Player Matchup

He Bo
He Bo
CORYBOY227
He Bo
Level 105
God Stats
4W - 2L
1,807 SR
Queue Stats
303W - 313L
1,433 Elo+
Party 2
King Arthur
King Arthur
Chrisxzz_150
King Arthur
Level 66
God Stats
4W - 2L
1,492 SR
Queue Stats
70W - 67L
1,406 Elo+
Party 1
Ah Puch
Ah Puch
Dino_Lui
Ah Puch
Level 155
God Stats
3W - 3L
1,482 SR
Queue Stats
106W - 118L
1,417 Elo+
Party 1
Neith
Neith
I TML Zonic
Neith
Level 83
God Stats
6W - 7L
1,488 SR
Queue Stats
167W - 182L
1,441 Elo+
Party 2
Sylvanus
Sylvanus
MJ 0R LBJ
Sylvanus
Level 106
God Stats
3W - 2L
1,501 SR
Queue Stats
259W - 278L
1,372 Elo+
Party 2
Team Averages
Level 103
1,554 SR
1,414 Elo+

VS

Team Averages
Level 111
1,563 SR
1,443 Elo+
Hera
Hera
Erock5-5
Hera
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
F4C3xL355
Mercury
Level 117
God Stats
6W - 4L
1,567 SR
Queue Stats
45W - 37L
1,476 Elo+
Solo
Achilles
Achilles
KrakenSizzle
Achilles
Level 118
God Stats
5W - 6L
1,539 SR
Queue Stats
132W - 135L
1,415 Elo+
Solo
Artio
Artio
Makomatters
Artio
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,422 Elo+
Solo
Neith
Neith
Those Penguins
Neith
Level 122
God Stats
3W - 2L
1,708 SR
Queue Stats
176W - 192L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
6
0 / 0 / 1
3,590
718
345
2,301
478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Chrisxzz_150
King Arthur
6
1 / 1 / 0
3,966
793
1,579
2,879
1,084
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Dino_Lui
Ah Puch
6
1 / 0 / 0
3,823
765
2,366
1,125
288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
4 / 0 / 1
3,817
763
2,390
2,756
904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
MJ 0R LBJ
Sylvanus
6
1 / 0 / 4
3,685
737
1,415
2,321
1,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
3
0 / 3 / 0
2,604
521
1,726
2,950
512
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
F4C3xL355
Mercury
5
0 / 1 / 1
3,249
650
228
3,890
991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
KrakenSizzle
Achilles
5
1 / 1 / 0
3,312
662
1,676
3,162
1,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

2
0 / 1 / 0
2,540
508
156
1,424
372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 1 / 1
3,306
661
528
2,396
1,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
1
1
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
0
0
1
0.5
W
King Arthur
Chrisxzz_150
King Arthur
1
1
0
1
W
Ah Puch
Dino_Lui
Ah Puch
1
0
0
1
L
Hera
0
3
0
0
L
Mercury
F4C3xL355
Mercury
0
1
1
0.5
W
4
0
1
4.5
L
Achilles
KrakenSizzle
Achilles
1
1
0
1
W
Sylvanus
MJ 0R LBJ
Sylvanus
1
0
4
3
L
0
1
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,095
Damage
4,314
11,382
Taken
13,822
3,755
Mitigated
4,635
5,154
Healing
2,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
345
85
0
1,755
2,301
478
0
0
2,268
12,748
0
W
King Arthur
Chrisxzz_150
King Arthur
1,579
373
0
360
2,879
1,084
0
0
2,637
0
16,638
W
Ah Puch
Dino_Lui
Ah Puch
2,366
117
0
166
1,125
288
0
0
1,125
16,958
0
L
Hera
1,726
160
0
223
2,950
512
0
825
2,125
5,228
0
L
Mercury
F4C3xL355
Mercury
228
178
0
308
3,890
991
0
380
3,510
0
13,630
W
2,390
1,653
0
785
2,756
904
392
722
2,012
0
12,353
L
Achilles
KrakenSizzle
Achilles
1,676
418
0
464
3,162
1,756
0
345
2,817
0
11,492
W
Sylvanus
MJ 0R LBJ
Sylvanus
1,415
640
836
1,252
2,321
1,001
472
1,116
1,183
10,994
4,133
L
156
0
147
407
1,424
372
0
397
1,027
1,851
0
L
528
124
0
1,087
2,396
1,004
0
1,986
410
0
12,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,881
Gold Earned
15,011
153
Minions Killed
93
0
Camps Cleared
0
419,206
Distance Traveled
419,396
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
3,590
718
37
7
0
75,803
0
W
King Arthur
3,966
793
31
6
0
100,667
1
W
Ah Puch
3,823
765
37
7
0
85,269
1
L
Hera
2,604
521
5
1
0
78,783
0
L
Mercury
3,249
650
29
6
0
116,568
1
W
Neith
3,817
763
21
4
0
78,736
0
L
Achilles
3,312
662
20
4
0
106,245
0
W
Sylvanus
3,685
737
27
5
0
78,731
0
L
Artio
2,540
508
5
1
0
25,447
0
L
Neith
3,306
661
34
7
0
92,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role