Player Matchup

Guan Yu
Guan Yu
Flpsupaman
Guan Yu
Level 155
God Stats
22W - 5L
1,933 SR
Queue Stats
546W - 493L
1,598 Elo+
Party 3
Ishtar
Ishtar
GodOnAWheel
Ishtar
Level 140
God Stats
5W - 3L
1,718 SR
Queue Stats
365W - 377L
1,540 Elo+
Party 4
Hercules
Hercules
GodsTrapLord
Hercules
Level 152
God Stats
1W - 1L
1,760 SR
Queue Stats
447W - 398L
1,563 Elo+
Party 3
Sobek
Sobek
Screamlxrd
Sobek
Level 127
God Stats
0W - 3L
1,171 SR
Queue Stats
252W - 278L
1,578 Elo+
Solo
Ne Zha
Ne Zha
YasGawd
Ne Zha
Level 125
God Stats
3W - 5L
1,669 SR
Queue Stats
140W - 151L
1,517 Elo+
Party 4
Team Averages
Level 140
1,650 SR
1,559 Elo+

VS

Team Averages
Level 156
1,572 SR
1,549 Elo+
Chiron
Chiron
FuubarReborn
Chiron
Level 141
God Stats
2W - 1L
1,480 SR
Queue Stats
202W - 209L
1,573 Elo+
Solo
Neith
Neith
Ko0lhoboe
Neith
Level 159
God Stats
7W - 2L
1,741 SR
Queue Stats
288W - 276L
1,548 Elo+
Party 1
Ares
Ares
Omegaluladon
Ares
Level 160
God Stats
6W - 2L
1,689 SR
Queue Stats
360W - 382L
1,576 Elo+
Party 2
Chang'e
Chang'e
U-O-N-E-O_1989
Chang'e
Level 160
God Stats
4W - 3L
1,530 SR
Queue Stats
549W - 591L
1,564 Elo+
Party 2
Gilgamesh
Gilgamesh
akadies
Gilgamesh
Level 160
God Stats
1W - 0L
1,419 SR
Queue Stats
34W - 48L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Flpsupaman
Guan Yu
20
3 / 5 / 13
11,302
665
12,488
27,287
37,167
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ishtar
19
6 / 8 / 11
11,956
703
20,402
22,104
11,569
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
GodsTrapLord
Hercules
20
6 / 4 / 12
12,246
720
13,256
22,096
29,126
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
18
4 / 6 / 13
11,754
691
18,068
25,783
42,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
YasGawd
Ne Zha
19
5 / 10 / 8
11,587
682
21,088
22,964
15,413
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
17 / 2 / 14
15,074
887
30,200
17,703
12,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Ko0lhoboe
Neith
19
4 / 5 / 21
12,527
737
29,656
19,775
11,270
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
5 / 7 / 19
13,141
773
12,758
30,809
52,125
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
2 / 5 / 21
12,304
724
17,074
24,289
20,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
akadies
Gilgamesh
17
5 / 8 / 15
12,452
732
17,472
28,167
31,669
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
123
24
Kills
33
33
Deaths
27
57
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Flpsupaman
Guan Yu
3
5
13
1.9
W
Chiron
17
2
14
12
L
Ishtar
6
8
11
1.44
L
Hercules
GodsTrapLord
Hercules
6
4
12
3
W
Neith
Ko0lhoboe
Neith
4
5
21
2.9
W
5
7
19
2.07
L
Sobek
4
6
13
1.75
W
2
5
21
2.5
L
Ne Zha
YasGawd
Ne Zha
5
10
8
0.9
W
Gilgamesh
akadies
Gilgamesh
5
8
15
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,302
Damage
107,160
120,234
Taken
120,743
136,231
Mitigated
127,442
40,074
Healing
40,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Flpsupaman
Guan Yu
12,488
1,510
9,463
8,838
27,287
37,167
264
8,331
18,956
0
31,948
W
Chiron
30,200
11,653
5,237
4,489
17,703
12,125
2,160
3,057
14,494
0
58,022
L
Ishtar
20,402
6,602
738
3,874
22,104
11,569
360
5,597
16,507
0
42,035
L
Hercules
GodsTrapLord
Hercules
13,256
4,176
370
4,182
22,096
29,126
391
7,034
15,062
0
18,490
W
Neith
Ko0lhoboe
Neith
29,656
8,904
1,034
3,765
19,775
11,270
4,073
3,205
16,532
0
55,406
W
12,758
547
0
2,547
30,809
52,125
471
2,961
27,334
17,596
0
L
Sobek
18,068
1,120
2,753
5,646
25,783
42,956
191
6,435
19,348
33,584
0
W
17,074
1,416
7,922
8,105
24,289
20,253
2,512
3,137
20,856
39,714
0
L
Ne Zha
YasGawd
Ne Zha
21,088
5,024
842
3,368
22,964
15,413
732
6,816
16,148
0
43,137
W
Gilgamesh
akadies
Gilgamesh
17,472
2,460
2,281
5,025
28,167
31,669
165
5,708
21,970
7,900
21,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,845
Gold Earned
65,498
151
Minions Killed
185
0
Camps Cleared
0
1,391,830
Distance Traveled
1,478,985
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,302
665
32
2
0
357,868
1
W
Chiron
15,074
887
58
3
0
306,214
1
L
Ishtar
11,956
703
55
3
0
245,947
0
L
Hercules
12,246
720
12
1
0
271,982
0
W
Neith
12,527
737
48
3
0
306,085
1
W
Ares
13,141
773
13
1
0
290,419
3
L
Sobek
11,754
691
27
2
0
247,486
0
W
Chang'e
12,304
724
42
2
0
295,148
2
L
Ne Zha
11,587
682
25
1
0
268,547
0
W
Gilgamesh
12,452
732
24
1
0
281,119
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role