Player Matchup

Hades
Hades
LordLugs
Hades
Level 123
God Stats
7W - 8L
1,353 SR
Queue Stats
558W - 594L
1,369 Elo+
Solo
Cernunnos
Cernunnos
OldManWest410
Cernunnos
Level 122
God Stats
17W - 22L
1,422 SR
Queue Stats
610W - 673L
1,323 Elo+
Party 2
Nu Wa
Nu Wa
PizzaBabe94
Nu Wa
Level 113
God Stats
17W - 22L
1,377 SR
Queue Stats
501W - 556L
1,322 Elo+
Party 2
Cerberus
Cerberus
WinnebagoWreckr
Cerberus
Level 109
God Stats
13W - 15L
1,463 SR
Queue Stats
408W - 455L
1,309 Elo+
Party 2
Lancelot
Lancelot
basketball_RIP_5
Lancelot
Level 63
God Stats
3W - 2L
1,488 SR
Queue Stats
86W - 116L
1,327 Elo+
Solo
Team Averages
Level 106
1,421 SR
1,330 Elo+

VS

Team Averages
Level 18
1,198 SR
1,111 Elo+
Nemesis
Nemesis
Lightzep
Nemesis
Level 54
God Stats
9W - 12L
1,372 SR
Queue Stats
49W - 93L
1,202 Elo+
Party 1
Geb
Geb
RoninTj
Geb
Level 16
God Stats
0W - 3L
1,170 SR
Queue Stats
3W - 11L
1,158 Elo+
Party 1
Chang'e
Chang'e
TinyToeLovEr1
Chang'e
Level 7
God Stats
0W - 4L
1,192 SR
Queue Stats
1W - 7L
1,087 Elo+
Party 1
Jing Wei
Jing Wei
javonavy
Jing Wei
Level 7
God Stats
0W - 4L
1,125 SR
Queue Stats
0W - 4L
1,080 Elo+
Party 1
Hades
Hades
speedy123456
Hades
Level 4
God Stats
1W - 4L
1,131 SR
Queue Stats
2W - 4L
1,028 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
LordLugs
Hades
16
6 / 3 / 6
11,167
558
10,088
15,765
8,301
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
OldManWest410
Cernunnos
17
6 / 0 / 6
10,610
531
13,083
15,459
6,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
8 / 0 / 7
12,221
611
23,980
8,122
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
16
4 / 0 / 15
11,413
571
11,172
19,697
18,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
13 / 1 / 8
12,459
623
13,560
14,816
7,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Lightzep
Nemesis
15
2 / 7 / 0
9,074
454
10,886
22,286
6,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
12
0 / 9 / 1
7,211
361
3,156
22,647
16,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
12
0 / 6 / 1
6,671
334
2,393
17,053
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
javonavy
Jing Wei
12
0 / 7 / 1
7,148
357
8,451
17,977
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 8 / 3
7,892
395
4,009
16,560
6,262
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
9
37
Kills
3
4
Deaths
37
42
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Lightzep
Nemesis
2
7
0
0.29
W
Hades
LordLugs
Hades
6
3
6
3
W
Cernunnos
OldManWest410
Cernunnos
6
0
6
9
W
8
0
7
11.5
L
Geb
0
9
1
0.06
L
Chang'e
0
6
1
0.08
W
Cerberus
4
0
15
11.5
W
13
1
8
17
L
Jing Wei
javonavy
Jing Wei
0
7
1
0.07
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,883
Damage
28,895
73,859
Taken
96,523
45,198
Mitigated
37,847
34,472
Healing
9,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Lightzep
Nemesis
10,886
5,258
0
722
22,286
6,825
0
8,975
12,964
0
83,110
W
Hades
LordLugs
Hades
10,088
1,296
819
7,600
15,765
8,301
2,643
3,861
11,904
68,663
0
W
Cernunnos
OldManWest410
Cernunnos
13,083
6,156
683
9,233
15,459
6,677
4,779
1,673
13,786
0
86,243
W
23,980
5,500
225
4,367
8,122
3,570
6,837
1,485
6,637
93,862
0
L
Geb
3,156
345
0
1,118
22,647
16,674
0
7,831
14,646
17,447
0
L
Chang'e
2,393
341
50
1,488
17,053
4,021
0
9,729
6,751
30,167
0
W
Cerberus
11,172
656
655
7,738
19,697
18,968
1,532
1,949
17,748
44,608
6,274
W
13,560
4,758
0
3,152
14,816
7,682
3,812
1,507
13,309
0
84,096
L
Jing Wei
javonavy
Jing Wei
8,451
5,069
0
2,919
17,977
4,065
0
8,269
9,494
0
50,499
L
4,009
1,314
0
3,197
16,560
6,262
348
8,582
7,798
36,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,870
Gold Earned
37,996
602
Minions Killed
295
0
Camps Cleared
0
1,798,221
Distance Traveled
1,583,312
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,074
454
109
5
0
404,701
0
W
Hades
11,167
558
121
6
0
337,314
1
W
Cernunnos
10,610
531
113
6
0
341,008
6
W
Nu Wa
12,221
611
151
8
0
298,469
3
L
Geb
7,211
361
12
1
0
310,153
1
L
Chang'e
6,671
334
36
2
0
306,383
1
W
Cerberus
11,413
571
78
4
0
347,819
5
W
Lancelot
12,459
623
139
7
0
473,611
0
L
Jing Wei
7,148
357
89
4
0
312,973
1
L
Hades
7,892
395
49
2
0
249,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role