Player Matchup

He Bo
He Bo
 
He Bo
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Cynecx
Horus
Level 106
God Stats
8W - 1L
1,662 SR
Queue Stats
156W - 143L
1,532 Elo+
Party 3
Thor
Thor
Dalligator
Thor
Level 54
God Stats
5W - 14L
1,295 SR
Queue Stats
209W - 193L
1,530 Elo+
Party 1
Bacchus
Bacchus
Jesqui
Bacchus
Level 47
God Stats
15W - 9L
1,520 SR
Queue Stats
148W - 149L
1,533 Elo+
Party 1
Neith
Neith
fainerr
Neith
Level 102
God Stats
13W - 16L
1,467 SR
Queue Stats
306W - 276L
1,552 Elo+
Party 1
Team Averages
Level 71
1,489 SR
1,530 Elo+

VS

Team Averages
Level 79
1,455 SR
1,447 Elo+
Bastet
Bastet
Kartoshka7219
Bastet
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,444 Elo+
Party 2
Janus
Janus
Mystic104
Janus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,460 Elo+
Party 2
Tyr
Tyr
Willow45000
Tyr
Level 120
God Stats
1W - 3L
1,508 SR
Queue Stats
260W - 271L
1,512 Elo+
Party 2
Atlas
Atlas
jetray1976
Atlas
Level 100
God Stats
0W - 2L
1,323 SR
Queue Stats
35W - 36L
1,521 Elo+
Party 2
Jing Wei
Jing Wei
yzakk
Jing Wei
Level 5
God Stats
0W - 3L
1,442 SR
Queue Stats
0W - 3L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
11 / 3 / 6
12,004
632
17,397
17,284
7,125
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Cynecx
Horus
17
1 / 0 / 12
10,832
570
15,206
16,414
13,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
5 / 1 / 11
10,832
570
9,769
18,437
8,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Jesqui
Bacchus
14
3 / 2 / 15
10,046
529
8,562
21,634
30,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
fainerr
Neith
18
8 / 0 / 6
12,043
634
18,485
10,355
5,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
8,640
455
7,605
18,746
7,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
Mystic104
Janus
13
1 / 9 / 2
8,389
442
9,854
13,685
5,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 5 / 2
8,709
458
12,127
23,154
14,851
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Atlas
12
2 / 5 / 1
8,117
427
8,511
23,105
23,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
yzakk
Jing Wei
15
0 / 4 / 1
8,595
452
2,291
11,387
3,747
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
12
28
Kills
6
6
Deaths
28
50
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
11
3
6
4.67
W
Horus
Cynecx
Horus
1
0
12
7
W
5
1
11
10.5
W
Bacchus
Jesqui
Bacchus
3
2
15
5.25
L
3
5
0
0.6
L
Janus
Mystic104
Janus
1
9
2
0.22
L
0
5
2
0.2
W
Neith
fainerr
Neith
8
0
6
11
L
Atlas
2
5
1
0.5
L
Jing Wei
yzakk
Jing Wei
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,419
Damage
40,388
84,124
Taken
90,077
65,646
Mitigated
55,172
36,729
Healing
16,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
17,397
1,121
0
8,067
17,284
7,125
431
9,987
7,297
85,683
0
W
Horus
Cynecx
Horus
15,206
6,517
1,909
8,440
16,414
13,770
416
2,513
13,901
0
83,210
W
9,769
2,170
0
7,481
18,437
8,961
0
4,263
14,174
0
90,185
W
Bacchus
Jesqui
Bacchus
8,562
1,780
0
4,023
21,634
30,470
100
4,135
17,499
30,576
1,634
L
7,605
2,364
0
2,405
18,746
7,407
0
4,901
13,615
0
50,285
L
Janus
Mystic104
Janus
9,854
884
0
0
13,685
5,802
228
8,908
4,777
67,300
0
L
12,127
1,136
0
6,056
23,154
14,851
0
3,716
18,500
105
60,131
W
Neith
fainerr
Neith
18,485
8,179
0
6,809
10,355
5,320
2,691
3,422
6,933
0
117,433
L
Atlas
8,511
2,836
1,966
2,834
23,105
23,365
0
7,422
15,541
33,930
0
L
Jing Wei
yzakk
Jing Wei
2,291
2,052
0
2,999
11,387
3,747
546
757
10,576
0
64,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,757
Gold Earned
42,450
589
Minions Killed
467
0
Camps Cleared
0
1,934,915
Distance Traveled
1,792,651
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,004
632
129
7
0
383,885
1
W
Horus
10,832
570
130
7
0
406,277
7
W
Thor
10,832
570
128
7
0
414,873
2
W
Bacchus
10,046
529
52
3
0
375,887
5
L
Bastet
8,640
455
79
4
0
405,064
5
L
Janus
8,389
442
119
6
0
313,538
3
L
Tyr
8,709
458
118
6
0
376,235
2
W
Neith
12,043
634
150
8
0
353,993
4
L
Atlas
8,117
427
27
1
0
367,131
1
L
Jing Wei
8,595
452
124
7
0
330,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role