Player Matchup

Mercury
Mercury
ClawiLuv
Mercury
Level 67
God Stats
5W - 2L
1,763 SR
Queue Stats
111W - 102L
1,580 Elo+
Party 1
Raijin
Raijin
DelusiveLuck
Raijin
Level 87
God Stats
5W - 1L
1,971 SR
Queue Stats
119W - 45L
1,686 Elo+
Party 1
Vamana
Vamana
LiquifiedGem
Vamana
Level 147
God Stats
7W - 1L
1,818 SR
Queue Stats
127W - 53L
1,776 Elo+
Party 1
Medusa
Medusa
SimpleQuotes
Medusa
Level 48
God Stats
3W - 0L
1,770 SR
Queue Stats
154W - 53L
1,740 Elo+
Party 1
Ganesha
Ganesha
Starninjalol
Ganesha
Level 27
God Stats
3W - 0L
1,873 SR
Queue Stats
48W - 15L
1,769 Elo+
Party 1
Team Averages
Level 75
1,839 SR
1,710 Elo+

VS

Team Averages
Level 99
1,469 SR
1,453 Elo+
Shiva
Shiva
AllieMLanter
Shiva
Level 79
God Stats
20W - 15L
1,563 SR
Queue Stats
102W - 117L
1,441 Elo+
Solo
Merlin
Merlin
Tothom16
Merlin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,691 Elo+
Solo
Janus
Janus
adamdlc
Janus
Level 144
God Stats
9W - 9L
1,505 SR
Queue Stats
427W - 483L
1,343 Elo+
Solo
Mulan
Mulan
eburr2
Mulan
Level 69
God Stats
5W - 8L
1,404 SR
Queue Stats
144W - 176L
1,356 Elo+
Solo
Ullr
Ullr
guwap22
Ullr
Level 156
God Stats
4W - 8L
1,376 SR
Queue Stats
153W - 173L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ClawiLuv
Mercury
8
1 / 1 / 1
4,711
673
634
4,498
1,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
10
4 / 0 / 1
5,492
785
4,167
2,978
1,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
7
2 / 0 / 0
4,875
696
3,859
5,777
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
8
6 / 0 / 1
5,087
727
6,656
3,651
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
Starninjalol
Ganesha
7
0 / 0 / 5
4,908
701
2,651
4,790
2,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,958
565
2,894
5,354
3,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Merlin
Tothom16
Merlin
5
0 / 4 / 1
3,480
497
626
3,602
1,341
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Janus
adamdlc
Janus
6
0 / 2 / 0
3,756
537
2,576
4,466
1,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
eburr2
Mulan
5
0 / 3 / 0
3,230
461
2,629
6,590
2,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ullr
guwap22
Ullr
6
0 / 3 / 0
3,437
491
995
4,482
995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
13
Kills
0
1
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Mercury
ClawiLuv
Mercury
1
1
1
1.5
W
Raijin
4
0
1
4.5
W
Vamana
2
0
0
2
W
Medusa
6
0
1
6.5
W
Ganesha
Starninjalol
Ganesha
0
0
5
2.5
L
Merlin
Tothom16
Merlin
0
4
1
0.13
L
Janus
adamdlc
Janus
0
2
0
0
L
Mulan
eburr2
Mulan
0
3
0
0
L
Ullr
guwap22
Ullr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,967
Damage
9,720
21,694
Taken
24,494
9,289
Mitigated
9,500
7,079
Healing
4,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,894
803
108
1,767
5,354
3,374
0
0
5,354
0
16,799
W
Mercury
ClawiLuv
Mercury
634
212
0
180
4,498
1,261
0
0
4,498
0
25,015
W
Raijin
4,167
606
0
500
2,978
1,004
0
659
2,187
33,754
0
W
Vamana
3,859
1,857
0
2,265
5,777
3,484
0
1,166
4,106
0
20,197
W
Medusa
6,656
3,349
0
1,761
3,651
1,195
1,059
642
2,822
0
29,220
W
Ganesha
Starninjalol
Ganesha
2,651
702
0
2,373
4,790
2,345
277
563
3,986
12,655
2,480
L
Merlin
Tothom16
Merlin
626
80
0
420
3,602
1,341
0
2,639
963
9,256
0
L
Janus
adamdlc
Janus
2,576
486
28
1,096
4,466
1,293
0
931
3,535
16,428
0
L
Mulan
eburr2
Mulan
2,629
1,254
0
853
6,590
2,497
0
1,760
4,830
0
9,153
L
Ullr
guwap22
Ullr
995
330
0
130
4,482
995
0
1,063
3,419
0
12,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,073
Gold Earned
17,861
215
Minions Killed
111
0
Camps Cleared
0
703,229
Distance Traveled
622,545
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
3,958
565
32
5
0
125,992
0
W
Mercury
4,711
673
56
8
0
154,683
2
W
Raijin
5,492
785
63
9
0
140,540
2
W
Vamana
4,875
696
34
5
0
137,498
2
W
Medusa
5,087
727
62
9
0
130,976
1
W
Ganesha
4,908
701
0
0
0
139,532
3
L
Merlin
3,480
497
17
2
0
100,035
1
L
Janus
3,756
537
33
5
0
138,638
1
L
Mulan
3,230
461
10
1
0
125,606
1
L
Ullr
3,437
491
19
3
0
132,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role