Player Matchup

Da Ji
Da Ji
ANGRYlittleInch
Da Ji
Level 29
God Stats
1W - 1L
1,712 SR
Queue Stats
128W - 131L
1,426 Elo+
Party 2
Hachiman
Hachiman
AzureFae
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
Bookley
Ao Kuang
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Chaac
Chaac
Renegade1195
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Nox
Nox
aerilious
Nox
Level 125
God Stats
4W - 9L
1,311 SR
Queue Stats
314W - 346L
1,414 Elo+
Party 2
Team Averages
Level 52
1,505 SR
1,468 Elo+

VS

Team Averages
Level 95
1,648 SR
1,525 Elo+
Agni
Agni
Astoriaあ
Agni
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 29L
1,575 Elo+
Party 1
Cernunnos
Cernunnos
BarRoomHero27
Cernunnos
Level 133
God Stats
4W - 2L
1,597 SR
Queue Stats
313W - 318L
1,445 Elo+
Solo
Bellona
Bellona
DsxDarthVader
Bellona
Level 140
God Stats
1W - 0L
1,821 SR
Queue Stats
69W - 48L
1,584 Elo+
Party 1
Fenrir
Fenrir
Fetobisco
Fenrir
Level 49
God Stats
3W - 2L
1,635 SR
Queue Stats
32W - 23L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
IIRevan
Cthulhu
Level 28
God Stats
3W - 1L
1,685 SR
Queue Stats
17W - 15L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 5
9,493
791
11,301
14,203
7,293
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
AzureFae
Hachiman
14
2 / 8 / 4
8,075
673
8,806
14,039
6,282
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
Bookley
Ao Kuang
16
7 / 8 / 4
9,617
801
12,210
18,513
11,691
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 8 / 6
7,569
631
7,188
20,158
18,762
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
2 / 7 / 6
9,055
755
8,322
11,908
6,268
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 18
10,271
856
16,942
15,195
6,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
BarRoomHero27
Cernunnos
17
6 / 2 / 20
10,212
851
15,339
10,175
5,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
18
12 / 3 / 20
12,050
1,004
11,603
16,788
18,335
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Fetobisco
Fenrir
17
9 / 3 / 15
10,844
904
15,165
11,932
8,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
IIRevan
Cthulhu
18
4 / 3 / 28
10,226
852
10,236
14,710
24,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
139
15
Kills
38
39
Deaths
15
25
Assists
101
Player
Kills
Deaths
Assists
KDA
L
4
8
5
0.81
W
7
4
18
4
L
Hachiman
AzureFae
Hachiman
2
8
4
0.5
W
Cernunnos
BarRoomHero27
Cernunnos
6
2
20
8
L
Ao Kuang
Bookley
Ao Kuang
7
8
4
1.13
W
Bellona
12
3
20
7.33
W
Fenrir
Fetobisco
Fenrir
9
3
15
5.5
W
Cthulhu
IIRevan
Cthulhu
4
3
28
6
L
0
8
6
0.38
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,827
Damage
69,285
78,821
Taken
68,800
50,296
Mitigated
63,599
14,492
Healing
26,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,301
1,398
1,766
1,783
14,203
7,293
0
5,046
8,662
0
18,079
W
16,942
1,045
1,776
5,213
15,195
6,926
1,439
4,401
10,794
31,776
0
L
Hachiman
AzureFae
Hachiman
8,806
5,149
685
1,706
14,039
6,282
0
4,641
8,996
0
16,422
W
Cernunnos
BarRoomHero27
Cernunnos
15,339
5,410
300
2,432
10,175
5,337
2,575
3,194
6,981
0
36,450
L
Ao Kuang
Bookley
Ao Kuang
12,210
3,463
0
4,524
18,513
11,691
0
6,746
11,105
18,274
0
W
Bellona
11,603
3,194
4,168
4,299
16,788
18,335
1,320
4,092
12,696
1,142
21,341
W
Fenrir
Fetobisco
Fenrir
15,165
3,131
2,621
3,790
11,932
8,989
2,321
4,565
7,367
0
21,756
W
Cthulhu
IIRevan
Cthulhu
10,236
902
1,732
591
14,710
24,012
558
4,280
10,430
23,619
0
L
7,188
756
84
2,757
20,158
18,762
0
6,103
13,474
0
16,985
L
8,322
614
502
685
11,908
6,268
52
3,499
8,081
18,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,809
Gold Earned
53,603
82
Minions Killed
143
0
Camps Cleared
0
953,527
Distance Traveled
1,160,631
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,493
791
12
1
0
173,960
0
W
Agni
10,271
856
33
3
0
227,399
0
L
Hachiman
8,075
673
14
1
0
191,159
2
W
Cernunnos
10,212
851
52
4
0
195,213
0
L
Ao Kuang
9,617
801
14
1
0
188,957
2
W
Bellona
12,050
1,004
15
1
0
242,555
1
W
Fenrir
10,844
904
17
1
0
258,156
3
W
Cthulhu
10,226
852
26
2
0
237,308
3
L
Chaac
7,569
631
20
2
0
204,727
0
L
Nox
9,055
755
22
2
0
194,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role