Player Matchup

Nox
Nox
PreppyChimp
Nox
Level 139
God Stats
7W - 4L
1,749 SR
Queue Stats
206W - 189L
1,516 Elo+
Party 2
King Arthur
King Arthur
Svenl
King Arthur
Level 125
God Stats
6W - 9L
1,578 SR
Queue Stats
14W - 17L
1,503 Elo+
Party 2
Rama
Rama
TheBeansMan751
Rama
Level 68
God Stats
2W - 2L
1,396 SR
Queue Stats
9W - 8L
1,503 Elo+
Party 2
Terra
Terra
blue8heart
Terra
Level 147
God Stats
4W - 1L
1,313 SR
Queue Stats
328W - 308L
1,484 Elo+
Solo
Loki
Loki
iConcha
Loki
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,410 Elo+
Party 2
Team Averages
Level 108
1,507 SR
1,483 Elo+

VS

Team Averages
Level 152
1,541 SR
1,526 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Mapxy
Kali
Level 148
God Stats
9W - 11L
1,414 SR
Queue Stats
66W - 58L
1,544 Elo+
Party 3
Atlas
Atlas
N-PsyD
Atlas
Level 154
God Stats
17W - 13L
1,623 SR
Queue Stats
193W - 205L
1,525 Elo+
Party 3
Chronos
Chronos
Shahabjoon_
Chronos
Level 139
God Stats
1W - 2L
1,629 SR
Queue Stats
128W - 88L
1,575 Elo+
Solo
Gilgamesh
Gilgamesh
luckycharms92
Gilgamesh
Level 158
God Stats
8W - 10L
1,538 SR
Queue Stats
204W - 200L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,402
525
7,904
11,165
5,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Svenl
King Arthur
16
9 / 0 / 3
10,691
668
17,421
12,533
13,967
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 1 / 2
8,520
533
4,789
8,369
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
12
1 / 0 / 6
8,343
521
3,737
15,423
12,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Loki
iConcha
Loki
13
3 / 4 / 4
8,369
523
6,615
12,607
4,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 3 / 1
7,665
479
4,862
9,272
3,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kali
Mapxy
Kali
11
1 / 5 / 3
6,901
431
5,242
16,143
7,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
N-PsyD
Atlas
12
4 / 2 / 3
7,999
500
12,342
14,007
9,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
Shahabjoon_
Chronos
14
2 / 3 / 2
8,014
501
7,525
8,623
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
luckycharms92
Gilgamesh
10
0 / 4 / 1
6,189
387
3,391
11,900
6,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
17
Kills
8
9
Deaths
17
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
1
0.5
L
Kali
Mapxy
Kali
1
5
3
0.5
L
Atlas
N-PsyD
Atlas
4
2
3
2.75
W
2
4
1
0.63
L
Chronos
Shahabjoon_
Chronos
2
3
2
1
W
King Arthur
Svenl
King Arthur
9
0
3
10.5
W
2
1
2
3
W
Terra
1
0
6
4
W
Loki
iConcha
Loki
3
4
4
1.25
L
Gilgamesh
luckycharms92
Gilgamesh
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,466
Damage
33,362
60,097
Taken
59,945
39,389
Mitigated
31,220
21,560
Healing
18,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,862
2,084
0
3,570
9,272
3,807
0
422
8,850
0
57,695
L
Kali
Mapxy
Kali
5,242
2,802
0
6,685
16,143
7,048
0
2,636
13,325
0
42,980
L
Atlas
N-PsyD
Atlas
12,342
3,404
0
4,417
14,007
9,893
0
4,576
9,238
36,790
3,615
W
7,904
501
201
1,531
11,165
5,344
232
5,949
4,984
67,417
0
L
Chronos
Shahabjoon_
Chronos
7,525
2,520
0
658
8,623
3,720
0
2,774
5,735
62,624
0
W
King Arthur
Svenl
King Arthur
17,421
2,684
0
1,770
12,533
13,967
76
1,798
10,095
0
80,913
W
4,789
3,751
0
4,256
8,369
2,949
1,308
2,429
5,940
0
60,130
W
Terra
3,737
785
3,576
5,502
15,423
12,227
240
5,989
9,334
24,363
0
W
Loki
iConcha
Loki
6,615
1,682
0
4,724
12,607
4,902
0
2,827
9,694
0
56,456
L
Gilgamesh
luckycharms92
Gilgamesh
3,391
1,040
0
2,722
11,900
6,752
0
702
11,156
0
29,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,325
Gold Earned
36,768
487
Minions Killed
406
0
Camps Cleared
0
1,589,840
Distance Traveled
1,363,007
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,665
479
106
7
0
242,877
4
L
Kali
6,901
431
76
5
0
287,243
2
L
Atlas
7,999
500
39
2
0
298,565
4
W
Nox
8,402
525
112
7
0
280,897
5
L
Chronos
8,014
501
129
8
0
289,473
6
W
King Arthur
10,691
668
130
8
0
343,324
3
W
Rama
8,520
533
107
7
0
302,831
3
W
Terra
8,343
521
45
3
0
326,876
6
W
Loki
8,369
523
93
6
0
335,912
7
L
Gilgamesh
6,189
387
56
4
0
244,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role