIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Inoki9058
Sun Wukong
16
3 / 3 / 2
10,530
554
5,096
19,722
13,314
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
KeMo___
Merlin
12
1 / 8 / 0
8,242
434
5,718
14,077
5,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 5 / 2
8,162
430
8,962
20,905
21,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
15
4 / 7 / 1
9,894
521
11,558
19,731
8,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
weedstar72
Mercury
12
0 / 8 / 2
8,256
435
7,326
19,601
6,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
31
Kills
9
9
Deaths
31
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
7
1
7
10.5
W
Ganesha
0
2
17
4.25
L
Sun Wukong
Inoki9058
Sun Wukong
3
3
2
1.33
L
Merlin
KeMo___
Merlin
1
8
0
0.13
L
1
5
2
0.4
W
Tsukuyomi
Oskuh69
Tsukuyomi
7
2
6
5
W
Kukulkan
Swistka
Kukulkan
4
3
8
2.67
L
Medusa
4
7
1
0.64
W
Cernunnos
kacknase287
Cernunnos
13
1
3
14.5
L
Mercury
weedstar72
Mercury
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,363
Damage
38,660
74,699
Taken
94,036
54,265
Mitigated
53,695
27,707
Healing
16,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,694
863
0
5,253
13,688
12,309
762
839
12,849
0
80,995
W
Ganesha
9,228
1,354
615
4,575
17,222
20,822
279
5,313
11,909
34,831
1,439
L
Sun Wukong
Inoki9058
Sun Wukong
5,096
1,233
0
6,038
19,722
13,314
2,179
3,293
16,317
0
71,133
L
Merlin
KeMo___
Merlin
5,718
356
0
588
14,077
5,231
0
4,237
9,628
56,081
0
L
8,962
1,401
0
1,639
20,905
21,075
0
8,345
12,254
28,228
0
W
Tsukuyomi
Oskuh69
Tsukuyomi
12,262
2,648
0
5,361
13,792
6,513
0
2,979
10,813
0
91,677
W
Kukulkan
Swistka
Kukulkan
14,844
724
0
776
9,965
4,878
1,018
3,080
6,885
61,240
0
L
Medusa
11,558
6,206
0
6,604
19,731
8,074
0
2,465
17,172
0
70,314
W
Cernunnos
kacknase287
Cernunnos
22,335
13,176
0
11,127
20,032
9,743
2,389
3,081
16,951
0
112,367
L
Mercury
weedstar72
Mercury
7,326
2,827
0
1,776
19,601
6,001
0
4,662
14,730
0
62,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,709
Gold Earned
45,084
581
Minions Killed
472
0
Camps Cleared
0
1,902,930
Distance Traveled
1,733,947
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,138
586
128
7
0
396,048
6
W
Ganesha
10,475
551
13
1
0
365,279
6
L
Sun Wukong
10,530
554
144
8
0
343,179
3
L
Merlin
8,242
434
96
5
0
334,775
5
L
Ymir
8,162
430
37
2
0
323,035
7
W
Tsukuyomi
11,342
597
141
7
0
421,170
2
W
Kukulkan
9,721
512
124
7
0
359,669
5
L
Medusa
9,894
521
104
5
0
325,945
4
W
Cernunnos
12,033
633
175
9
0
360,764
3
L
Mercury
8,256
435
91
5
0
407,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role