Player Matchup

Sol
Sol
ChikiNuggee
Sol
Level 69
God Stats
2W - 2L
1,567 SR
Queue Stats
31W - 70L
1,312 Elo+
Party 1
Fenrir
Fenrir
KyloGains
Fenrir
Level 120
God Stats
1W - 1L
1,748 SR
Queue Stats
31W - 72L
1,306 Elo+
Party 1
Mulan
Mulan
LucyBam
Mulan
Level 89
God Stats
0W - 1L
1,364 SR
Queue Stats
12W - 25L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
MoriMeMyers
Cthulhu
Level 125
God Stats
2W - 13L
1,418 SR
Queue Stats
32W - 70L
1,322 Elo+
Party 1
Danzaburou
Danzaburou
oALASKAN MANo
Danzaburou
Level 115
God Stats
4W - 12L
1,523 SR
Queue Stats
19W - 49L
1,300 Elo+
Party 1
Team Averages
Level 104
1,524 SR
1,331 Elo+

VS

Team Averages
Level 134
1,536 SR
1,491 Elo+
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
TH3 TH3RM1N4T0R
Achilles
Level 122
God Stats
2W - 1L
1,785 SR
Queue Stats
130W - 152L
1,490 Elo+
Solo
Terra
Terra
cAc Marley
Terra
Level 145
God Stats
2W - 1L
1,483 SR
Queue Stats
90W - 84L
1,521 Elo+
Solo
Baron Samedi
Baron Samedi
comicboi16
Baron Samedi
Level 98
God Stats
8W - 11L
1,488 SR
Queue Stats
62W - 81L
1,491 Elo+
Solo
Neith
Neith
xeniasaga
Neith
Level 145
God Stats
7W - 11L
1,426 SR
Queue Stats
56W - 64L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 6
10,416
613
9,778
17,064
6,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
KyloGains
Fenrir
19
2 / 1 / 3
11,852
697
11,310
25,866
21,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
LucyBam
Mulan
19
5 / 4 / 6
12,502
735
19,655
25,512
26,814
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
MoriMeMyers
Cthulhu
19
2 / 6 / 7
11,764
692
16,795
23,402
28,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
oALASKAN MANo
Danzaburou
19
4 / 6 / 6
12,089
711
14,431
21,348
9,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
9 / 5 / 8
13,520
795
28,007
19,839
10,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
20
5 / 1 / 11
13,052
768
18,800
24,702
32,548
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
18
1 / 3 / 9
12,482
734
11,590
25,261
39,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
comicboi16
Baron Samedi
20
6 / 4 / 8
12,906
759
19,773
16,581
13,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
xeniasaga
Neith
20
2 / 0 / 7
14,000
824
17,220
13,413
7,620
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
66
13
Kills
23
23
Deaths
13
28
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
5
8
2.6
L
0
6
6
0.5
L
Fenrir
KyloGains
Fenrir
2
1
3
3.5
L
Mulan
LucyBam
Mulan
5
4
6
2
L
Cthulhu
MoriMeMyers
Cthulhu
2
6
7
0.92
W
Achilles
5
1
11
10.5
W
Terra
1
3
9
1.83
W
Baron Samedi
comicboi16
Baron Samedi
6
4
8
2.5
L
Danzaburou
oALASKAN MANo
Danzaburou
4
6
6
1.17
W
Neith
xeniasaga
Neith
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,969
Damage
95,390
113,192
Taken
99,796
92,826
Mitigated
102,965
17,119
Healing
29,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
28,007
5,860
0
3,011
19,839
10,142
2,220
3,167
16,154
0
58,294
L
9,778
3,759
0
3,105
17,064
6,474
973
4,910
12,154
32,530
2,167
L
Fenrir
KyloGains
Fenrir
11,310
1,948
0
2,214
25,866
21,883
0
4,256
21,610
121
53,841
L
Mulan
LucyBam
Mulan
19,655
2,023
0
4,094
25,512
26,814
416
6,765
18,747
930
32,940
L
Cthulhu
MoriMeMyers
Cthulhu
16,795
396
1,629
1,886
23,402
28,562
80
7,707
15,695
39,290
0
W
Achilles
18,800
3,025
0
3,358
24,702
32,548
1,498
8,747
15,221
55
45,222
W
Terra
11,590
671
3,547
5,142
25,261
39,075
820
7,970
16,440
27,800
0
W
Baron Samedi
comicboi16
Baron Samedi
19,773
1,013
4,645
4,734
16,581
13,580
2,529
3,630
12,640
45,188
0
L
Danzaburou
oALASKAN MANo
Danzaburou
14,431
4,379
0
4,191
21,348
9,093
503
7,780
13,568
0
50,081
W
Neith
xeniasaga
Neith
17,220
3,598
0
5,307
13,413
7,620
4,749
1,392
11,881
0
92,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,623
Gold Earned
65,960
287
Minions Killed
346
0
Camps Cleared
0
1,649,743
Distance Traveled
1,807,124
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,520
795
64
4
0
352,233
3
L
Sol
10,416
613
45
3
0
325,659
0
L
Fenrir
11,852
697
80
5
0
358,082
0
L
Mulan
12,502
735
38
2
0
327,983
1
L
Cthulhu
11,764
692
42
2
0
342,950
3
W
Achilles
13,052
768
52
3
0
422,604
0
W
Terra
12,482
734
37
2
0
352,556
2
W
Baron Samedi
12,906
759
55
3
0
333,260
1
L
Danzaburou
12,089
711
82
5
0
295,069
1
W
Neith
14,000
824
138
8
0
346,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role