Player Matchup

Vamana
Vamana
DelightfulCoffee
Vamana
Level 34
God Stats
3W - 1L
1,802 SR
Queue Stats
12W - 9L
1,560 Elo+
Solo
Yemoja
Yemoja
IcyFury2012
Yemoja
Level 66
God Stats
5W - 5L
1,332 SR
Queue Stats
164W - 189L
1,310 Elo+
Solo
Lancelot
Lancelot
MYSTlC-_-Fusion
Lancelot
Level 75
God Stats
20W - 14L
1,507 SR
Queue Stats
39W - 36L
1,332 Elo+
Solo
Ishtar
Ishtar
T1ny_StoRm
Ishtar
Level 67
God Stats
1W - 2L
1,205 SR
Queue Stats
193W - 223L
1,308 Elo+
Solo
Anubis
Anubis
iDoItForGod_
Anubis
Level 56
God Stats
14W - 12L
1,462 SR
Queue Stats
101W - 151L
1,284 Elo+
Solo
Team Averages
Level 60
1,462 SR
1,359 Elo+

VS

Team Averages
Level 68
1,634 SR
1,324 Elo+
Ullr
Ullr
Deadman Titan
Ullr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,321 Elo+
Party 2
Pele
Pele
IXxSatoruxXI
Pele
Level 65
God Stats
5W - 4L
1,591 SR
Queue Stats
123W - 125L
1,317 Elo+
Party 1
Kukulkan
Kukulkan
KingofHearts_06
Kukulkan
Level 59
God Stats
4W - 1L
1,860 SR
Queue Stats
105W - 149L
1,271 Elo+
Solo
Thanatos
Thanatos
NUASAURUSREX
Thanatos
Level 109
God Stats
10W - 12L
1,449 SR
Queue Stats
213W - 228L
1,402 Elo+
Party 2
Ares
Ares
bloodrive345
Ares
Level 62
God Stats
2W - 2L
1,767 SR
Queue Stats
37W - 38L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 1
10,290
515
12,419
15,857
9,838
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
14
3 / 3 / 4
8,629
431
7,172
14,367
8,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
16
3 / 2 / 6
10,033
502
14,231
14,899
7,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
T1ny_StoRm
Ishtar
15
3 / 2 / 4
9,070
454
11,257
10,048
4,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Anubis
17
4 / 0 / 1
10,979
549
7,130
7,925
4,248
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
8,075
404
7,064
17,565
7,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
3 / 3 / 2
8,484
424
8,415
15,974
5,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
14
0 / 4 / 0
8,442
422
4,223
11,434
3,566
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
NUASAURUSREX
Thanatos
14
1 / 3 / 2
8,906
445
11,734
19,975
17,105
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 0 / 3
8,261
413
5,946
13,343
14,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
15
Kills
7
7
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
W
2
0
1
2.5
L
3
3
2
1.33
W
Yemoja
3
3
4
1.67
L
Kukulkan
0
4
0
0
W
Lancelot
3
2
6
3
L
Thanatos
NUASAURUSREX
Thanatos
1
3
2
0.67
W
Ishtar
T1ny_StoRm
Ishtar
3
2
4
2.5
L
0
0
3
1.5
W
Anubis
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,209
Damage
37,382
63,096
Taken
78,291
34,335
Mitigated
47,615
19,052
Healing
25,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,064
2,792
0
4,659
17,565
7,507
166
2,559
15,006
0
41,143
W
12,419
5,431
0
3,578
15,857
9,838
0
341
15,516
0
91,171
L
8,415
2,175
0
2,933
15,974
5,320
0
1,483
14,491
0
48,062
W
Yemoja
7,172
2,566
1,505
1,539
14,367
8,742
451
3,606
10,761
31,748
1,349
L
Kukulkan
4,223
568
0
2,089
11,434
3,566
0
5,120
6,314
55,439
0
W
Lancelot
14,231
4,110
180
1,448
14,899
7,004
1,446
1,014
13,885
0
78,865
L
Thanatos
NUASAURUSREX
Thanatos
11,734
2,648
0
14,048
19,975
17,105
0
2,223
17,752
0
57,012
W
Ishtar
T1ny_StoRm
Ishtar
11,257
6,679
0
4,310
10,048
4,503
362
1,890
8,158
0
57,568
L
5,946
572
0
1,424
13,343
14,117
147
2,745
10,598
36,360
0
W
Anubis
7,130
536
0
6,492
7,925
4,248
2,652
3,318
4,607
94,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,001
Gold Earned
42,168
533
Minions Killed
379
0
Camps Cleared
0
1,769,541
Distance Traveled
1,784,978
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,075
404
68
3
0
326,640
3
W
Vamana
10,290
515
145
7
0
396,379
1
L
Pele
8,484
424
76
4
0
399,800
0
W
Yemoja
8,629
431
40
2
0
310,417
1
L
Kukulkan
8,442
422
101
5
0
329,333
1
W
Lancelot
10,033
502
102
5
0
418,778
3
L
Thanatos
8,906
445
99
5
0
387,381
7
W
Ishtar
9,070
454
84
4
0
348,356
3
L
Ares
8,261
413
35
2
0
341,824
1
W
Anubis
10,979
549
162
8
0
295,611
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role