Player Matchup

Kukulkan
Kukulkan
CmX_Clutch
Kukulkan
Level 23
God Stats
1W - 0L
1,392 SR
Queue Stats
7W - 3L
1,728 Elo+
Party 2
Scylla
Scylla
Digi40battalion
Scylla
Level 7
God Stats
1W - 0L
1,759 SR
Queue Stats
2W - 0L
1,728 Elo+
Party 2
Ullr
Ullr
Flow0477
Ullr
Level 96
God Stats
9W - 3L
1,602 SR
Queue Stats
83W - 68L
1,537 Elo+
Party 2
Merlin
Merlin
SigmaChad40
Merlin
Level 87
God Stats
3W - 0L
1,716 SR
Queue Stats
64W - 52L
1,574 Elo+
Party 2
Ymir
Ymir
yaboicamwithmeme
Ymir
Level 64
God Stats
2W - 0L
1,718 SR
Queue Stats
29W - 19L
1,618 Elo+
Party 2
Team Averages
Level 55
1,637 SR
1,637 Elo+

VS

Team Averages
Level 55
1,395 SR
1,417 Elo+
Nemesis
Nemesis
DesertOwl135
Nemesis
Level 77
God Stats
5W - 6L
1,504 SR
Queue Stats
353W - 421L
1,401 Elo+
Party 1
Ra
Ra
LazarusPhoenix
Ra
Level 49
God Stats
8W - 11L
1,407 SR
Queue Stats
207W - 277L
1,391 Elo+
Party 1
Achilles
Achilles
Tajumz
Achilles
Level 103
God Stats
31W - 54L
1,418 SR
Queue Stats
795W - 855L
1,512 Elo+
Solo
Danzaburou
Danzaburou
lll-Griffith-lll
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,383 Elo+
Party 3
Maui
Maui
temp-423362
Maui
Level 41
God Stats
0W - 2L
1,146 SR
Queue Stats
52W - 56L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CmX_Clutch
Kukulkan
20
10 / 1 / 19
13,621
1,238
21,092
10,858
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
2 / 1 / 26
11,722
1,066
15,067
7,044
3,544
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ullr
14
0 / 0 / 0
8,815
801
0
0
0
Merlin
20
26 / 2 / 9
15,577
1,416
41,297
9,437
5,121
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
2 / 3 / 28
12,981
1,180
15,564
14,193
19,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

280

VS

Team 2 Tickets

62

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DesertOwl135
Nemesis
16
1 / 6 / 4
10,891
990
8,317
19,644
7,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 7 / 5
9,602
873
6,595
13,949
4,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
Tajumz
Achilles
17
3 / 4 / 3
11,517
1,047
10,654
19,061
18,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
lll-Griffith-lll
Danzaburou
15
1 / 12 / 1
10,061
915
5,527
21,777
7,282
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 11 / 5
10,770
979
5,735
25,174
10,853
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
25
40
Kills
7
7
Deaths
40
82
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CmX_Clutch
Kukulkan
10
1
19
19.5
L
Nemesis
DesertOwl135
Nemesis
1
6
4
0.5
W
2
1
26
15
W
Ullr
0
0
0
0
L
0
7
5
0.36
W
Merlin
26
2
9
15.25
L
Achilles
Tajumz
Achilles
3
4
3
1.13
L
Danzaburou
lll-Griffith-lll
Danzaburou
1
12
1
0.13
L
2
11
5
0.41
W
2
3
28
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,020
Damage
36,828
41,532
Taken
99,605
34,246
Mitigated
48,159
4,214
Healing
6,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CmX_Clutch
Kukulkan
21,092
3,326
112
990
10,858
5,591
0
1,179
9,433
54,894
0
L
Nemesis
DesertOwl135
Nemesis
8,317
3,227
0
2,561
19,644
7,232
0
18,060
1,584
104
32,490
W
15,067
3,160
0
0
7,044
3,544
0
2,660
4,105
19,401
0
W
Ullr
0
0
0
0
0
0
0
0
0
0
0
L
6,595
222
1,016
1,172
13,949
4,792
0
13,767
182
14,615
0
W
Merlin
41,297
4,094
0
490
9,437
5,121
0
3,952
5,306
68,363
0
L
Achilles
Tajumz
Achilles
10,654
4,469
0
1,780
19,061
18,000
0
16,353
2,708
0
29,253
L
Danzaburou
lll-Griffith-lll
Danzaburou
5,527
2,730
0
305
21,777
7,282
0
20,316
1,461
0
26,442
L
5,735
1,708
0
0
25,174
10,853
0
24,524
650
10,434
0
W
15,564
4,565
576
2,046
14,193
19,990
0
4,643
9,248
21,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,716
Gold Earned
52,841
180
Minions Killed
163
5
Camps Cleared
6
822,312
Distance Traveled
918,302
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,621
1,238
100
9
1
212,597
0
L
Nemesis
10,891
990
49
4
4
212,449
0
W
Scylla
11,722
1,066
8
1
1
195,725
0
W
Ullr
8,815
801
0
0
0
0
0
L
Ra
9,602
873
14
1
0
174,365
0
W
Merlin
15,577
1,416
66
6
1
214,635
1
L
Achilles
11,517
1,047
47
4
2
195,493
0
L
Danzaburou
10,061
915
49
4
0
151,334
0
L
Maui
10,770
979
4
0
0
184,661
0
W
Ymir
12,981
1,180
6
1
2
199,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role