Player Matchup

Ishtar
Ishtar
Phantom770
Ishtar
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,352 Elo+
Party 2
Sobek
Sobek
ZaneBD
Sobek
Level 27
God Stats
12W - 4L
1,834 SR
Queue Stats
25W - 6L
1,889 Elo+
Party 2
Hun Batz
Hun Batz
pitaboys2
Hun Batz
Level 105
God Stats
1W - 1L
1,617 SR
Queue Stats
270W - 277L
1,431 Elo+
Party 2
Team Averages
Level 51
1,650 SR
1,557 Elo+

VS

Team Averages
Level 91
1,532 SR
1,408 Elo+
Neith
Neith
SPARTANGODZILA
Neith
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,245 Elo+
Party 1
Discordia
Discordia
allenelric
Discordia
Level 109
God Stats
7W - 3L
1,567 SR
Queue Stats
42W - 45L
1,518 Elo+
Party 1
Hercules
Hercules
mailo666
Hercules
Level 89
God Stats
6W - 5L
1,529 SR
Queue Stats
17W - 22L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Phantom770
Ishtar
10
0 / 9 / 2
6,626
663
4,825
13,220
5,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
ZaneBD
Sobek
11
0 / 7 / 3
7,467
747
3,115
16,977
14,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
pitaboys2
Hun Batz
11
2 / 8 / 0
7,679
768
6,834
12,325
5,103
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 14
8,740
874
6,391
6,623
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
allenelric
Discordia
14
6 / 1 / 15
8,660
866
13,715
5,160
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
mailo666
Hercules
15
12 / 2 / 11
9,664
966
14,173
14,876
11,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
64
2
Kills
24
24
Deaths
4
5
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Phantom770
Ishtar
0
9
2
0.11
W
6
1
14
13
L
Sobek
ZaneBD
Sobek
0
7
3
0.21
W
Discordia
allenelric
Discordia
6
1
15
13.5
W
Hercules
mailo666
Hercules
12
2
11
8.75
L
Hun Batz
pitaboys2
Hun Batz
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,774
Damage
34,279
42,522
Taken
26,659
24,218
Mitigated
15,980
3,210
Healing
7,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Phantom770
Ishtar
4,825
2,856
0
965
13,220
5,084
0
2,874
9,866
0
12,655
W
6,391
1,413
0
2,090
6,623
2,750
819
1,207
5,416
0
20,293
L
Sobek
ZaneBD
Sobek
3,115
259
0
2,245
16,977
14,031
0
6,441
10,102
10,481
0
W
Discordia
allenelric
Discordia
13,715
1,809
145
645
5,160
1,946
393
576
4,584
38,346
0
W
Hercules
mailo666
Hercules
14,173
5,765
0
4,206
14,876
11,284
0
1,444
13,432
0
30,261
L
Hun Batz
pitaboys2
Hun Batz
6,834
1,972
0
0
12,325
5,103
0
4,424
7,771
0
23,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,772
Gold Earned
27,064
75
Minions Killed
120
0
Camps Cleared
0
486,852
Distance Traveled
562,224
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,626
663
20
2
0
151,964
0
W
Neith
8,740
874
32
3
0
184,693
0
L
Sobek
7,467
747
14
1
0
174,054
0
W
Discordia
8,660
866
49
5
0
180,504
3
W
Hercules
9,664
966
39
4
0
197,027
1
L
Hun Batz
7,679
768
41
4
0
160,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role