Player Matchup

Guan Yu
Guan Yu
BeHineJA
Guan Yu
Level 105
God Stats
1W - 3L
1,538 SR
Queue Stats
64W - 81L
1,430 Elo+
Solo
Janus
Janus
Hersheys Candy
Janus
Level 66
God Stats
4W - 8L
1,429 SR
Queue Stats
386W - 401L
1,444 Elo+
Solo
Athena
Athena
Mango HabaneDro
Athena
Level 128
God Stats
8W - 4L
1,818 SR
Queue Stats
387W - 392L
1,450 Elo+
Party 3
Bastet
Bastet
TX BamBam18
Bastet
Level 115
God Stats
3W - 2L
1,582 SR
Queue Stats
590W - 592L
1,514 Elo+
Party 3
Serqet
Serqet
Ujosu
Serqet
Level 160
God Stats
1W - 1L
1,726 SR
Queue Stats
277W - 312L
1,462 Elo+
Solo
Team Averages
Level 115
1,619 SR
1,460 Elo+

VS

Team Averages
Level 106
1,560 SR
1,404 Elo+
Chaac
Chaac
GhostofAWorm
Chaac
Level 128
God Stats
1W - 0L
1,788 SR
Queue Stats
5W - 11L
1,301 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jackrd10
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,266 SR
Queue Stats
4W - 8L
1,266 Elo+
Party 1
Fenrir
Fenrir
SPARTANGODZILA
Fenrir
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
allenelric
Cthulhu
Level 109
God Stats
8W - 7L
1,489 SR
Queue Stats
202W - 217L
1,480 Elo+
Party 2
Ra
Ra
mailo666
Ra
Level 89
God Stats
2W - 0L
1,757 SR
Queue Stats
111W - 117L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BeHineJA
Guan Yu
16
0 / 4 / 11
9,615
601
6,384
30,191
42,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 7 / 5
10,275
642
30,739
20,638
9,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
4 / 4 / 9
9,821
614
15,134
33,827
22,574
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
18
4 / 3 / 8
10,193
637
17,931
18,509
9,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Serqet
Ujosu
Serqet
17
2 / 5 / 12
10,574
661
10,728
23,137
38,027
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 19
11,380
711
26,262
23,076
16,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Jackrd10
Ah Muzen Cab
20
5 / 2 / 10
11,613
726
26,345
18,525
9,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
4 / 6 / 7
10,251
641
10,537
15,996
8,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
allenelric
Cthulhu
20
6 / 1 / 13
11,774
736
28,943
30,709
32,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 4 / 13
12,120
758
25,944
17,942
9,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
85
16
Kills
23
23
Deaths
16
45
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BeHineJA
Guan Yu
0
4
11
1.38
W
1
3
19
3.5
L
6
7
5
1.21
W
Ah Muzen Cab
Jackrd10
Ah Muzen Cab
5
2
10
5
L
4
4
9
2.13
W
4
6
7
1.25
L
Bastet
4
3
8
2.67
L
Serqet
Ujosu
Serqet
2
5
12
1.6
W
Cthulhu
allenelric
Cthulhu
6
1
13
12.5
W
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,916
Damage
118,031
126,302
Taken
106,248
122,084
Mitigated
75,746
50,787
Healing
61,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BeHineJA
Guan Yu
6,384
270
13,889
10,979
30,191
42,451
0
11,380
18,193
0
11,062
W
26,262
3,668
1,477
7,388
23,076
16,210
4,014
9,421
13,397
0
56,635
L
30,739
1,546
1,967
2,612
20,638
9,808
0
9,970
10,155
58,205
0
W
Ah Muzen Cab
Jackrd10
Ah Muzen Cab
26,345
10,325
1,043
6,777
18,525
9,499
2,838
7,721
10,708
0
41,312
L
15,134
1,063
1,509
10,569
33,827
22,574
0
14,641
18,873
28,704
0
W
10,537
3,010
1,412
2,773
15,996
8,421
773
7,446
8,406
0
11,172
L
Bastet
17,931
4,997
1,582
3,731
18,509
9,224
0
6,688
11,562
0
26,803
L
Serqet
Ujosu
Serqet
10,728
1,834
1,171
2,778
23,137
38,027
0
9,726
12,632
0
14,103
W
Cthulhu
allenelric
Cthulhu
28,943
1,382
5,773
15,632
30,709
32,055
173
14,903
15,641
42,366
0
W
25,944
2,198
10,372
8,428
17,942
9,561
342
6,382
11,254
47,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,478
Gold Earned
57,138
129
Minions Killed
220
0
Camps Cleared
0
1,444,600
Distance Traveled
1,563,757
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,615
601
13
1
0
301,189
0
W
Chaac
11,380
711
72
5
0
302,838
0
L
Janus
10,275
642
65
4
0
214,843
4
W
Ah Muzen Cab
11,613
726
42
3
0
289,458
0
L
Athena
9,821
614
25
2
0
288,668
5
W
Fenrir
10,251
641
5
0
0
323,090
0
L
Bastet
10,193
637
15
1
0
338,107
1
L
Serqet
10,574
661
11
1
0
301,793
0
W
Cthulhu
11,774
736
33
2
0
331,754
1
W
Ra
12,120
758
68
4
0
316,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role