Player Matchup

Cthulhu
Cthulhu
CaptainAfrica94
Cthulhu
Level 85
God Stats
3W - 1L
1,772 SR
Queue Stats
65W - 64L
1,478 Elo+
Party 1
Mulan
Mulan
Segi Adrian
Mulan
Level 89
God Stats
43W - 43L
1,507 SR
Queue Stats
593W - 512L
1,414 Elo+
Party 3
Izanami
Izanami
SteelersNati0n4
Izanami
Level 37
God Stats
44W - 28L
1,593 SR
Queue Stats
156W - 138L
1,423 Elo+
Party 3
Fenrir
Fenrir
TheF0X6154
Fenrir
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 34L
1,417 Elo+
Party 1
He Bo
He Bo
TheMuff1nM4n56
He Bo
Level 129
God Stats
1W - 1L
1,798 SR
Queue Stats
82W - 106L
1,430 Elo+
Party 1
Team Averages
Level 78
1,634 SR
1,432 Elo+

VS

Team Averages
Level 108
1,664 SR
1,430 Elo+
Neith
Neith
Alxheimers
Neith
Level 88
God Stats
2W - 0L
1,700 SR
Queue Stats
56W - 41L
1,426 Elo+
Party 2
Erlang Shen
Erlang Shen
Astral Ranger
Erlang Shen
Level 154
God Stats
2W - 2L
1,466 SR
Queue Stats
277W - 288L
1,420 Elo+
Solo
Cu Chulainn
Cu Chulainn
Calm Relaxed
Cu Chulainn
Level 44
God Stats
9W - 3L
1,897 SR
Queue Stats
17W - 20L
1,395 Elo+
Party 2
Kukulkan
Kukulkan
Ilovejoust
Kukulkan
Level 148
God Stats
1W - 1L
1,740 SR
Queue Stats
27W - 28L
1,465 Elo+
Party 2
Khepri
Khepri
This ls Epic
Khepri
Level 108
God Stats
8W - 2L
1,519 SR
Queue Stats
78W - 66L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,837
402
4,801
16,449
12,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 1 / 2
9,148
538
16,336
20,484
20,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

12
2 / 4 / 0
7,713
454
5,050
14,035
4,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
TheF0X6154
Fenrir
11
1 / 6 / 2
7,091
417
6,175
16,096
6,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 4 / 2
7,814
460
9,810
9,434
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 0 / 7
9,609
565
9,454
9,679
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Astral Ranger
Erlang Shen
15
2 / 2 / 12
8,992
529
9,146
16,804
11,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
Calm Relaxed
Cu Chulainn
13
2 / 3 / 5
8,671
510
14,748
19,201
15,463
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
Ilovejoust
Kukulkan
16
9 / 2 / 4
10,391
611
15,721
6,415
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
13
4 / 2 / 9
9,346
550
6,316
17,063
19,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
9
Kills
19
19
Deaths
9
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Neith
2
0
7
5.5
W
Erlang Shen
Astral Ranger
Erlang Shen
2
2
12
4
W
Cu Chulainn
Calm Relaxed
Cu Chulainn
2
3
5
1.5
L
0
4
3
0.38
W
Kukulkan
Ilovejoust
Kukulkan
9
2
4
5.5
L
3
1
2
4
L
2
4
0
0.5
L
Fenrir
TheF0X6154
Fenrir
1
6
2
0.33
L
3
4
2
1
W
Khepri
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,172
Damage
55,385
76,498
Taken
69,162
47,677
Mitigated
55,146
22,299
Healing
17,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
9,454
4,014
0
5,272
9,679
4,769
3,886
2,267
7,360
0
88,507
W
Erlang Shen
Astral Ranger
Erlang Shen
9,146
4,786
0
6,702
16,804
11,299
314
3,324
13,363
0
79,898
W
Cu Chulainn
Calm Relaxed
Cu Chulainn
14,748
3,002
0
1,265
19,201
15,463
312
2,290
16,097
7,229
45,263
L
4,801
865
232
1,528
16,449
12,753
0
5,121
11,328
16,593
0
W
Kukulkan
Ilovejoust
Kukulkan
15,721
772
0
490
6,415
4,078
1,791
3,165
3,250
77,662
0
L
16,336
3,160
0
12,480
20,484
20,180
0
3,547
16,937
0
72,338
L
5,050
3,540
0
4,927
14,035
4,737
0
6,101
7,934
0
61,509
L
Fenrir
TheF0X6154
Fenrir
6,175
2,256
0
1,546
16,096
6,784
0
6,315
9,781
0
44,344
L
9,810
786
105
1,481
9,434
3,223
0
2,810
6,624
50,043
0
W
Khepri
6,316
912
485
3,613
17,063
19,537
242
4,312
12,650
25,357
2,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,603
Gold Earned
47,009
396
Minions Killed
511
0
Camps Cleared
0
1,536,624
Distance Traveled
1,583,446
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,609
565
150
9
0
282,448
5
W
Erlang Shen
8,992
529
106
6
0
377,755
0
W
Cu Chulainn
8,671
510
80
5
0
312,052
4
L
Cthulhu
6,837
402
28
2
0
317,541
7
W
Kukulkan
10,391
611
134
8
0
306,813
5
L
Mulan
9,148
538
132
8
0
315,441
2
L
Izanami
7,713
454
98
6
0
282,387
1
L
Fenrir
7,091
417
59
3
0
325,552
0
L
He Bo
7,814
460
79
5
0
295,703
4
W
Khepri
9,346
550
41
2
0
304,378
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role