Player Matchup

Cerberus
Cerberus
ST3APrince
Cerberus
Level 106
God Stats
0W - 1L
1,411 SR
Queue Stats
11W - 6L
1,604 Elo+
Solo
King Arthur
King Arthur
SmiteCrossSave
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,568 Elo+
Solo
Da Ji
Da Ji
UNUSEDPEPPER
Da Ji
Level 67
God Stats
0W - 2L
1,269 SR
Queue Stats
199W - 244L
1,466 Elo+
Party 1
Anubis
Anubis
Zack99Robinson
Anubis
Level 18
God Stats
1W - 1L
1,657 SR
Queue Stats
15W - 21L
1,409 Elo+
Party 1
Merlin
Merlin
unusedsalt
Merlin
Level 88
God Stats
4W - 8L
1,434 SR
Queue Stats
234W - 270L
1,466 Elo+
Party 1
Team Averages
Level 61
1,454 SR
1,503 Elo+

VS

Team Averages
Level 92
1,435 SR
1,470 Elo+
Scylla
Scylla
 
Scylla
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
dope219
Susano
Level 145
God Stats
1W - 1L
1,284 SR
Queue Stats
57W - 57L
1,412 Elo+
Solo
Hades
Hades
urbunnywrote
Hades
Level 82
God Stats
5W - 4L
1,394 SR
Queue Stats
273W - 279L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ST3APrince
Cerberus
14
2 / 5 / 6
8,293
754
7,397
16,978
16,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
SmiteCrossSave
King Arthur
15
4 / 8 / 2
9,446
859
11,185
19,466
18,410
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 8 / 1
6,963
633
3,808
12,997
5,437
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 9 / 2
7,292
663
5,095
13,628
6,299
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
unusedsalt
Merlin
14
1 / 6 / 0
7,772
707
9,809
10,398
4,210
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
14 / 1 / 15
11,026
1,002
27,856
9,972
5,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Atlas
 
Atlas
18
5 / 2 / 28
11,002
1,000
11,885
12,950
13,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
 
Hachiman
18
7 / 2 / 24
10,155
923
13,030
9,210
4,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
dope219
Susano
15
3 / 4 / 21
9,147
832
5,579
8,847
4,619
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
7 / 2 / 21
10,117
920
9,017
12,512
13,056
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
145
9
Kills
36
36
Deaths
11
11
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
14
1
15
21.5
W
Atlas
 
Atlas
5
2
28
9.5
W
Hachiman
 
Hachiman
7
2
24
9.5
L
Cerberus
ST3APrince
Cerberus
2
5
6
1
L
King Arthur
SmiteCrossSave
King Arthur
4
8
2
0.63
L
1
8
1
0.19
L
1
9
2
0.22
W
Susano
dope219
Susano
3
4
21
3.38
L
Merlin
unusedsalt
Merlin
1
6
0
0.17
W
7
2
21
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,294
Damage
67,367
73,467
Taken
53,491
51,203
Mitigated
40,414
9,290
Healing
21,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
27,856
3,159
1,352
2,058
9,972
5,300
721
4,641
5,049
44,697
0
W
Atlas
 
Atlas
11,885
3,274
612
1,806
12,950
13,140
224
3,628
8,771
24,804
0
W
Hachiman
 
Hachiman
13,030
8,496
3,016
2,900
9,210
4,299
3,293
4,228
4,452
0
24,349
L
Cerberus
ST3APrince
Cerberus
7,397
117
132
2,556
16,978
16,847
0
10,526
6,452
11,292
0
L
King Arthur
SmiteCrossSave
King Arthur
11,185
1,349
868
1,791
19,466
18,410
0
12,402
7,064
0
22,480
L
3,808
667
615
107
12,997
5,437
0
8,165
4,832
0
8,750
L
5,095
61
237
1,294
13,628
6,299
0
10,061
3,567
12,086
0
W
Susano
dope219
Susano
5,579
608
2,068
902
8,847
4,619
202
2,675
6,032
0
8,789
L
Merlin
unusedsalt
Merlin
9,809
708
617
1,073
10,398
4,210
0
7,604
2,794
23,757
0
W
9,017
1,002
2,533
4,308
12,512
13,056
373
4,880
6,886
19,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,766
Gold Earned
51,447
107
Minions Killed
119
0
Camps Cleared
0
903,677
Distance Traveled
1,095,841
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,026
1,002
55
5
0
237,097
2
W
Atlas
11,002
1,000
20
2
0
214,981
0
W
Hachiman
10,155
923
16
1
0
200,807
1
L
Cerberus
8,293
754
20
2
0
200,128
0
L
King Arthur
9,446
859
22
2
0
170,315
0
L
Da Ji
6,963
633
14
1
0
195,332
0
L
Anubis
7,292
663
15
1
0
157,795
0
W
Susano
9,147
832
11
1
0
232,511
0
L
Merlin
7,772
707
36
3
0
180,107
0
W
Hades
10,117
920
17
2
0
210,445
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role