Player Matchup

Thoth
Thoth
MacaroniMiliped
Thoth
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 43L
1,247 Elo+
Party 1
Atlas
Atlas
MachoMonsoon
Atlas
Level 61
God Stats
2W - 4L
1,212 SR
Queue Stats
65W - 98L
1,268 Elo+
Party 1
Cernunnos
Cernunnos
TheMagicMensch
Cernunnos
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 89L
1,275 Elo+
Party 1
Team Averages
Level 39
1,404 SR
1,263 Elo+

VS

Team Averages
Level 30
1,444 SR
1,338 Elo+
Tiamat
Tiamat
Bluenitro57
Tiamat
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,225 Elo+
Party 2
Cthulhu
Cthulhu
E3dward75
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Geb
Geb
jacob11cer
Geb
Level 66
God Stats
0W - 2L
1,331 SR
Queue Stats
11W - 22L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 7
8,929
744
9,274
8,031
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 7
8,825
735
4,338
9,763
8,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
TheMagicMensch
Cernunnos
15
5 / 0 / 5
9,285
774
16,662
9,959
4,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 5 / 2
6,818
568
2,956
8,894
5,954
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
E3dward75
Cthulhu
13
1 / 3 / 1
8,032
669
5,088
13,956
12,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 2
7,474
623
4,856
13,342
8,139
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
2
5
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
5
2
0.2
L
Cthulhu
E3dward75
Cthulhu
1
3
1
0.5
W
4
4
7
1.88
W
2
1
7
5.5
W
Cernunnos
TheMagicMensch
Cernunnos
5
0
5
7.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,274
Damage
12,900
27,753
Taken
36,192
16,681
Mitigated
26,723
8,174
Healing
3,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
2,956
294
0
414
8,894
5,954
0
4,724
4,170
10,881
0
L
Cthulhu
E3dward75
Cthulhu
5,088
1,456
0
667
13,956
12,630
11
5,062
8,894
19,653
0
W
9,274
730
0
402
8,031
3,209
368
3,458
4,573
30,972
0
W
4,338
1,968
0
1,797
9,763
8,645
369
2,952
6,811
12,895
0
W
Cernunnos
TheMagicMensch
Cernunnos
16,662
8,724
0
5,975
9,959
4,827
1,363
6,510
3,449
0
40,610
L
4,856
192
488
1,910
13,342
8,139
0
3,856
9,486
18,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,039
Gold Earned
22,324
121
Minions Killed
61
0
Camps Cleared
0
611,796
Distance Traveled
604,973
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,818
568
11
1
0
168,161
0
L
Cthulhu
8,032
669
37
3
0
230,714
0
W
Thoth
8,929
744
41
3
0
218,748
1
W
Atlas
8,825
735
13
1
0
199,021
1
W
Cernunnos
9,285
774
67
6
0
194,027
0
L
Geb
7,474
623
13
1
0
206,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role