Player Matchup

Ao Kuang
Ao Kuang
GVIXTOXIC
Ao Kuang
Level 76
God Stats
2W - 2L
1,377 SR
Queue Stats
57W - 58L
1,461 Elo+
Party 1
Ne Zha
Ne Zha
GoBu25
Ne Zha
Level 81
God Stats
1W - 0L
1,337 SR
Queue Stats
76W - 94L
1,441 Elo+
Solo
Hercules
Hercules
Pork_chopper420
Hercules
Level 86
God Stats
4W - 3L
1,579 SR
Queue Stats
353W - 384L
1,506 Elo+
Solo
Yemoja
Yemoja
PrincessPeach7
Yemoja
Level 107
God Stats
3W - 0L
1,525 SR
Queue Stats
64W - 64L
1,471 Elo+
Solo
Scylla
Scylla
Quazzi Kato
Scylla
Level 108
God Stats
3W - 4L
1,483 SR
Queue Stats
123W - 118L
1,514 Elo+
Party 1
Team Averages
Level 92
1,460 SR
1,479 Elo+

VS

Team Averages
Level 94
1,562 SR
1,434 Elo+
Yemoja
Yemoja
 
Yemoja
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Dvov
Artemis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,443 Elo+
Party 2
Bacchus
Bacchus
OIB SHINOBI
Bacchus
Level 149
God Stats
3W - 6L
1,420 SR
Queue Stats
222W - 250L
1,397 Elo+
Solo
Tyr
Tyr
ParrkZ
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,440 Elo+
Party 2
Sun Wukong
Sun Wukong
Real ASAP Pablo
Sun Wukong
Level 107
God Stats
1W - 1L
1,891 SR
Queue Stats
35W - 48L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GVIXTOXIC
Ao Kuang
20
12 / 3 / 4
13,320
701
23,332
27,272
17,815
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ne Zha
GoBu25
Ne Zha
20
3 / 2 / 11
12,613
664
15,838
16,892
12,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
19
0 / 2 / 12
11,250
592
8,460
26,999
33,628
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
0 / 1 / 21
13,599
716
8,438
22,951
32,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
20
9 / 1 / 9
14,155
745
29,898
16,820
10,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
1 / 3 / 7
12,463
656
8,922
18,057
24,736
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Dvov
Artemis
18
2 / 8 / 5
11,786
620
31,723
20,073
9,735
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
OIB SHINOBI
Bacchus
20
2 / 3 / 6
13,414
706
21,029
20,753
43,436
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
ParrkZ
Tyr
17
0 / 6 / 3
10,783
568
5,588
23,666
24,397
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Real ASAP Pablo
Sun Wukong
18
3 / 4 / 2
11,740
618
21,631
24,485
22,414
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
31
24
Kills
8
9
Deaths
24
57
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
3
7
1.5
L
Artemis
Dvov
Artemis
2
8
5
0.56
W
Ao Kuang
GVIXTOXIC
Ao Kuang
12
3
4
4.67
W
Ne Zha
GoBu25
Ne Zha
3
2
11
4.25
L
Bacchus
OIB SHINOBI
Bacchus
2
3
6
1.67
L
Tyr
ParrkZ
Tyr
0
6
3
0.25
W
Hercules
0
2
12
3
W
0
1
21
10.5
W
Scylla
9
1
9
13.5
L
Sun Wukong
Real ASAP Pablo
Sun Wukong
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,966
Damage
88,893
110,934
Taken
107,034
106,546
Mitigated
124,718
62,023
Healing
36,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,922
2,342
8,095
4,927
18,057
24,736
499
10,058
7,999
21,885
0
L
Artemis
Dvov
Artemis
31,723
11,889
1,979
2,356
20,073
9,735
3,460
13,432
6,641
0
56,984
W
Ao Kuang
GVIXTOXIC
Ao Kuang
23,332
8,597
3,382
12,421
27,272
17,815
1,236
6,359
20,913
34,672
0
W
Ne Zha
GoBu25
Ne Zha
15,838
4,018
1,335
1,537
16,892
12,535
3,579
5,605
11,287
0
44,361
L
Bacchus
OIB SHINOBI
Bacchus
21,029
2,647
1,821
4,763
20,753
43,436
138
11,118
9,635
40,715
0
L
Tyr
ParrkZ
Tyr
5,588
1,354
661
1,734
23,666
24,397
0
13,339
10,327
92
21,598
W
Hercules
8,460
2,328
2,662
5,698
26,999
33,628
426
5,392
21,607
0
18,193
W
8,438
3,335
20,392
8,807
22,951
32,428
772
6,736
16,215
18,907
0
W
Scylla
29,898
2,694
3,509
2,280
16,820
10,140
1,291
5,951
10,869
71,158
0
L
Sun Wukong
Real ASAP Pablo
Sun Wukong
21,631
4,274
1,857
7,841
24,485
22,414
462
13,721
10,764
0
35,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,937
Gold Earned
60,186
176
Minions Killed
188
0
Camps Cleared
0
1,773,556
Distance Traveled
1,788,676
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,463
656
29
2
0
344,957
0
L
Artemis
11,786
620
57
3
0
298,994
3
W
Ao Kuang
13,320
701
25
1
0
349,352
0
W
Ne Zha
12,613
664
41
2
0
371,745
2
L
Bacchus
13,414
706
36
2
0
375,513
0
L
Tyr
10,783
568
40
2
0
369,600
0
W
Hercules
11,250
592
17
1
0
354,149
0
W
Yemoja
13,599
716
14
1
0
326,891
0
W
Scylla
14,155
745
79
4
0
371,419
0
L
Sun Wukong
11,740
618
26
1
0
399,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role