Player Matchup

Morgan Le Fay
Morgan Le Fay
CStottrocks
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,567 Elo+
Party 1
Bastet
Bastet
DrunkGeezer
Bastet
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,626 Elo+
Party 1
Atlas
Atlas
Havin
Atlas
Level 61
God Stats
0W - 1L
1,661 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 54
1,554 SR
1,564 Elo+

VS

Team Averages
Level 97
1,674 SR
1,561 Elo+
Discordia
Discordia
RJPG
Discordia
Level 106
God Stats
37W - 23L
1,736 SR
Queue Stats
219W - 206L
1,608 Elo+
Solo
Rama
Rama
SwiftWind22
Rama
Level 106
God Stats
6W - 4L
1,542 SR
Queue Stats
126W - 117L
1,528 Elo+
Party 2
Osiris
Osiris
maynep
Osiris
Level 78
God Stats
7W - 1L
1,744 SR
Queue Stats
40W - 38L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CStottrocks
Morgan Le Fay
13
0 / 6 / 2
8,040
618
4,285
11,343
6,230
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
13
2 / 6 / 2
8,462
651
9,654
14,667
7,289
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Havin
Atlas
11
2 / 4 / 2
8,806
677
6,985
17,697
23,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
RJPG
Discordia
16
5 / 1 / 9
10,694
823
16,018
7,009
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 1 / 7
11,766
905
13,971
10,908
4,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
maynep
Osiris
13
3 / 2 / 11
10,412
801
7,179
12,942
10,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
16
16
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CStottrocks
Morgan Le Fay
0
6
2
0.17
L
Bastet
2
6
2
0.5
L
Atlas
Havin
Atlas
2
4
2
0.75
W
Discordia
RJPG
Discordia
5
1
9
9.5
W
8
1
7
11.5
W
Osiris
maynep
Osiris
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,924
Damage
37,168
43,707
Taken
30,859
37,477
Mitigated
17,838
3,248
Healing
8,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CStottrocks
Morgan Le Fay
4,285
1,121
221
140
11,343
6,230
0
5,732
5,611
24,294
0
L
Bastet
9,654
3,520
0
1,183
14,667
7,289
0
4,943
9,724
0
29,076
L
Atlas
Havin
Atlas
6,985
2,859
424
1,280
17,697
23,958
0
5,364
12,333
14,605
0
W
Discordia
RJPG
Discordia
16,018
902
205
1,391
7,009
2,474
763
2,258
4,667
51,424
0
W
13,971
11,888
0
3,878
10,908
4,437
1,574
3,485
7,359
0
69,220
W
Osiris
maynep
Osiris
7,179
2,573
1,727
1,400
12,942
10,927
0
5,738
7,018
0
24,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,308
Gold Earned
32,872
80
Minions Killed
202
0
Camps Cleared
0
655,497
Distance Traveled
749,984
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,040
618
38
3
0
190,247
2
L
Bastet
8,462
651
36
3
0
252,713
6
L
Atlas
8,806
677
6
0
0
212,537
1
W
Discordia
10,694
823
71
5
0
263,345
6
W
Rama
11,766
905
103
8
0
240,082
4
W
Osiris
10,412
801
28
2
0
246,557
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role