Player Matchup

Morgan Le Fay
Morgan Le Fay
Brute of War J1
Morgan Le Fay
Level 108
God Stats
105W - 99L
1,513 SR
Queue Stats
537W - 620L
1,424 Elo+
Solo
Ishtar
Ishtar
Mecca5678
Ishtar
Level 107
God Stats
3W - 14L
1,498 SR
Queue Stats
154W - 203L
1,390 Elo+
Solo
Cthulhu
Cthulhu
TryHardDad2020
Cthulhu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,299 Elo+
Solo
Team Averages
Level 85
1,504 SR
1,371 Elo+

VS

Team Averages
Level 45
1,472 SR
1,378 Elo+
Olorun
Olorun
DarkSatires
Olorun
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,343 Elo+
Party 1
Tyr
Tyr
Just_call_me_Jim
Tyr
Level 45
God Stats
11W - 10L
1,486 SR
Queue Stats
87W - 100L
1,367 Elo+
Party 1
Amaterasu
Amaterasu
ThatBoyPervySage
Amaterasu
Level 32
God Stats
3W - 6L
1,430 SR
Queue Stats
96W - 81L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Brute of War J1
Morgan Le Fay
15
2 / 3 / 1
9,389
671
16,416
11,921
6,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
Mecca5678
Ishtar
12
1 / 4 / 1
8,353
597
8,525
13,601
5,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 2
8,451
604
7,403
14,408
13,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
4 / 1 / 4
10,067
719
15,466
12,886
5,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 2 / 4
9,672
691
7,241
13,339
9,310
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amaterasu
16
2 / 0 / 7
9,779
699
10,835
11,288
8,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
10
10
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Brute of War J1
Morgan Le Fay
2
3
1
0.83
W
Olorun
4
1
4
6
W
4
2
4
3
L
Ishtar
Mecca5678
Ishtar
1
4
1
0.38
W
Amaterasu
2
0
7
5.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,344
Damage
33,542
39,930
Taken
37,513
25,133
Mitigated
24,007
10,512
Healing
6,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Brute of War J1
Morgan Le Fay
16,416
2,027
633
3,601
11,921
6,069
52
5,056
6,865
46,866
0
W
Olorun
15,466
7,884
230
2,913
12,886
5,929
2,075
9,936
2,950
46,482
3,996
W
7,241
1,353
0
1,435
13,339
9,310
0
7,505
5,834
0
28,681
L
Ishtar
Mecca5678
Ishtar
8,525
3,805
0
2,030
13,601
5,817
0
3,004
10,597
0
28,020
W
Amaterasu
10,835
4,525
0
2,206
11,288
8,768
906
6,541
4,747
0
48,895
L
7,403
991
1,864
2,384
14,408
13,247
0
6,480
7,928
16,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,193
Gold Earned
29,518
137
Minions Killed
175
0
Camps Cleared
0
727,465
Distance Traveled
833,691
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,389
671
70
5
0
249,982
4
W
Olorun
10,067
719
79
6
0
241,551
0
W
Tyr
9,672
691
40
3
0
277,549
3
L
Ishtar
8,353
597
48
3
0
236,108
6
W
Amaterasu
9,779
699
56
4
0
314,591
1
L
Cthulhu
8,451
604
19
1
0
241,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role