Player Matchup

Geb
Geb
 
Geb
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
JAVI__659
Thor
Level 143
God Stats
9W - 11L
1,519 SR
Queue Stats
304W - 289L
1,499 Elo+
Party 2
Bastet
Bastet
NiKkiLoKo
Bastet
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 47L
1,509 Elo+
Solo
Neith
Neith
XX_PRoGamer_Loko
Neith
Level 121
God Stats
50W - 40L
1,606 SR
Queue Stats
594W - 599L
1,546 Elo+
Solo
Poseidon
Poseidon
rique5889
Poseidon
Level 126
God Stats
55W - 35L
1,571 SR
Queue Stats
190W - 174L
1,447 Elo+
Party 2
Team Averages
Level 129
1,539 SR
1,500 Elo+

VS

Team Averages
Level 128
1,532 SR
1,555 Elo+
Merlin
Merlin
Decim-111
Merlin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,513 Elo+
Solo
Hun Batz
Hun Batz
FlafMorris
Hun Batz
Level 149
God Stats
1W - 1L
1,338 SR
Queue Stats
10W - 17L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
TheBoss79752
Sun Wukong
Level 129
God Stats
1W - 0L
1,839 SR
Queue Stats
177W - 167L
1,576 Elo+
Party 1
Medusa
Medusa
Thunder_King1917
Medusa
Level 140
God Stats
2W - 0L
1,520 SR
Queue Stats
244W - 191L
1,629 Elo+
Party 1
Kuzenbo
Kuzenbo
Šherlok
Kuzenbo
Level 160
God Stats
1W - 1L
1,462 SR
Queue Stats
52W - 47L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 2 / 0
9,187
383
5,736
17,823
18,962
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thor
15
1 / 4 / 2
9,652
402
11,327
23,585
10,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
NiKkiLoKo
Bastet
18
1 / 3 / 1
12,034
501
14,587
28,277
19,373
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 5 / 1
10,608
442
12,175
17,090
6,969
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
rique5889
Poseidon
18
3 / 5 / 2
11,332
472
16,980
21,830
9,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Decim-111
Merlin
17
1 / 2 / 4
10,690
445
9,991
11,452
4,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
FlafMorris
Hun Batz
20
8 / 4 / 4
12,750
531
24,013
23,608
10,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
TheBoss79752
Sun Wukong
19
3 / 0 / 4
12,398
517
19,844
21,144
23,950
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

19
5 / 0 / 4
11,969
499
12,347
17,656
8,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Šherlok
Kuzenbo
16
1 / 0 / 7
10,619
442
9,716
18,240
25,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
6
Kills
18
19
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
0
0
W
Merlin
Decim-111
Merlin
1
2
4
1.5
W
Hun Batz
FlafMorris
Hun Batz
8
4
4
2.5
L
Thor
1
4
2
0.5
L
Bastet
NiKkiLoKo
Bastet
1
3
1
0.5
W
Sun Wukong
TheBoss79752
Sun Wukong
3
0
4
5
W
5
0
4
7
L
1
5
1
0.3
L
Poseidon
rique5889
Poseidon
3
5
2
0.8
W
Kuzenbo
Šherlok
Kuzenbo
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,805
Damage
75,911
108,605
Taken
92,100
65,336
Mitigated
72,396
37,188
Healing
33,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,736
503
2,615
2,856
17,823
18,962
0
4,674
12,927
29,341
6,472
W
Merlin
Decim-111
Merlin
9,991
543
191
1,149
11,452
4,545
2,533
3,386
7,868
70,689
0
W
Hun Batz
FlafMorris
Hun Batz
24,013
9,007
0
8,083
23,608
10,592
0
5,662
17,664
0
136,048
L
Thor
11,327
3,179
0
6,105
23,585
10,312
0
2,993
20,508
0
84,273
L
Bastet
NiKkiLoKo
Bastet
14,587
3,802
0
12,841
28,277
19,373
498
2,978
25,227
0
105,710
W
Sun Wukong
TheBoss79752
Sun Wukong
19,844
3,074
0
10,565
21,144
23,950
19
4,165
16,484
0
100,986
W
12,347
5,231
0
11,459
17,656
8,221
846
2,310
14,366
0
117,728
L
12,175
2,451
0
2,733
17,090
6,969
50
1,759
15,269
0
86,427
L
Poseidon
rique5889
Poseidon
16,980
2,503
0
10,038
21,830
9,720
66
6,611
14,967
106,020
0
W
Kuzenbo
Šherlok
Kuzenbo
9,716
1,798
0
2,453
18,240
25,088
0
7,000
11,113
44,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,813
Gold Earned
58,426
683
Minions Killed
708
0
Camps Cleared
0
2,245,092
Distance Traveled
2,183,954
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,187
383
53
2
0
462,956
10
W
Merlin
10,690
445
137
6
0
426,270
4
W
Hun Batz
12,750
531
165
7
0
521,993
8
L
Thor
9,652
402
108
5
0
498,523
1
L
Bastet
12,034
501
192
8
0
410,853
2
W
Sun Wukong
12,398
517
188
8
0
402,124
4
W
Medusa
11,969
499
162
7
0
428,900
6
L
Neith
10,608
442
140
6
0
419,198
8
L
Poseidon
11,332
472
190
8
0
453,562
2
W
Kuzenbo
10,619
442
56
2
0
404,667
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role