Player Matchup

Hercules
Hercules
Apoknow
Hercules
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,486 Elo+
Party 1
Guan Yu
Guan Yu
Pir0mpetinha
Guan Yu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,580 Elo+
Party 1
Vamana
Vamana
Zarapinga
Vamana
Level 148
God Stats
4W - 1L
1,512 SR
Queue Stats
32W - 30L
1,512 Elo+
Party 1
Team Averages
Level 135
1,504 SR
1,526 Elo+

VS

Team Averages
Level 116
1,552 SR
1,450 Elo+
Hercules
Hercules
Graunebel
Hercules
Level 158
God Stats
0W - 4L
1,613 SR
Queue Stats
64W - 61L
1,475 Elo+
Party 2
Discordia
Discordia
Lucho133MF
Discordia
Level 67
God Stats
1W - 2L
1,440 SR
Queue Stats
6W - 12L
1,340 Elo+
Party 2
Heimdallr
Heimdallr
santino2121
Heimdallr
Level 122
God Stats
4W - 7L
1,602 SR
Queue Stats
67W - 57L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Apoknow
Hercules
18
1 / 2 / 10
12,892
645
14,683
28,765
28,456
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Guan Yu
Pir0mpetinha
Guan Yu
19
2 / 2 / 9
12,953
648
12,514
23,543
24,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
Zarapinga
Vamana
20
9 / 1 / 2
15,530
777
23,570
29,115
29,898
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Graunebel
Hercules
16
1 / 3 / 4
12,456
623
13,661
24,375
33,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Lucho133MF
Discordia
16
1 / 4 / 3
12,180
609
18,967
9,226
3,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
santino2121
Heimdallr
17
3 / 5 / 2
12,925
646
23,840
23,937
13,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
12
Kills
5
5
Deaths
12
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
Apoknow
Hercules
1
2
10
3
L
Hercules
Graunebel
Hercules
1
3
4
1
L
Discordia
Lucho133MF
Discordia
1
4
3
0.63
W
Guan Yu
Pir0mpetinha
Guan Yu
2
2
9
3.25
W
Vamana
Zarapinga
Vamana
9
1
2
10
L
Heimdallr
santino2121
Heimdallr
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,767
Damage
56,468
81,423
Taken
57,538
82,391
Mitigated
51,296
38,311
Healing
15,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Apoknow
Hercules
14,683
2,248
0
11,780
28,765
28,456
1,375
6,393
22,372
122
40,293
L
Hercules
Graunebel
Hercules
13,661
3,090
1,118
9,974
24,375
33,786
15
1,832
21,496
0
30,377
L
Discordia
Lucho133MF
Discordia
18,967
175
0
821
9,226
3,959
0
432
8,659
57,944
0
W
Guan Yu
Pir0mpetinha
Guan Yu
12,514
898
3,873
9,385
23,543
24,037
1,551
8,851
14,692
95
56,874
W
Vamana
Zarapinga
Vamana
23,570
11,991
2,349
10,924
29,115
29,898
997
4,073
25,042
7,989
105,175
L
Heimdallr
santino2121
Heimdallr
23,840
11,627
0
3,901
23,937
13,551
477
992
22,705
0
75,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,375
Gold Earned
37,561
231
Minions Killed
190
0
Camps Cleared
0
1,368,659
Distance Traveled
1,150,204
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,892
645
54
3
0
456,459
3
L
Hercules
12,456
623
20
1
0
434,790
6
L
Discordia
12,180
609
71
4
0
363,937
0
W
Guan Yu
12,953
648
71
4
0
430,843
2
W
Vamana
15,530
777
106
5
0
481,357
8
L
Heimdallr
12,925
646
99
5
0
351,477
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role